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Searched defs:SDL_BLENDMODE_ADD (Results 1 – 25 of 55) sorted by relevance

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/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_blendmode.h47 SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending enumerator
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_blendmode.h47 SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending enumerator
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_blendmode.h47 SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending enumerator
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_blendmode.h47 SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending enumerator
/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/
H A DSDL_blendmode.h15 SDL_BLENDMODE_ADD = 0x00000002, enumerator
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_blendmode.h47 SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending enumerator
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_blendmode.h47 SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending enumerator
/dports/games/tesseract/tesseract/src/include/
H A DSDL_blendmode.h47 SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending enumerator
/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/
H A DSDL_blendmode.h47 SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending enumerator
/dports/games/xonotic/Xonotic/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_blendmode.h47 SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending enumerator
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/include/
H A DSDL_blendmode.h47 SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending enumerator
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/include/
H A DSDL_blendmode.h47 SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending enumerator
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/include/
H A DSDL_blendmode.h47 SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending enumerator
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_blendmode.h46 SDL_BLENDMODE_ADD = 0x00000002, /**< dst = (src * A) + dst */ enumerator
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/
H A DSDL_blendmode.h47 SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending enumerator
/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/
H A DSDL_blendmode.h44 SDL_BLENDMODE_ADD = 0x00000002, /**< dst = (src * A) + dst */ enumerator
/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/
H A DSDL_blendmode.h47 SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending enumerator
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_blendmode.h47 SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending enumerator
/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/
H A DSDL_blendmode.h47 SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending enumerator
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Headers/
H A DSDL_blendmode.h47 SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending enumerator
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/Current/Headers/
H A DSDL_blendmode.h47 SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending enumerator
/dports/sysutils/edk2/edk2-platforms-89f6170d/Silicon/Hisilicon/Drivers/Smbios/MemorySubClassDxe/
H A DMemorySubClassDxe.inf47 gHisiEfiMemoryMapGuid
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/
H A DSDL_blendmode.h47 SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending enumerator
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/
H A DSDL_blendmode.h50 SDL_BLENDMODE_ADD = 0x00000004, /**< dst = (src * A) + dst */ enumerator
/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/
H A Dblendmode.py31 SDL_BLENDMODE_ADD = 0x00000002 variable

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