1 /*
2  * FILE: rawdsp.c
3  *
4  * ----------------------------------------------------------------------
5  * Copyright (c) 1993, 1994, 1995 Matthias Mutz
6  * Copyright (c) 1999 Michael Vanier and the Free Software Foundation
7  * Copyright (c) 2008, 2013, 2014 Yann Dirson and the Free Software Foundation
8  *
9  * GNU SHOGI is based on GNU CHESS
10  *
11  * Copyright (c) 1988, 1989, 1990 John Stanback
12  * Copyright (c) 1992 Free Software Foundation
13  *
14  * This file is part of GNU SHOGI.
15  *
16  * GNU Shogi is free software; you can redistribute it and/or modify it
17  * under the terms of the GNU General Public License as published by the
18  * Free Software Foundation; either version 3 of the License,
19  * or (at your option) any later version.
20  *
21  * GNU Shogi is distributed in the hope that it will be useful, but WITHOUT
22  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
23  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
24  * for more details.
25  *
26  * You should have received a copy of the GNU General Public License along
27  * with GNU Shogi; see the file COPYING. If not, see
28  * <http://www.gnu.org/licenses/>.
29  * ----------------------------------------------------------------------
30  *
31  */
32 
33 #include <ctype.h>
34 #include <signal.h>
35 #include <stdarg.h>
36 #include <sys/param.h>
37 #include <sys/types.h>
38 #ifndef WIN32
39 #include <poll.h>
40 #include <unistd.h>
41 #endif
42 
43 #include "gnushogi.h"
44 #include "rawdsp.h"
45 
46 extern char *InPtr;
47 extern short pscore[];
48 
49 
50 /****************************************
51  * Trivial output functions.
52  ****************************************/
53 
54 void
Raw_ClearScreen(void)55 Raw_ClearScreen(void)
56 {
57     if (!barebones && !XSHOGI)
58         printf("\n");
59 }
60 
61 
62 void
Raw_ShowPrompt(void)63 Raw_ShowPrompt(void)
64 {
65     if (!barebones && !XSHOGI)
66     {
67         fputs("\nYour move is? ", stdout);
68     }
69 }
70 
71 
72 void
Raw_ShowCurrentMove(short pnt,short f,short t)73 Raw_ShowCurrentMove(short pnt, short f, short t)
74 {
75 }
76 
77 
78 void
Raw_ShowDepth(char ch)79 Raw_ShowDepth(char ch)
80 {
81     if (!barebones && !XSHOGI)
82     {
83         printf("Depth= %d%c ", Sdepth, ch);
84         printf("\n");
85     }
86 }
87 
88 
89 void
Raw_ShowGameType(void)90 Raw_ShowGameType(void)
91 {
92     if (flag.post)
93         printf("%c vs. %c\n", GameType[black], GameType[white]);
94 }
95 
96 
97 void
Raw_ShowLine(unsigned short * bstline)98 Raw_ShowLine(unsigned short *bstline)
99 {
100     int i;
101 
102     for (i = 1; bstline[i] > 0; i++)
103     {
104         if ((i > 1) && (i % 8 == 1))
105             printf("\n                          ");
106 
107         algbr((short)(bstline[i] >> 8), (short)(bstline[i] & 0xFF), false);
108         printf("%5s ", mvstr[0]);
109     }
110 
111     printf("\n");
112 }
113 
114 
115 void
Raw_ShowMessage(char * s)116 Raw_ShowMessage(char *s)
117 {
118     if (!XSHOGI)
119         printf("%s\n", s);
120 }
121 
122 
123 void
Raw_AlwaysShowMessage(const char * format,va_list ap)124 Raw_AlwaysShowMessage(const char *format, va_list ap)
125 {
126     vprintf(format, ap);
127     printf("\n");
128 }
129 
130 
131 void
Raw_Printf(const char * format,va_list ap)132 Raw_Printf(const char *format, va_list ap)
133 {
134     vprintf(format, ap);
135 }
136 
137 
138 void
Raw_doRequestInputString(const char * fmt,char * buffer)139 Raw_doRequestInputString(const char* fmt, char* buffer)
140 {
141     scanf(fmt, buffer);
142 }
143 
144 
145 int
Raw_GetString(char * sx)146 Raw_GetString(char* sx)
147 {
148     int eof = 0;
149     sx[0] = '\0';
150 
151     while(!eof && !sx[0])
152         eof = (fgets(sx, 80, stdin) == NULL);
153     return eof;
154 }
155 
156 
157 void
Raw_ShowNodeCnt(long NodeCnt)158 Raw_ShowNodeCnt(long NodeCnt)
159 {
160     printf("Nodes = %ld Nodes/sec = %ld\n",
161            NodeCnt, (((et) ? ((NodeCnt * 100) / et) : 0)));
162 }
163 
164 
165 void
Raw_ShowPatternCount(short side,short n)166 Raw_ShowPatternCount(short side, short n)
