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Searched defs:SDL_GL_MakeCurrent (Results 1 – 17 of 17) sorted by last modified time

/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/
H A Dvideo.py422 SDL_GL_MakeCurrent = _bind("SDL_GL_MakeCurrent", [POINTER(SDL_Window), SDL_GLContext], c_int) variable
/dports/devel/sdl20/SDL2-2.0.18/src/video/
H A DSDL_video.c3873 SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx) in SDL_GL_MakeCurrent() function
/dports/x11/controllermap/SDL2-2.0.18/src/video/
H A DSDL_video.c3873 SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx) in SDL_GL_MakeCurrent() function
/dports/x11/controllermap/SDL2-2.0.18/src/dynapi/
H A DSDL_dynapi_overrides.h560 #define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL macro
/dports/devel/sdl20/SDL2-2.0.18/src/dynapi/
H A DSDL_dynapi_overrides.h560 #define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL macro
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/
H A DSDL_video.c3289 SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx) in SDL_GL_MakeCurrent() function
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/dynapi/
H A DSDL_dynapi_overrides.h566 #define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL macro
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/dynapi/
H A DSDL_dynapi_overrides.h566 #define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL macro
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/
H A DSDL_video.c3289 SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx) in SDL_GL_MakeCurrent() function
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/dynapi/
H A DSDL_dynapi_overrides.h560 #define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL macro
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/
H A DSDL_video.c3414 SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx) in SDL_GL_MakeCurrent() function
/dports/graphics/blender/blender-2.91.0/extern/sdlew/src/
H A Dsdlew.c415 tSDL_GL_MakeCurrent *SDL_GL_MakeCurrent; variable
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/
H A DSDL_video.c3308 SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx) in SDL_GL_MakeCurrent() function
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/dynapi/
H A DSDL_dynapi_overrides.h566 #define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL macro
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/
H A Dsdl_bindings.rs7975 pub fn SDL_GL_MakeCurrent(window: *mut SDL_Window, context: SDL_GLContext) -> libc::c_int; in SDL_GL_MakeCurrent() function
/dports/games/dose-response/dose-response-179c326/cargo-crates/sdl2-sys-0.32.6/
H A Dsdl_bindings.rs7975 pub fn SDL_GL_MakeCurrent(window: *mut SDL_Window, context: SDL_GLContext) -> libc::c_int; in SDL_GL_MakeCurrent() function
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/
H A DSDL_video.c3469 SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext context) function