/dports/games/criticalmass/CriticalMass-1.5/game/ |
H A D | Video.cpp | 57 #define SDL_DISABLE 0 macro
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/dports/games/libretro-hatari/hatari-561c07e/libretro/include/ |
H A D | SDL.h | 46 #define SDL_DISABLE 0 macro
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/dports/devel/sdl_gnat/sdl_gnat-2013/src/ |
H A D | sdl_sdl_events_h.ads | 21 SDL_DISABLE : constant := 0; -- ../include/SDL/SDL_events.h:336 constant
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/dports/games/libretro-xrick/xrick-libretro-0aad6c6/libretro/include/ |
H A D | SDL.h | 59 #define SDL_DISABLE 0 macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/sdl/ |
H A D | ui.c | 66 #define SDL_DISABLE SDL_IGNORE macro
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/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/ |
H A D | events.py | 470 SDL_DISABLE = 0 variable
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/dports/emulators/vice/vice-3.5/src/arch/sdl/ |
H A D | ui.c | 67 #define SDL_DISABLE SDL_IGNORE macro
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/ |
H A D | SDL_events.h | 323 #define SDL_DISABLE 0 macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_events.h | 323 #define SDL_DISABLE 0 macro
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/dports/games/cube/cube_source/include/ |
H A D | SDL_events.h | 323 #define SDL_DISABLE 0 macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_events.h | 326 #define SDL_DISABLE 0 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_events.h | 326 #define SDL_DISABLE 0 macro
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_events.h | 236 #define SDL_DISABLE 0 macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_events.h | 336 #define SDL_DISABLE 0 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_events.h | 336 #define SDL_DISABLE 0 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_events.h | 326 #define SDL_DISABLE 0 macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_events.h | 326 #define SDL_DISABLE 0 macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_events.h | 326 #define SDL_DISABLE 0 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_events.h | 336 #define SDL_DISABLE 0 macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_events.h | 336 #define SDL_DISABLE 0 macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_events.h | 326 #define SDL_DISABLE 0 macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_events.h | 336 #define SDL_DISABLE 0 macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_events.h | 336 #define SDL_DISABLE 0 macro
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_events.h | 326 #define SDL_DISABLE 0 macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_events.h | 336 #define SDL_DISABLE 0 macro
|