167 {
168     if (flag.post)
169         printf("%s matches %d pattern(s)\n", ColorStr[side], n);
170 }
171 
172 
173 void
Raw_ShowResponseTime(void)174 Raw_ShowResponseTime(void)
175 {
176 }
177 
178 
179 void
Raw_ShowResults(short score,unsigned short * bstline,char ch)180 Raw_ShowResults(short score, unsigned short *bstline, char ch)
181 {
182     if (flag.post  && !XSHOGI)
183     {
184         ElapsedTime(2);
185         printf("%2d%c %6d %4ld %8ld  ",
186                Sdepth, ch, score, et / 100, NodeCnt);
187         Raw_ShowLine(bstline);
188     }
189 }
190 
191 
192 void
Raw_ShowSidetoMove(void)193 Raw_ShowSidetoMove(void)
194 {
195 }
196 
197 
198 void
Raw_ShowStage(void)199 Raw_ShowStage(void)
200 {
201     printf("stage = %d\n", stage);
202     printf("balance[black] = %d balance[white] = %d\n",
203            balance[black], balance[white]);
204 }
205 
206 /****************************************
207  * End of trivial output routines.
208  ****************************************/
209 
210 void
Raw_Initialize(void)211 Raw_Initialize(void)
212 {
213     mycnt1 = mycnt2 = 0;
214 
215     if (XSHOGI)
216     {
217 #ifdef WIN32
218         /* needed because of inconsistency between MSVC run-time system and gcc includes */
219         setbuf(stdout, NULL);
220 #else
221 #ifdef HAVE_SETVBUF
222         setvbuf(stdout, NULL, _IOLBF, BUFSIZ);
223 #else
224 #  ifdef HAVE_SETLINEBUF
225         setlinebuf(stdout);
226 #  else
227 #    error "Need setvbuf() or setlinebuf() to compile gnushogi!"
228 #  endif
229 #endif
230 #endif
231         printf("GNU Shogi %s\n", PACKAGE_VERSION);
232     }
233 
234     if (hard_time_limit)
235     {
236         if (!TCflag && (MaxResponseTime == 0))
237             MaxResponseTime = 15L * 100L;
238     }
239 }
240 
241 
242 void
Raw_ExitShogi(void)243 Raw_ExitShogi(void)
244 {
245     /* CHECKME: what purpose does this next statement serve? */
246     signal(SIGTERM, SIG_IGN);
247 
248     if (!nolist)
249         ListGame();
250 
251     exit(0);
252 }
253 
254 
255 void
Raw_Die(int sig)256 Raw_Die(int sig)
257 {
258     char s[80];
259 
260     Raw_ShowMessage("Abort? ");
261     scanf("%s", s);
262 
263     if (strcmp(s, "yes") == 0)
264         Raw_ExitShogi();
265 }
266 
267 
268 void
Raw_TerminateSearch(int sig)269 Raw_TerminateSearch(int sig)
270 {
271 #ifdef INTERRUPT_TEST
272     ElapsedTime(INIT_INTERRUPT_MODE);
273 #endif
274 
275     if (!flag.timeout)
276         flag.back = true; /* previous: flag.timeout = true; */
277 
278     flag.bothsides = false;
279 }
280 
281 
282 void
Raw_help(void)283 Raw_help(void)
284 {
285     Raw_ClearScreen();
286     printf("GNU Shogi %s command summary\n", PACKAGE_VERSION);
287     printf("----------------------------------"
288            "------------------------------\n");
289     fputs ("7g7f      move from 7g to 7f      quit      Exit Shogi\n", stdout);
290     printf("S6h       move silver to 6h       beep      turn %s\n", (flag.beep) ? "OFF" : "ON");
291     printf("2d2c+     move to 2c and promote  material  turn %s\n", (flag.material) ? "OFF" : "ON");
292     printf("P*5e      drop pawn to 5e         easy      turn %s\n", (flag.easy) ? "OFF" : "ON");
293     printf("tsume     toggle tsume mode       hash      turn %s\n", (flag.hash) ? "OFF" : "ON");
294     fputs ("bd        redraw board            reverse   board display\n", stdout);
295     printf("list      game to shogi.lst       book      turn %s used %d of %d\n", (Book) ? "OFF" : "ON", bookcount, booksize);
296     fputs ("undo      undo last ply           remove    take back a move\n", stdout);
297     fputs ("edit      edit board              force     toggle manual move mode\n", stdout);
298     fputs ("switch    sides with computer     both      computer match\n", stdout);
299     fputs ("black     computer plays black    white     computer plays white\n", stdout);
300     fputs ("depth     set search depth        clock     set time control\n", stdout);
301     fputs ("post      principle variation     hint      suggest a move\n", stdout);
