1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
8 /** @file station.cpp Implementation of the station base class. */
9 
10 #include "stdafx.h"
11 #include "company_func.h"
12 #include "company_base.h"
13 #include "roadveh.h"
14 #include "viewport_func.h"
15 #include "viewport_kdtree.h"
16 #include "date_func.h"
17 #include "command_func.h"
18 #include "news_func.h"
19 #include "aircraft.h"
20 #include "vehiclelist.h"
21 #include "core/pool_func.hpp"
22 #include "station_base.h"
23 #include "station_kdtree.h"
24 #include "roadstop_base.h"
25 #include "industry.h"
26 #include "town.h"
27 #include "core/random_func.hpp"
28 #include "linkgraph/linkgraph.h"
29 #include "linkgraph/linkgraphschedule.h"
30 
31 #include "table/strings.h"
32 
33 #include "safeguards.h"
34 
35 /** The pool of stations. */
36 StationPool _station_pool("Station");
37 INSTANTIATE_POOL_METHODS(Station)
38 
39 
40 StationKdtree _station_kdtree(Kdtree_StationXYFunc);
41 
RebuildStationKdtree()42 void RebuildStationKdtree()
43 {
44 	std::vector<StationID> stids;
45 	for (const Station *st : Station::Iterate()) {
46 		stids.push_back(st->index);
47 	}
48 	_station_kdtree.Build(stids.begin(), stids.end());
49 }
50 
51 
~BaseStation()52 BaseStation::~BaseStation()
53 {
54 	free(this->speclist);
55 
56 	if (CleaningPool()) return;
57 
58 	CloseWindowById(WC_TRAINS_LIST,   VehicleListIdentifier(VL_STATION_LIST, VEH_TRAIN,    this->owner, this->index).Pack());
59 	CloseWindowById(WC_ROADVEH_LIST,  VehicleListIdentifier(VL_STATION_LIST, VEH_ROAD,     this->owner, this->index).Pack());
60 	CloseWindowById(WC_SHIPS_LIST,    VehicleListIdentifier(VL_STATION_LIST, VEH_SHIP,     this->owner, this->index).Pack());
61 	CloseWindowById(WC_AIRCRAFT_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_AIRCRAFT, this->owner, this->index).Pack());
62 
63 	this->sign.MarkDirty();
64 }
65 
Station(TileIndex tile)66 Station::Station(TileIndex tile) :
67 	SpecializedStation<Station, false>(tile),
68 	bus_station(INVALID_TILE, 0, 0),
69 	truck_station(INVALID_TILE, 0, 0),
70 	ship_station(INVALID_TILE, 0, 0),
71 	indtype(IT_INVALID),
72 	time_since_load(255),
73 	time_since_unload(255),
74 	last_vehicle_type(VEH_INVALID)
75 {
76 	/* this->random_bits is set in Station::AddFacility() */
77 }
78 
79 /**
80  * Clean up a station by clearing vehicle orders, invalidating windows and
81  * removing link stats.
82  * Aircraft-Hangar orders need special treatment here, as the hangars are
83  * actually part of a station (tiletype is STATION), but the order type
84  * is OT_GOTO_DEPOT.
