1 /*
2  * Portions of this file are copyright Rebirth contributors and licensed as
3  * described in COPYING.txt.
4  * Portions of this file are copyright Parallax Software and licensed
5  * according to the Parallax license below.
6  * See COPYING.txt for license details.
7 
8 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
9 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
10 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
11 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
12 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
13 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
14 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
15 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
16 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
17 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
18 */
19 
20 /*
21  *
22  * Info on canvases, screens, etc.
23  *
24  */
25 
26 #pragma once
27 
28 #ifdef __cplusplus
29 #include "fwd-gr.h"
30 
31 // What graphics modes the game & editor open
32 
33 // for Screen_mode variable
34 #define SCREEN_MENU		0	// viewing the menu screen
35 #define SCREEN_GAME		1	// viewing the menu screen
36 #define SCREEN_EDITOR		2	// viewing the editor screen
37 #if defined(DXX_BUILD_DESCENT_II)
38 #define SCREEN_MOVIE		3	// viewing a movie
39 #endif
40 
41 //from game.c
42 #ifdef dsx
43 namespace dsx {
44 int set_screen_mode(int sm);	// True = editor screen
45 }
46 #endif
47 
48 namespace dcx {
49 extern const std::array<int8_t, 64> fades;
50 
51 //About the screen
52 extern grs_subcanvas		Screen_3d_window;		// The rectangle for rendering the mine to
53 }
54 
55 #endif
56