302     fputs ("save      game to file            get       game from file\n", stdout);
303     printf("xsave     pos. to xshogi file     xget"
304            "      pos. from xshogi file\n");
305     fputs("random    randomize play          new       start new game\n", stdout);
306     printf("--------------------------------"
307            "--------------------------------\n");
308     printf("Computer: %-12s Opponent:            %s\n",
309            ColorStr[computer], ColorStr[opponent]);
310     printf("Depth:    %-12d Response time:       %d sec\n",
311            MaxSearchDepth, MaxResponseTime/100);
312     printf("Random:   %-12s Easy mode:           %s\n",
313            (dither) ? "ON" : "OFF", (flag.easy) ? "ON" : "OFF");
314     printf("Beep:     %-12s Transposition file:  %s\n",
315            (flag.beep) ? "ON" : "OFF", (flag.hash) ? "ON" : "OFF");
316     printf("Tsume:    %-12s Force:               %s\n",
317            (flag.tsume) ? "ON" : "OFF", (flag.force) ? "ON" : "OFF");
318     printf("Time Control %s %d moves %d sec %d add %d depth\n",
319            (TCflag) ? "ON" : "OFF",
320            TimeControl.moves[black], TimeControl.clock[black] / 100,
321            TCadd/100, MaxSearchDepth);
322 }
323 
324 
325 /*
326  * Set up a board position. Pieces are entered by typing the piece followed
327  * by the location. For example, Nf3 will place a knight on square f3.
328  */
329 void
Raw_EditBoard(void)330 Raw_EditBoard(void)
331 {
332     short a, r, c, sq, i, found;
333     char s[80];
334 
335     flag.regularstart = true;
336     Book = BOOKFAIL;
337     Raw_ClearScreen();
338     Raw_UpdateDisplay(0, 0, 1, 0);
339     printf(".   Exit to main\n");
340     printf("#   Clear board\n");
341     printf("c   Change sides\n");
342     printf("enter piece & location:\n");
343 
344     a = black;
345 
346     while(1)
347     {
348         scanf("%s", s);
349         found = 0;
350 
351         if (s[0] == '.')
352             break;
353 
354         if (s[0] == '#')
355         {
356             for (sq = 0; sq < NO_SQUARES; sq++)
357             {
358                 board[sq] = no_piece;
359                 color[sq] = neutral;
360             }
361 
362             ClearCaptured();
363             continue;
364         }
365 
366         if (s[0] == 'c') {
367             a = otherside[a];
368             continue;
369         }
370 
371         if (s[1] == '*')
372         {
373             for (i = pawn; i <= king; i++)
374             {
375                 if ((s[0] == pxx[i]) || (s[0] == qxx[i]))
376                 {
377                     Captured[a][i]++;
378                     found = 1;
379                     break;
380                 }
381             }
382             if (!found)
383                 printf("# Invalid piece type '%c'\n", s[0]);
384             continue;
385         }
386 
387         c = COL_NUM(s[1]);
388         r = ROW_NUM(s[2]);
389 
390         if ((c < 0) || (c >= NO_COLS) || (r < 0) || (r >= NO_ROWS)) {
391             printf("# Out-of-board position '%c%c'\n", s[1], s[2]);
392             continue;
393         }
394 
395         sq = locn(r, c);
396 
397         for (i = no_piece; i <= king; i++)
398         {
399             if ((s[0] == pxx[i]) || (s[0] == qxx[i]))
400             {
401                 color[sq] = a;
402                 if (s[3] == '+')
403                     board[sq] = promoted[i];
404                 else
405                     board[sq] = i;
406 
407                 found = 1;
408                 break;
409             }
410         }
411 
412         if (!found)
413             printf("# Invalid piece type '%c'\n", s[0]);
414     }
415 
416     for (sq = 0; sq < NO_SQUARES; sq++)
417         Mvboard[sq] = ((board[sq] != Stboard[sq]) ? 10 : 0);
418 
419     GameCnt = 0;
420     Game50 = 1;
421     ZeroRPT();
422     Sdepth = 0;
423     InitializeStats();
424     Raw_ClearScreen();
425     Raw_UpdateDisplay(0, 0, 1, 0);
426 }
427 
428 
429 /*
430  * Set up a board position.