85  */
~Station()86 Station::~Station()
87 {
88 	if (CleaningPool()) {
89 		for (CargoID c = 0; c < NUM_CARGO; c++) {
90 			this->goods[c].cargo.OnCleanPool();
91 		}
92 		return;
93 	}
94 
95 	while (!this->loading_vehicles.empty()) {
96 		this->loading_vehicles.front()->LeaveStation();
97 	}
98 
99 	for (Aircraft *a : Aircraft::Iterate()) {
100 		if (!a->IsNormalAircraft()) continue;
101 		if (a->targetairport == this->index) a->targetairport = INVALID_STATION;
102 	}
103 
104 	for (CargoID c = 0; c < NUM_CARGO; ++c) {
105 		LinkGraph *lg = LinkGraph::GetIfValid(this->goods[c].link_graph);
106 		if (lg == nullptr) continue;
107 
108 		for (NodeID node = 0; node < lg->Size(); ++node) {
109 			Station *st = Station::Get((*lg)[node].Station());
110 			st->goods[c].flows.erase(this->index);
111 			if ((*lg)[node][this->goods[c].node].LastUpdate() != INVALID_DATE) {
112 				st->goods[c].flows.DeleteFlows(this->index);
113 				RerouteCargo(st, c, this->index, st->index);
114 			}
115 		}
116 		lg->RemoveNode(this->goods[c].node);
117 		if (lg->Size() == 0) {
118 			LinkGraphSchedule::instance.Unqueue(lg);
119 			delete lg;
120 		}
121 	}
122 
123 	for (Vehicle *v : Vehicle::Iterate()) {
124 		/* Forget about this station if this station is removed */
125 		if (v->last_station_visited == this->index) {
126 			v->last_station_visited = INVALID_STATION;
127 		}
128 		if (v->last_loading_station == this->index) {
129 			v->last_loading_station = INVALID_STATION;
130 		}
131 	}
132 
133 	/* Remove station from industries and towns that reference it. */
134 	this->RemoveFromAllNearbyLists();
135 
136 	/* Clear the persistent storage. */
137 	delete this->airport.psa;
138 
139 	if (this->owner == OWNER_NONE) {
140 		/* Invalidate all in case of oil rigs. */
141 		InvalidateWindowClassesData(WC_STATION_LIST, 0);
142 	} else {
143 		InvalidateWindowData(WC_STATION_LIST, this->owner, 0);
144 	}
145 
146 	CloseWindowById(WC_STATION_VIEW, index);
147 
148 	/* Now delete all orders that go to the station */
149 	RemoveOrderFromAllVehicles(OT_GOTO_STATION, this->index);
150 
151 	/* Remove all news items */
152 	DeleteStationNews(this->index);
153 
154 	for (CargoID c = 0; c < NUM_CARGO; c++) {
155 		this->goods[c].cargo.Truncate();
156 	}
157 
158 	CargoPacket::InvalidateAllFrom(this->index);
159 
160 	_station_kdtree.Remove(this->index);
161 	if (this->sign.kdtree_valid) _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeStation(this->index));
162 }
163 
164 
165 /**
166  * Invalidating of the JoinStation window has to be done
167  * after removing item from the pool.
168  * @param index index of deleted item
169  */
PostDestructor(size_t index)170 void BaseStation::PostDestructor(size_t index)
171 {
172 	InvalidateWindowData(WC_SELECT_STATION, 0, 0);
173 }
174 
175 /**
176  * Get the primary road stop (the first road stop) that the given vehicle can load/unload.
177  * @param v the vehicle to get the first road stop for
178  * @return the first roadstop that this vehicle can load at
179  */
GetPrimaryRoadStop(const RoadVehicle * v) const180 RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
181 {
182 	RoadStop *rs = this->GetPrimaryRoadStop(v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK);
183 
184 	for (; rs != nullptr; rs = rs->next) {
185 		/* The vehicle cannot go to this roadstop (different roadtype) */
186 		if (!HasTileAnyRoadType(rs->xy, v->compatible_roadtypes)) continue;
187 		/* The vehicle is articulated and can therefore not go to a standard road stop. */
188 		if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
189 
190 		/* The vehicle can actually go to this road stop. So, return it! */
191 		break;
192 	}
193 
194 	return rs;
195 }
196 
197 /**
198  * Called when new facility is built on the station. If it is the first facility
199  * it initializes also 'xy' and 'random_bits' members
200  */
AddFacility(StationFacility new_facility_bit,TileIndex facil_xy)201 void Station::AddFacility(StationFacility new_facility_bit, TileIndex facil_xy)
202 {
203 	if (this->facilities == FACIL_NONE) {
204 		this->MoveSign(facil_xy);
205 		this->random_bits = Random();
206 	}
207 	this->facilities |= new_facility_bit;
208 	this->owner = _current_company;
209 	this->build_date = _date;
210 }
211 
212 /**
213  * Marks the tiles of the station as dirty.
