1 /* 2 * Portions of this file are copyright Rebirth contributors and licensed as 3 * described in COPYING.txt. 4 * Portions of this file are copyright Parallax Software and licensed 5 * according to the Parallax license below. 6 * See COPYING.txt for license details. 7 8 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX 9 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO 10 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A 11 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS 12 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS 13 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE 14 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE 15 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS 16 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. 17 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. 18 */ 19 20 /* 21 * 22 * Info on canvases, screens, etc. 23 * 24 */ 25 26 #pragma once 27 28 #ifdef __cplusplus 29 #include "fwd-gr.h" 30 31 // What graphics modes the game & editor open 32 33 // for Screen_mode variable 34 #define SCREEN_MENU 0 // viewing the menu screen 35 #define SCREEN_GAME 1 // viewing the menu screen 36 #define SCREEN_EDITOR 2 // viewing the editor screen 37 #if defined(DXX_BUILD_DESCENT_II) 38 #define SCREEN_MOVIE 3 // viewing a movie 39 #endif 40 41 //from game.c 42 #ifdef dsx 43 namespace dsx { 44 int set_screen_mode(int sm); // True = editor screen 45 } 46 #endif 47 48 namespace dcx { 49 extern const std::array<int8_t, 64> fades; 50 51 //About the screen 52 extern grs_subcanvas Screen_3d_window; // The rectangle for rendering the mine to 53 } 54 55 #endif 56