431  * Nine lines of nine characters are used to setup the board. 9a-1a is the
432  * first line. White pieces are  represented  by  uppercase characters.
433  */
434 void
Raw_SetupBoard(void)435 Raw_SetupBoard(void)
436 {
437     short r, c, sq, i;
438     char ch;
439     char s[80];
440 
441     NewGame();
442 
443     fgets(s, 80, stdin);            /* skip "setup" command */
444 
445     for (r = NO_ROWS - 1; r >= 0; r--)
446     {
447         fgets(s, 80, stdin);
448 
449         for (c = 0; c <= (NO_COLS - 1); c++)
450         {
451             ch = s[c];
452             sq = locn(r, c);
453             color[sq] = neutral;
454             board[sq] = no_piece;
455 
456             for (i = no_piece; i <= king; i++)
457             {
458                 if (ch == pxx[i])
459                 {
460                     color[sq] = white;
461                     board[sq] = i;
462                     break;
463                 }
464                 else if (ch == qxx[i])
465                 {
466                     color[sq] = black;
467                     board[sq] = i;
468                     break;
469                 }
470             }
471         }
472     }
473 
474     for (sq = 0; sq < NO_SQUARES; sq++)
475         Mvboard[sq] = ((board[sq] != Stboard[sq]) ? 10 : 0);
476 
477     InitializeStats();
478     Raw_ClearScreen();
479     Raw_UpdateDisplay(0, 0, 1, 0);
480     fputs("Setup successful\n", stdout);
481 }
482 
483 
484 void
Raw_SearchStartStuff(short side)485 Raw_SearchStartStuff(short side)
486 {
487     if (flag.post)
488     {
489         printf("\nMove# %d    Target = %ld    Clock: %ld\n",
490                GameCnt/2 + 1,
491                ResponseTime, TimeControl.clock[side]);
492     }
493 }
494 
495 
496 void
Raw_OutputMove(void)497 Raw_OutputMove(void)
498 {
499     if (flag.illegal)
500     {
501         printf("Illegal position.\n");
502         return;
503     }
504 
505     if (mvstr[0][0] == '\0')
506         goto nomove;
507 
508     if (XSHOGI)
509     {
510         /* add remaining time in milliseconds to xshogi */
511         printf("%d. ... %s %ld\n", ++mycnt1, mvstr[0],
512                (TimeControl.clock[player] - et) * 10);
513     }
514     else
515     {
516         printf("%d. ... %s\n", ++mycnt1, mvstr[0]);
517     }
518 
519  nomove:
520     if ((root->flags & draw) || (root->score == -(SCORE_LIMIT + 999))
521         || (root->score == (SCORE_LIMIT + 998)))
522         goto summary;
523 
524     if (flag.post)
525     {
526         short h, l, t;
527 
528         h = TREE;
529         l = 0;
530         t = TREE >> 1;
531 
532         while (l != t)
533         {
534             if (Tree[t].f || Tree[t].t)
535                 l = t;
536             else
537                 h = t;
538 
539             t = (l + h) >> 1;
540         }
541 
542         printf("Gen %ld Node %ld Tree %d Eval %ld Rate %ld EC %d/%d RS hi %ld lo %ld \n", GenCnt, NodeCnt, t, EvalNodes,
543                (et > 100) ? (NodeCnt / (et / 100)) : 0,
544                EADD, EGET, reminus, replus);
545 
546         printf("Hin/Hout/Tcol/Coll/Fin/Fout = %ld/%ld/%ld/%ld/%ld/%ld\n",
547                HashAdd, HashCnt, THashCol, HashCol, FHashCnt, FHashAdd);
548     }
549 
550     Raw_UpdateDisplay(root->f, root->t, 0, root->flags);
551 
552     if (!XSHOGI)
553     {
554         printf("My move is: %5s\n", mvstr[0]);
555 
556         if (flag.beep)
557             printf("%c", 7);
558     }
559 
560  summary:
561     if (root->flags & draw)
562     {
563         fputs("Drawn game!\n", stdout);
564     }
