Searched defs:SDL_IMAGE_VERSION_ATLEAST (Results 1 – 7 of 7) sorted by relevance
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/SDL2/ |
H A D | SDL_image.h | 61 #define SDL_IMAGE_VERSION_ATLEAST(X, Y, Z) \ macro
|
/dports/games/nxengine/nxengine-evo-2.6.5-1/platform/win32/ext/include/ |
H A D | SDL_image.h | 61 #define SDL_IMAGE_VERSION_ATLEAST(X, Y, Z) \ macro
|
/dports/games/sauerbraten/sauerbraten/src/include/ |
H A D | SDL_image.h | 61 #define SDL_IMAGE_VERSION_ATLEAST(X, Y, Z) \ macro
|
/dports/graphics/sdl2_image/SDL2_image-2.0.5/ |
H A D | SDL_image.h | 61 #define SDL_IMAGE_VERSION_ATLEAST(X, Y, Z) \ macro
|
/dports/games/manaplus/manaplus-2.1.3.17/src/ |
H A D | maingui.cpp | 85 #define SDL_IMAGE_VERSION_ATLEAST(X, Y, Z) \ in PRAGMA48() macro
|
/dports/devel/py-pysdl2/PySDL2-0.9.9/sdl2/ |
H A D | sdlimage.py | 65 SDL_IMAGE_VERSION_ATLEAST = lambda x, y, z: (SDL_IMAGE_COMPILEDVERSION >= SDL_VERSIONNUM(x, y, z)) function
|
/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | texture.cpp | 7 #define SDL_IMAGE_VERSION_ATLEAST(X, Y, Z) \ macro
|