214  *
215  * @ingroup dirty
216  */
MarkTilesDirty(bool cargo_change) const217 void Station::MarkTilesDirty(bool cargo_change) const
218 {
219 	TileIndex tile = this->train_station.tile;
220 	int w, h;
221 
222 	if (tile == INVALID_TILE) return;
223 
224 	/* cargo_change is set if we're refreshing the tiles due to cargo moving
225 	 * around. */
226 	if (cargo_change) {
227 		/* Don't waste time updating if there are no custom station graphics
228 		 * that might change. Even if there are custom graphics, they might
229 		 * not change. Unfortunately we have no way of telling. */
230 		if (this->num_specs == 0) return;
231 	}
232 
233 	for (h = 0; h < train_station.h; h++) {
234 		for (w = 0; w < train_station.w; w++) {
235 			if (this->TileBelongsToRailStation(tile)) {
236 				MarkTileDirtyByTile(tile);
237 			}
238 			tile += TileDiffXY(1, 0);
239 		}
240 		tile += TileDiffXY(-w, 1);
241 	}
242 }
243 
GetPlatformLength(TileIndex tile) const244 /* virtual */ uint Station::GetPlatformLength(TileIndex tile) const
245 {
246 	assert(this->TileBelongsToRailStation(tile));
247 
248 	TileIndexDiff delta = (GetRailStationAxis(tile) == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
249 
250 	TileIndex t = tile;
251 	uint len = 0;
252 	do {
253 		t -= delta;
254 		len++;
255 	} while (IsCompatibleTrainStationTile(t, tile));
256 
257 	t = tile;
258 	do {
259 		t += delta;
260 		len++;
261 	} while (IsCompatibleTrainStationTile(t, tile));
262 
263 	return len - 1;
264 }
265 
GetPlatformLength(TileIndex tile,DiagDirection dir) const266 /* virtual */ uint Station::GetPlatformLength(TileIndex tile, DiagDirection dir) const
267 {
268 	TileIndex start_tile = tile;
269 	uint length = 0;
270 	assert(IsRailStationTile(tile));
271 	assert(dir < DIAGDIR_END);
272 
273 	do {
274 		length++;
275 		tile += TileOffsByDiagDir(dir);
276 	} while (IsCompatibleTrainStationTile(tile, start_tile));
277 
278 	return length;
279 }
280 
281 /**
282  * Get the catchment size of an individual station tile.
283  * @param tile Station tile to get catchment size of.
284  * @param st Associated station of station tile.
285  * @pre IsTileType(tile, MP_STATION)
286  * @return The catchment size of the station tile.
287  */
GetTileCatchmentRadius(TileIndex tile,const Station * st)288 static uint GetTileCatchmentRadius(TileIndex tile, const Station *st)
289 {
290 	assert(IsTileType(tile, MP_STATION));
291 
292 	if (_settings_game.station.modified_catchment) {
293 		switch (GetStationType(tile)) {
294 			case STATION_RAIL:    return CA_TRAIN;
295 			case STATION_OILRIG:  return CA_UNMODIFIED;
296 			case STATION_AIRPORT: return st->airport.GetSpec()->catchment;
297 			case STATION_TRUCK:   return CA_TRUCK;
298 			case STATION_BUS:     return CA_BUS;
299 			case STATION_DOCK:    return CA_DOCK;
300 
301 			default: NOT_REACHED();
302 			case STATION_BUOY:
303 			case STATION_WAYPOINT: return CA_NONE;
304 		}
305 	} else {
306 		switch (GetStationType(tile)) {
307 			default:               return CA_UNMODIFIED;
308 			case STATION_BUOY:
309 			case STATION_WAYPOINT: return CA_NONE;
310 		}
311 	}
312 }
313 
314 /**
315  * Determines the catchment radius of the station
316  * @return The radius
317  */
GetCatchmentRadius() const318 uint Station::GetCatchmentRadius() const
319 {
320 	uint ret = CA_NONE;
321 
322 	if (_settings_game.station.modified_catchment) {
323 		if (this->bus_stops          != nullptr)      ret = std::max<uint>(ret, CA_BUS);
324 		if (this->truck_stops        != nullptr)      ret = std::max<uint>(ret, CA_TRUCK);
325 		if (this->train_station.tile != INVALID_TILE) ret = std::max<uint>(ret, CA_TRAIN);
326 		if (this->ship_station.tile  != INVALID_TILE) ret = std::max<uint>(ret, CA_DOCK);
327 		if (this->airport.tile       != INVALID_TILE) ret = std::max<uint>(ret, this->airport.GetSpec()->catchment);
328 	} else {
329 		if (this->bus_stops != nullptr || this->truck_stops != nullptr || this->train_station.tile != INVALID_TILE || this->ship_station.tile != INVALID_TILE || this->airport.tile != INVALID_TILE) {
330 			ret = CA_UNMODIFIED;
331 		}
332 	}
333 
334 	return ret;
335 }
336 
337 /**
338  * Determines catchment rectangle of this station
339  * @return clamped catchment rectangle
340  */
GetCatchmentRect() const341 Rect Station::GetCatchmentRect() const
342 {
343 	assert(!this->rect.IsEmpty());
344 
345 	/* Compute acceptance rectangle */
346 	int catchment_radius = this->GetCatchmentRadius();
347 
348 	Rect ret = {
349 		std::max<int>(this->rect.left   - catchment_radius, 0),
350 		std::max<int>(this->rect.top    - catchment_radius, 0),
351 		std::min<int>(this->rect.right  + catchment_radius, MapMaxX()),
352 		std::min<int>(this->rect.bottom + catchment_radius, MapMaxY())
353 	};
354 
355 	return ret;
356 }
357 
358 /**
359  * Add nearby industry to station's industries_near list if it accepts cargo.