565     else if (root->score == -(SCORE_LIMIT + 999))
566     {
567         printf("%s mates!\n", ColorStr[opponent]);
568     }
569     else if (root->score == (SCORE_LIMIT + 998))
570     {
571         printf("%s mates!\n", ColorStr[computer]);
572     }
573 #ifdef VERYBUGGY
574     else if (!barebones && (root->score < -SCORE_LIMIT))
575     {
576         printf("%s has a forced mate in %d moves!\n",
577                ColorStr[opponent], SCORE_LIMIT + 999 + root->score - 1);
578     }
579     else if (!barebones && (root->score > SCORE_LIMIT))
580     {
581         printf("%s has a forced mate in %d moves!\n",
582                ColorStr[computer], SCORE_LIMIT + 998 - root->score - 1);
583     }
584 #endif /* VERYBUGGY */
585 }
586 
587 
588 void
Raw_UpdateClocks(void)589 Raw_UpdateClocks(void)
590 {
591 }
592 
593 
594 void
Raw_UpdateDisplay(short f,short t,short redraw,short isspec)595 Raw_UpdateDisplay(short f, short t, short redraw, short isspec)
596 {
597 
598     short r, c, l, m;
599 
600     if (redraw && !XSHOGI)
601     {
602         printf("\n");
603         r = (short)(TimeControl.clock[black] / 6000);
604         c = (short)((TimeControl.clock[black] % 6000) / 100);
605         l = (short)(TimeControl.clock[white] / 6000);
606         m = (short)((TimeControl.clock[white] % 6000) / 100);
607         printf("Black %d:%02d  White %d:%02d\n", r, c, l, m);
608         printf("\n");
609 
610         for (r = (NO_ROWS - 1); r >= 0; r--)
611         {
612             for (c = 0; c <= (NO_COLS - 1); c++)
613             {
614                 char pc;
615                 l = ((flag.reverse)
616                      ? locn((NO_ROWS - 1) - r, (NO_COLS - 1) - c)
617                      : locn(r, c));
618                 pc = (is_promoted[board[l]] ? '+' : ' ');
619 
620                 if (color[l] == neutral)
621                     printf(" -");
622                 else if (color[l] == black)
623                     printf("%c%c", pc, qxx[board[l]]);
624                 else
625                     printf("%c%c", pc, pxx[board[l]]);
626             }
627 
628             printf("\n");
629         }
630 
631         printf("\n");
632         {
633             short side;
634 
635             for (side = black; side <= white; side++)
636             {
637                 short piece, c;
638                 printf((side == black)?"black ":"white ");
639 
640                 for (piece = pawn; piece <= king; piece++)
641                 {
642                     if ((c = Captured[side][piece]))
643                         printf("%i%c ", c, pxx[piece]);
644                 }
645 
646                 printf("\n");
647             }
648         }
649     }
650 }
651 
652 
653 void
Raw_ChangeAlphaWindow(void)654 Raw_ChangeAlphaWindow(void)
655 {
656     printf("WAwindow: ");
657     scanf("%hd", &WAwindow);
658     printf("BAwindow: ");
659     scanf("%hd", &BAwindow);
660 }
661 
662 
663 void
Raw_ChangeBetaWindow(void)664 Raw_ChangeBetaWindow(void)
665 {
666     printf("WBwindow: ");
667     scanf("%hd", &WBwindow);
668     printf("BBwindow: ");
669     scanf("%hd", &BBwindow);
670 }
671 
672 
673 void
Raw_GiveHint(void)674 Raw_GiveHint(void)
675 {
676     if (hint)
677     {
678         algbr((short) (hint >> 8), (short) (hint & 0xFF), false);
679         printf("Hint: %s\n", mvstr[0]);
680     }
681     else
682         fputs("I have no idea.\n", stdout);
683 }
684 
685 
686 void
Raw_SelectLevel(char * sx)687 Raw_SelectLevel(char *sx)
688 {
689 
690     char T[NO_SQUARES + 1], *p, *q;
691 
692     if ((p = strstr(sx, "level")) != NULL)
693         p += strlen("level");
