/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | sdl_common.h | 34 #define SDL_OPENGL SDL_WINDOW_OPENGL macro
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/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | sdl_common.h | 34 #define SDL_OPENGL SDL_WINDOW_OPENGL macro
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/dports/games/manaplus/manaplus-2.1.3.17/src/ |
H A D | sdlshared.h | 36 #define SDL_OPENGL SDL_WINDOW_OPENGL macro
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/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/ |
H A D | MainSDL.cpp | 328 #define SDL_OPENGL SDL_WINDOW_OPENGL in setVideoMode() macro
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_compat.h | 85 #define SDL_OPENGL 0x04000000 macro
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/dports/devel/sdl_gnat/sdl_gnat-2013/src/ |
H A D | sdl_sdl_video_h.ads | 26 SDL_OPENGL : constant := 16#00000002#; -- ../include/SDL/SDL_video.h:142 constant
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sdl/include/ |
H A D | LRSDL_video.h | 142 #define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_video.h | 126 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_video.h | 126 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_video.h | 142 #define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ macro
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_video.h | 234 #define SDL_OPENGL 0x00000002 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_video.h | 142 #define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_video.h | 133 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_video.h | 126 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_video.h | 142 #define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_video.h | 126 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_video.h | 126 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_video.h | 149 #define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_video.h | 126 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_video.h | 142 #define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ macro
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_video.h | 126 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_video.h | 142 #define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_video.h | 142 #define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ macro
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_video.h | 126 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
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/dports/games/cube/cube_source/include/ |
H A D | SDL_video.h | 138 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
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