360  * @param ind Industry
361  */
AddIndustryToDeliver(Industry * ind)362 void Station::AddIndustryToDeliver(Industry *ind)
363 {
364 	/* Don't check further if this industry is already in the list */
365 	if (this->industries_near.find(ind) != this->industries_near.end()) return;
366 
367 	/* Include only industries that can accept cargo */
368 	uint cargo_index;
369 	for (cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
370 		if (ind->accepts_cargo[cargo_index] != CT_INVALID) break;
371 	}
372 	if (cargo_index >= lengthof(ind->accepts_cargo)) return;
373 
374 	this->industries_near.insert(ind);
375 }
376 
377 /**
378  * Remove this station from the nearby stations lists of all towns and industries.
379  */
RemoveFromAllNearbyLists()380 void Station::RemoveFromAllNearbyLists()
381 {
382 	for (Town *t : Town::Iterate()) { t->stations_near.erase(this); }
383 	for (Industry *i : Industry::Iterate()) { i->stations_near.erase(this); }
384 }
385 
386 /**
387  * Test if the given town ID is covered by our catchment area.
388  * This is used when removing a house tile to determine if it was the last house tile
389  * within our catchment.
390  * @param t TownID to test.
391  * @return true if at least one house tile of TownID is covered.
392  */
CatchmentCoversTown(TownID t) const393 bool Station::CatchmentCoversTown(TownID t) const
394 {
395 	BitmapTileIterator it(this->catchment_tiles);
396 	for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
397 		if (IsTileType(tile, MP_HOUSE) && GetTownIndex(tile) == t) return true;
398 	}
399 	return false;
400 }
401 
402 /**
403  * Recompute tiles covered in our catchment area.
404  * This will additionally recompute nearby towns and industries.
405  */
RecomputeCatchment()406 void Station::RecomputeCatchment()
407 {
408 	this->industries_near.clear();
409 	this->RemoveFromAllNearbyLists();
410 
411 	if (this->rect.IsEmpty()) {
412 		this->catchment_tiles.Reset();
413 		return;
414 	}
415 
416 	if (!_settings_game.station.serve_neutral_industries && this->industry != nullptr) {
417 		/* Station is associated with an industry, so we only need to deliver to that industry. */
418 		this->catchment_tiles.Initialize(this->industry->location);
419 		for (TileIndex tile : this->industry->location) {
420 			if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == this->industry->index) {
421 				this->catchment_tiles.SetTile(tile);
422 			}
423 		}
424 		/* The industry's stations_near may have been computed before its neutral station was built so clear and re-add here. */
425 		for (Station *st : this->industry->stations_near) {
426 			st->industries_near.erase(this->industry);
427 		}
428 		this->industry->stations_near.clear();
429 		this->industry->stations_near.insert(this);
430 		this->industries_near.insert(this->industry);
431 		return;
432 	}
433 
434 	this->catchment_tiles.Initialize(GetCatchmentRect());
435 
436 	/* Loop finding all station tiles */
437 	TileArea ta(TileXY(this->rect.left, this->rect.top), TileXY(this->rect.right, this->rect.bottom));
438 	for (TileIndex tile : ta) {
439 		if (!IsTileType(tile, MP_STATION) || GetStationIndex(tile) != this->index) continue;
440 
441 		uint r = GetTileCatchmentRadius(tile, this);
442 		if (r == CA_NONE) continue;
443 
444 		/* This tile sub-loop doesn't need to test any tiles, they are simply added to the catchment set. */
445 		TileArea ta2 = TileArea(tile, 1, 1).Expand(r);
446 		for (TileIndex tile2 : ta2) this->catchment_tiles.SetTile(tile2);
447 	}
448 
449 	/* Search catchment tiles for towns and industries */
450 	BitmapTileIterator it(this->catchment_tiles);
451 	for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
452 		if (IsTileType(tile, MP_HOUSE)) {
453 			Town *t = Town::GetByTile(tile);
454 			t->stations_near.insert(this);
455 		}
456 		if (IsTileType(tile, MP_INDUSTRY)) {
457 			Industry *i = Industry::GetByTile(tile);
458 
459 			/* Ignore industry if it has a neutral station. It already can't be this station. */
460 			if (!_settings_game.station.serve_neutral_industries && i->neutral_station != nullptr) continue;
461 
462 			i->stations_near.insert(this);
463 
464 			/* Add if we can deliver to this industry as well */
465 			this->AddIndustryToDeliver(i);
466 		}
467 	}
468 }
469 
470 /**
471  * Recomputes catchment of all stations.