694     else if ((p = strstr(sx, "clock")) != NULL)
695         p += strlen("clock");
696 
697     strcat(sx, "XX");
698     q = T;
699     *q = '\0';
700 
701     for (; *p != 'X'; *q++ = *p++);
702 
703     *q = '\0';
704 
705     /* line empty ask for input */
706     if (!T[0])
707     {
708         fputs("Enter #moves #minutes: ", stdout);
709         fgets(T, NO_SQUARES + 1, stdin);
710         strcat(T, "XX");
711     }
712 
713     /* skip blackspace */
714     for (p = T; *p == ' '; p++) ;
715 
716     /* could be moves or a fischer clock */
717     if (*p == 'f')
718     {
719         /* its a fischer clock game */
720         p++;
721         TCminutes = (short)strtol(p, &q, 10);
722         TCadd = (short)strtol(q, NULL, 10) *100;
723         TCseconds = 0;
724         TCmoves = 50;
725     }
726     else
727     {
728         /* regular game */
729         TCadd = 0;
730         TCmoves = (short)strtol(p, &q, 10);
731         TCminutes = (short)strtol(q, &q, 10);
732 
733         if (*q == ':')
734             TCseconds = (short)strtol(q + 1, (char **) NULL, 10);
735         else
736             TCseconds = 0;
737 
738 #ifdef OPERATORTIME
739         fputs("Operator time (hundredths) = ", stdout);
740         scanf("%hd", &OperatorTime);
741 #endif
742 
743         if (TCmoves == 0)
744         {
745             TCflag = false;
746             MaxResponseTime = TCminutes*60L * 100L + TCseconds * 100L;
747             TCminutes = TCseconds = 0;
748         }
749         else
750         {
751             TCflag = true;
752             MaxResponseTime = 0;
753         }
754     }
755 
756     TimeControl.clock[black] = TimeControl.clock[white] = 0;
757     SetTimeControl();
758 
759     if (XSHOGI)
760     {
761         printf("Clocks: %ld %ld\n",
762                TimeControl.clock[black] * 10,
763                TimeControl.clock[white] * 10);
764     }
765 }
766 
767 
768 void
Raw_ChangeSearchDepth(void)769 Raw_ChangeSearchDepth(void)
770 {
771     printf("depth = ");
772     scanf("%hd", &MaxSearchDepth);
773     TCflag = !(MaxSearchDepth > 0);
774 }
775 
776 
777 void
Raw_ChangeHashDepth(void)778 Raw_ChangeHashDepth(void)
779 {
780     printf("hashdepth = ");
781     scanf("%hd", &HashDepth);
782     printf("MoveLimit = ");
783     scanf("%hd", &HashMoveLimit);
784 }
785 
786 
787 void
Raw_SetContempt(void)788 Raw_SetContempt(void)
789 {
790     printf("contempt = ");
791     scanf("%hd", &contempt);
792 }
793 
794 
795 void
Raw_ChangeXwindow(void)796 Raw_ChangeXwindow(void)
797 {
798     printf("xwndw = ");
799     scanf("%hd", &xwndw);
800 }
801 
802 
803 /*
804  * Raw_ShowPostnValue(short sq)
805  * must have called ExaminePosition() first
806  */
807 void
Raw_ShowPostnValue(short sq)808 Raw_ShowPostnValue(short sq)
809 {
810     short score;
811     score = ScorePosition(color[sq]);
812 
813     if (color[sq] != neutral)
814     {
815 #if defined SAVE_SVALUE
816         printf("???%c ", (color[sq] == white)?'b':'w');
817 #else
818         printf("%3d%c ", svalue[sq], (color[sq] == white)?'b':'w');
819 #endif
820     }
821     else
822     {
823         printf(" *   ");
824     }
825 }
826 
827 
828 void
Raw_DoDebug(void)829 Raw_DoDebug(void)
830 {
831     short c, p, sq, tp, tc, tsq, score, j, k;
832     char s[40];
833 
834     ExaminePosition(opponent);
835     Raw_ShowMessage("Enter piece: ");
836     scanf("%s", s);
837     c = neutral;
838 
839     if ((s[0] == 'b') || (s[0] == 'B'))
840         c = black;
841 
842     if ((s[0] == 'w') || (s[0] == 'W'))
843         c = white;
844 
845     for (p = king; p > no_piece; p--)
