/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/ |
H A D | SDL_types.h | 70 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
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/dports/graphics/wdune/wdune-1.926/src/SDLjoystick/ |
H A D | SDL_types.h | 75 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
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/dports/games/cube/cube_source/include/ |
H A D | SDL_types.h | 77 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_types.h | 87 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_stdinc.h | 159 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/ |
H A D | SDL_stdinc.h | 159 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_stdinc.h | 159 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_stdinc.h | 159 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_stdinc.h | 169 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_stdinc.h | 169 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
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/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/ |
H A D | SDL_stdinc.h | 169 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
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/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/ |
H A D | SDL_stdinc.h | 159 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
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/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_stdinc.h | 169 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_stdinc.h | 83 #define SDL_COMPILE_TIME_ASSERT(name, x) typedef int SDL_dummy_ ## name[(x) * 2 - 1] macro
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/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_stdinc.h | 83 #define SDL_COMPILE_TIME_ASSERT(name, x) typedef int SDL_dummy_ ## name[(x) * 2 - 1] macro
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_stdinc.h | 63 #define SDL_COMPILE_TIME_ASSERT(name, x) typedef int SDL_dummy_ ## name[(x) * 2 - 1] macro
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/dports/databases/litestream/litestream-0.3.6/vendor/cloud.google.com/go/automl/apiv1beta1/ |
H A D | prediction_client.go | 312 func (op *BatchPredictOperation) Name() string {
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/dports/graphics/blender/blender-2.91.0/extern/sdlew/include/SDL2/ |
H A D | SDL_stdinc.h | 95 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_stdinc.h | 104 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_stdinc.h | 104 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_stdinc.h | 122 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_stdinc.h | 122 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_stdinc.h | 104 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_stdinc.h | 104 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_stdinc.h | 104 #define SDL_COMPILE_TIME_ASSERT(name, x) \ macro
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