/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/ |
H A D | video.py | 422 SDL_GL_MakeCurrent = _bind("SDL_GL_MakeCurrent", [POINTER(SDL_Window), SDL_GLContext], c_int) variable
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/dports/devel/sdl20/SDL2-2.0.18/src/video/ |
H A D | SDL_video.c | 3873 SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx) in SDL_GL_MakeCurrent() function
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/dports/x11/controllermap/SDL2-2.0.18/src/video/ |
H A D | SDL_video.c | 3873 SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx) in SDL_GL_MakeCurrent() function
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/dports/x11/controllermap/SDL2-2.0.18/src/dynapi/ |
H A D | SDL_dynapi_overrides.h | 560 #define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL macro
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/dports/devel/sdl20/SDL2-2.0.18/src/dynapi/ |
H A D | SDL_dynapi_overrides.h | 560 #define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL macro
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/ |
H A D | SDL_video.c | 3289 SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx) in SDL_GL_MakeCurrent() function
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/dynapi/ |
H A D | SDL_dynapi_overrides.h | 566 #define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL macro
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/dynapi/ |
H A D | SDL_dynapi_overrides.h | 566 #define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL macro
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/ |
H A D | SDL_video.c | 3289 SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx) in SDL_GL_MakeCurrent() function
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/dynapi/ |
H A D | SDL_dynapi_overrides.h | 560 #define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL macro
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/ |
H A D | SDL_video.c | 3414 SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx) in SDL_GL_MakeCurrent() function
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/dports/graphics/blender/blender-2.91.0/extern/sdlew/src/ |
H A D | sdlew.c | 415 tSDL_GL_MakeCurrent *SDL_GL_MakeCurrent; variable
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/ |
H A D | SDL_video.c | 3308 SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx) in SDL_GL_MakeCurrent() function
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/dynapi/ |
H A D | SDL_dynapi_overrides.h | 566 #define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL macro
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/ |
H A D | sdl_bindings.rs | 7975 pub fn SDL_GL_MakeCurrent(window: *mut SDL_Window, context: SDL_GLContext) -> libc::c_int; in SDL_GL_MakeCurrent() function
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/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-sys-0.32.6/ |
H A D | sdl_bindings.rs | 7975 pub fn SDL_GL_MakeCurrent(window: *mut SDL_Window, context: SDL_GLContext) -> libc::c_int; in SDL_GL_MakeCurrent() function
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/ |
H A D | SDL_video.c | 3469 SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext context) function
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