846     {
847         if ((s[1] == pxx[p]) || (s[1] == qxx[p]))
848             break;
849     }
850 
851     if (p > no_piece)
852     {
853         for (j = (NO_ROWS - 1); j >= 0; j--)
854         {
855             for (k = 0; k < (NO_COLS); k++)
856             {
857                 sq = j*(NO_COLS) + k;
858                 tp = board[sq];
859                 tc = color[sq];
860                 board[sq] = p;
861                 color[sq] = c;
862                 tsq = PieceList[c][1];
863                 PieceList[c][1] = sq;
864                 Raw_ShowPostnValue(sq);
865                 PieceList[c][1] = tsq;
866                 board[sq] = tp;
867                 color[sq] = tc;
868             }
869 
870             printf("\n");
871         }
872     }
873 
874     score = ScorePosition(opponent);
875 
876     for (j = (NO_ROWS - 1); j >= 0; j--)
877     {
878         for (k = 0; k < (NO_COLS); k++)
879         {
880             sq = j*(NO_COLS) + k;
881 
882             if (color[sq] != neutral)
883             {
884 #if defined SAVE_SVALUE
885                 printf("%?????%c ", (color[sq] == white)?'b':'w');
886 #else
887                 printf("%5d%c ", svalue[sq], (color[sq] == white)?'b':'w');
888 #endif
889             }
890             else
891             {
892                 printf("    *  ");
893             }
894         }
895 
896         printf("\n");
897     }
898 
899     printf("stage = %d\n", stage);
900     printf("S%d m%d ps%d gt%c m%d ps%d gt%c", score,
901            mtl[computer], pscore[computer], GameType[computer],
902            mtl[opponent], pscore[opponent], GameType[opponent]);
903 }
904 
905 
906 void
Raw_DoTable(short table[NO_SQUARES])907 Raw_DoTable(short table[NO_SQUARES])
908 {
909     short  sq, j, k;
910     ExaminePosition(opponent);
911 
912     for (j = (NO_ROWS - 1); j >= 0; j--)
913     {
914         for (k = 0; k < NO_COLS; k++)
915         {
916             sq = j*(NO_ROWS) + k;
917             printf("%3d ", table[sq]);
918         }
919 
920         printf("\n");
921     }
922 }
923 
924 
925 void
Raw_ShowPostnValues(void)926 Raw_ShowPostnValues(void)
927 {
928     short sq, score, j, k;
929     ExaminePosition(opponent);
930 
931     for (j = (NO_ROWS - 1); j >= 0; j--)
932     {
933         for (k = 0; k < NO_COLS; k++)
934         {
935             sq = j * NO_COLS + k;
936             Raw_ShowPostnValue(sq);
937         }
938 
939         printf("\n");
940     }
941 
942     score = ScorePosition(opponent);
943     printf("S%d m%d ps%d gt%c m%d ps%d gt%c", score,
944            mtl[computer], pscore[computer], GameType[computer],
945            mtl[opponent], pscore[opponent], GameType[opponent]);
946     printf("\nhung black %d hung white %d\n", hung[black], hung[white]);
947 }
948 
949 
950 void
Raw_PollForInput(void)951 Raw_PollForInput(void)
952 {
953 #ifdef WIN32
954     DWORD cnt;
955     if (!PeekNamedPipe(GetStdHandle(STD_INPUT_HANDLE), NULL, 0, NULL, &cnt, NULL))
956         cnt = 1;
957 #else
958     static struct pollfd pollfds[1] = { /* [0] = */ { /* .fd = */ STDIN_FILENO,
959                                                       /* .events = */ POLLIN } };
960     int cnt = poll(pollfds, sizeof(pollfds)/sizeof(pollfds[0]), 0);
961     if (cnt < 0) {
962         perror("polling standard input");
963         ExitShogi();
964     }
965 #endif
966     if (cnt) { /* if anything to read, or error occured */
967         if (!flag.timeout)
968             flag.back = true; /* previous: flag.timeout = true; */
969         flag.bothsides = false;
970     }
971 }
972