1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9 
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14 
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19 
20 #pragma once
21 
22 #include <iostream>
23 #include <string>
24 #include <thread>
25 #include <mutex>
26 #include <unordered_map>
27 #include "common/helper.h"
28 #include "util/basic_macros.h"
29 
30 extern "C" {
31 #include <lua.h>
32 #include <lualib.h>
33 }
34 
35 #include "irrlichttypes.h"
36 #include "common/c_types.h"
37 #include "common/c_internal.h"
38 #include "debug.h"
39 #include "config.h"
40 
41 #define SCRIPTAPI_LOCK_DEBUG
42 #define SCRIPTAPI_DEBUG
43 
44 // MUST be an invalid mod name so that mods can't
45 // use that name to bypass security!
46 #define BUILTIN_MOD_NAME "*builtin*"
47 
48 #define PCALL_RES(RES) {                    \
49 	int result_ = (RES);                    \
50 	if (result_ != 0) {                     \
51 		scriptError(result_, __FUNCTION__); \
52 	}                                       \
53 }
54 
55 #define runCallbacks(nargs, mode) \
56 	runCallbacksRaw((nargs), (mode), __FUNCTION__)
57 
58 #define setOriginFromTable(index) \
59 	setOriginFromTableRaw(index, __FUNCTION__)
60 
61 enum class ScriptingType: u8 {
62 	Async,
63 	Client,
64 	MainMenu,
65 	Server
66 };
67 
68 class Server;
69 #ifndef SERVER
70 class Client;
71 #endif
72 class IGameDef;
73 class Environment;
74 class GUIEngine;
75 class ServerActiveObject;
76 struct PlayerHPChangeReason;
77 
78 class ScriptApiBase : protected LuaHelper {
79 public:
80 	ScriptApiBase(ScriptingType type);
81 	// fake constructor to allow script API classes (e.g ScriptApiEnv) to virtually inherit from this one.
ScriptApiBase()82 	ScriptApiBase()
83 	{
84 		FATAL_ERROR("ScriptApiBase created without ScriptingType!");
85 	}
86 	virtual ~ScriptApiBase();
87 	DISABLE_CLASS_COPY(ScriptApiBase);
88 
89 	// These throw a ModError on failure
90 	void loadMod(const std::string &script_path, const std::string &mod_name);
91 	void loadScript(const std::string &script_path);
92 
93 #ifndef SERVER
94 	void loadModFromMemory(const std::string &mod_name);
95 #endif
96 
97 	void runCallbacksRaw(int nargs,
98 		RunCallbacksMode mode, const char *fxn);
99 
100 	/* object */
101 	void addObjectReference(ServerActiveObject *cobj);
102 	void removeObjectReference(ServerActiveObject *cobj);
103 
getGameDef()104 	IGameDef *getGameDef() { return m_gamedef; }
105 	Server* getServer();
getType()106 	ScriptingType getType() { return m_type; }
107 #ifndef SERVER
108 	Client* getClient();
109 #endif
110 
getOrigin()111 	std::string getOrigin() { return m_last_run_mod; }
112 	void setOriginDirect(const char *origin);
113 	void setOriginFromTableRaw(int index, const char *fxn);
114 
115 	void clientOpenLibs(lua_State *L);
116 
117 protected:
118 	friend class LuaABM;
119 	friend class LuaLBM;
120 	friend class InvRef;
121 	friend class ObjectRef;
122 	friend class NodeMetaRef;
123 	friend class ModApiBase;
124 	friend class ModApiEnvMod;
125 	friend class LuaVoxelManip;
126 
getStack()127 	lua_State* getStack()
128 		{ return m_luastack; }
129 
130 	void realityCheck();
131 	void scriptError(int result, const char *fxn);
132 	void stackDump(std::ostream &o);
133 
setGameDef(IGameDef * gamedef)134 	void setGameDef(IGameDef* gamedef) { m_gamedef = gamedef; }
135 
getEnv()136 	Environment* getEnv() { return m_environment; }
setEnv(Environment * env)137 	void setEnv(Environment* env) { m_environment = env; }
138 
139 #ifndef SERVER
getGuiEngine()140 	GUIEngine* getGuiEngine() { return m_guiengine; }
setGuiEngine(GUIEngine * guiengine)141 	void setGuiEngine(GUIEngine* guiengine) { m_guiengine = guiengine; }
142 #endif
143 
144 	void objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj);
145 
146 	void pushPlayerHPChangeReason(lua_State *L, const PlayerHPChangeReason& reason);
147 
148 	std::recursive_mutex m_luastackmutex;
149 	std::string     m_last_run_mod;
150 	bool            m_secure = false;
151 #ifdef SCRIPTAPI_LOCK_DEBUG
152 	int             m_lock_recursion_count{};
153 	std::thread::id m_owning_thread;
154 #endif
155 
156 private:
157 	static int luaPanic(lua_State *L);
158 
159 	lua_State      *m_luastack = nullptr;
160 
161 	IGameDef       *m_gamedef = nullptr;
162 	Environment    *m_environment = nullptr;
163 #ifndef SERVER
164 	GUIEngine      *m_guiengine = nullptr;
165 #endif
166 	ScriptingType  m_type;
167 };
168