472  * This will additionally recompute nearby stations for all towns and industries.
473  */
RecomputeCatchmentForAll()474 /* static */ void Station::RecomputeCatchmentForAll()
475 {
476 	for (Station *st : Station::Iterate()) { st->RecomputeCatchment(); }
477 }
478 
479 /************************************************************************/
480 /*                     StationRect implementation                       */
481 /************************************************************************/
482 
StationRect()483 StationRect::StationRect()
484 {
485 	this->MakeEmpty();
486 }
487 
MakeEmpty()488 void StationRect::MakeEmpty()
489 {
490 	this->left = this->top = this->right = this->bottom = 0;
491 }
492 
493 /**
494  * Determines whether a given point (x, y) is within a certain distance of
495  * the station rectangle.
496  * @note x and y are in Tile coordinates
497  * @param x X coordinate
498  * @param y Y coordinate
499  * @param distance The maximum distance a point may have (L1 norm)
500  * @return true if the point is within distance tiles of the station rectangle
501  */
PtInExtendedRect(int x,int y,int distance) const502 bool StationRect::PtInExtendedRect(int x, int y, int distance) const
503 {
504 	return this->left - distance <= x && x <= this->right + distance &&
505 			this->top - distance <= y && y <= this->bottom + distance;
506 }
507 
IsEmpty() const508 bool StationRect::IsEmpty() const
509 {
510 	return this->left == 0 || this->left > this->right || this->top > this->bottom;
511 }
512 
BeforeAddTile(TileIndex tile,StationRectMode mode)513 CommandCost StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
514 {
515 	int x = TileX(tile);
516 	int y = TileY(tile);
517 	if (this->IsEmpty()) {
518 		/* we are adding the first station tile */
519 		if (mode != ADD_TEST) {
520 			this->left = this->right = x;
521 			this->top = this->bottom = y;
522 		}
523 	} else if (!this->PtInExtendedRect(x, y)) {
524 		/* current rect is not empty and new point is outside this rect
525 		 * make new spread-out rectangle */
526 		Rect new_rect = {std::min(x, this->left), std::min(y, this->top), std::max(x, this->right), std::max(y, this->bottom)};
527 
528 		/* check new rect dimensions against preset max */
529 		int w = new_rect.right - new_rect.left + 1;
530 		int h = new_rect.bottom - new_rect.top + 1;
531 		if (mode != ADD_FORCE && (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread)) {
532 			assert(mode != ADD_TRY);
533 			return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
534 		}
535 
536 		/* spread-out ok, return true */
537 		if (mode != ADD_TEST) {
538 			/* we should update the station rect */
539 			*this = new_rect;
540 		}
541 	} else {
542 		; // new point is inside the rect, we don't need to do anything
543 	}
544 	return CommandCost();
545 }
546 
BeforeAddRect(TileIndex tile,int w,int h,StationRectMode mode)547 CommandCost StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode)
548 {
549 	if (mode == ADD_FORCE || (w <= _settings_game.station.station_spread && h <= _settings_game.station.station_spread)) {
550 		/* Important when the old rect is completely inside the new rect, resp. the old one was empty. */
551 		CommandCost ret = this->BeforeAddTile(tile, mode);
552 		if (ret.Succeeded()) ret = this->BeforeAddTile(TILE_ADDXY(tile, w - 1, h - 1), mode);
553 		return ret;
554 	}
555 	return CommandCost();
556 }
557 
558 /**
559  * Check whether station tiles of the given station id exist in the given rectangle
560  * @param st_id    Station ID to look for in the rectangle
561  * @param left_a   Minimal tile X edge of the rectangle
562  * @param top_a    Minimal tile Y edge of the rectangle
563  * @param right_a  Maximal tile X edge of the rectangle (inclusive)
