1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 Copyright (C) 2018 Daniel Gibson
7 
8 This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
9 
10 Doom 3 Source Code is free software: you can redistribute it and/or modify
11 it under the terms of the GNU General Public License as published by
12 the Free Software Foundation, either version 3 of the License, or
13 (at your option) any later version.
14 
15 Doom 3 Source Code is distributed in the hope that it will be useful,
16 but WITHOUT ANY WARRANTY; without even the implied warranty of
17 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18 GNU General Public License for more details.
19 
20 You should have received a copy of the GNU General Public License
21 along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.
22 
23 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.
24 
25 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
26 
27 ===========================================================================
28 */
29 
30 // Implementation details for idCommon::SetCallback() and idCommon::GetAdditionalFunction()
31 // Needed in different parts of the Engine (that are supposed to call the callbacks)
32 // but *not* part of the Game API exported to Game DLLs.
33 // Common.h (above idCommon::SetCallback()) has a lengthy explanation of what all this is good for..
34 
35 #ifndef NEO_FRAMEWORK_GAMECALLBACKS_LOCAL_H_
36 #define NEO_FRAMEWORK_GAMECALLBACKS_LOCAL_H_
37 
38 #include "Common.h"
39 
40 struct idGameCallbacks {
41 
42 	typedef void (*ReloadImagesCallback)(void* userArg, const idCmdArgs &args);
43 	ReloadImagesCallback reloadImagesCB;
44 	void*                reloadImagesUserArg;
45 
46 
47 	idGameCallbacks();
48 
49 	// called when Game DLL is unloaded (=> the registered callbacks become invalid)
50 	void Reset();
51 
52 };
53 
54 extern idGameCallbacks gameCallbacks;
55 
56 
57 #endif /* NEO_FRAMEWORK_GAMECALLBACKS_LOCAL_H_ */
58