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Searched defs:SDL_OPENGL (Results 1 – 25 of 34) sorted by relevance

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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/
H A Dsdl_common.h34 #define SDL_OPENGL SDL_WINDOW_OPENGL macro
/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/
H A Dsdl_common.h34 #define SDL_OPENGL SDL_WINDOW_OPENGL macro
/dports/games/manaplus/manaplus-2.1.3.17/src/
H A Dsdlshared.h36 #define SDL_OPENGL SDL_WINDOW_OPENGL macro
/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/
H A DMainSDL.cpp328 #define SDL_OPENGL SDL_WINDOW_OPENGL in setVideoMode() macro
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_compat.h85 #define SDL_OPENGL 0x04000000 macro
/dports/devel/sdl_gnat/sdl_gnat-2013/src/
H A Dsdl_sdl_video_h.ads26 SDL_OPENGL : constant := 16#00000002#; -- ../include/SDL/SDL_video.h:142 constant
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sdl/include/
H A DLRSDL_video.h142 #define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_video.h126 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_video.h126 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_video.h142 #define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ macro
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/
H A DSDL_video.h234 #define SDL_OPENGL 0x00000002 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_video.h142 #define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_video.h133 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_video.h126 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_video.h142 #define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ macro
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_video.h126 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_video.h126 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_video.h149 #define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ macro
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_video.h126 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_video.h142 #define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ macro
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_video.h126 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_video.h142 #define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_video.h142 #define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ macro
/dports/games/evq3/evq3/code/SDL12/include/
H A DSDL_video.h126 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
/dports/games/cube/cube_source/include/
H A DSDL_video.h138 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro

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