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Searched defs:SDL_COMPILE_TIME_ASSERT (Results 1 – 25 of 74) sorted by relevance

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/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/
H A DSDL_types.h70 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
/dports/graphics/wdune/wdune-1.926/src/SDLjoystick/
H A DSDL_types.h75 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
/dports/games/cube/cube_source/include/
H A DSDL_types.h77 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_types.h87 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_stdinc.h159 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/
H A DSDL_stdinc.h159 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_stdinc.h159 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_stdinc.h159 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
/dports/games/tesseract/tesseract/src/include/
H A DSDL_stdinc.h169 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_stdinc.h169 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/
H A DSDL_stdinc.h169 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/
H A DSDL_stdinc.h159 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/
H A DSDL_stdinc.h169 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_stdinc.h83 #define SDL_COMPILE_TIME_ASSERT(name, x) typedef int SDL_dummy_ ## name[(x) * 2 - 1] macro
/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_stdinc.h83 #define SDL_COMPILE_TIME_ASSERT(name, x) typedef int SDL_dummy_ ## name[(x) * 2 - 1] macro
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/
H A DSDL_stdinc.h63 #define SDL_COMPILE_TIME_ASSERT(name, x) typedef int SDL_dummy_ ## name[(x) * 2 - 1] macro
/dports/databases/litestream/litestream-0.3.6/vendor/cloud.google.com/go/automl/apiv1beta1/
H A Dprediction_client.go312 func (op *BatchPredictOperation) Name() string {
/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/
H A DSDL_stdinc.h95 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_stdinc.h104 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_stdinc.h104 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_stdinc.h122 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_stdinc.h122 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
/dports/games/evq3/evq3/code/SDL12/include/
H A DSDL_stdinc.h104 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_stdinc.h104 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_stdinc.h104 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro

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