564  * @param bottom_a Maximal tile Y edge of the rectangle (inclusive)
565  * @return \c true if a station tile with the given \a st_id exists in the rectangle, \c false otherwise
566  */
ScanForStationTiles(StationID st_id,int left_a,int top_a,int right_a,int bottom_a)567 /* static */ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a)
568 {
569 	TileArea ta(TileXY(left_a, top_a), TileXY(right_a, bottom_a));
570 	for (TileIndex tile : ta) {
571 		if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st_id) return true;
572 	}
573 
574 	return false;
575 }
576 
AfterRemoveTile(BaseStation * st,TileIndex tile)577 bool StationRect::AfterRemoveTile(BaseStation *st, TileIndex tile)
578 {
579 	int x = TileX(tile);
580 	int y = TileY(tile);
581 
582 	/* look if removed tile was on the bounding rect edge
583 	 * and try to reduce the rect by this edge
584 	 * do it until we have empty rect or nothing to do */
585 	for (;;) {
586 		/* check if removed tile is on rect edge */
587 		bool left_edge = (x == this->left);
588 		bool right_edge = (x == this->right);
589 		bool top_edge = (y == this->top);
590 		bool bottom_edge = (y == this->bottom);
591 
592 		/* can we reduce the rect in either direction? */
593 		bool reduce_x = ((left_edge || right_edge) && !ScanForStationTiles(st->index, x, this->top, x, this->bottom));
594 		bool reduce_y = ((top_edge || bottom_edge) && !ScanForStationTiles(st->index, this->left, y, this->right, y));
595 		if (!(reduce_x || reduce_y)) break; // nothing to do (can't reduce)
596 
597 		if (reduce_x) {
598 			/* reduce horizontally */
599 			if (left_edge) {
600 				/* move left edge right */
601 				this->left = x = x + 1;
602 			} else {
603 				/* move right edge left */
604 				this->right = x = x - 1;
605 			}
606 		}
607 		if (reduce_y) {
608 			/* reduce vertically */
609 			if (top_edge) {
610 				/* move top edge down */
611 				this->top = y = y + 1;
612 			} else {
613 				/* move bottom edge up */
614 				this->bottom = y = y - 1;
615 			}
616 		}
617 
618 		if (left > right || top > bottom) {
619 			/* can't continue, if the remaining rectangle is empty */
620 			this->MakeEmpty();
621 			return true; // empty remaining rect
622 		}
623 	}
624 	return false; // non-empty remaining rect
625 }
626 
AfterRemoveRect(BaseStation * st,TileArea ta)627 bool StationRect::AfterRemoveRect(BaseStation *st, TileArea ta)
628 {
629 	assert(this->PtInExtendedRect(TileX(ta.tile), TileY(ta.tile)));
630 	assert(this->PtInExtendedRect(TileX(ta.tile) + ta.w - 1, TileY(ta.tile) + ta.h - 1));
631 
632 	bool empty = this->AfterRemoveTile(st, ta.tile);
633 	if (ta.w != 1 || ta.h != 1) empty = empty || this->AfterRemoveTile(st, TILE_ADDXY(ta.tile, ta.w - 1, ta.h - 1));
634 	return empty;
635 }
636 
operator =(const Rect & src)637 StationRect& StationRect::operator = (const Rect &src)
638 {
639 	this->left = src.left;
640 	this->top = src.top;
641 	this->right = src.right;
642 	this->bottom = src.bottom;
643 	return *this;
644 }
645 
646 /**
647  * Calculates the maintenance cost of all airports of a company.
648  * @param owner Company.
649  * @return Total cost.
650  */
AirportMaintenanceCost(Owner owner)651 Money AirportMaintenanceCost(Owner owner)
652 {
653 	Money total_cost = 0;
654 
655 	for (const Station *st : Station::Iterate()) {
656 		if (st->owner == owner && (st->facilities & FACIL_AIRPORT)) {
657 			total_cost += _price[PR_INFRASTRUCTURE_AIRPORT] * st->airport.GetSpec()->maintenance_cost;
658 		}
659 	}
660 	/* 3 bits fraction for the maintenance cost factor. */
661 	return total_cost >> 3;
662 }
663 
operator ()(const Station * lhs,const Station * rhs) const664 bool StationCompare::operator() (const Station *lhs, const Station *rhs) const
665 {
666 	return lhs->index < rhs->index;
667 }
668