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Searched defs:SDL_OPENGL (Results 26 – 34 of 34) sorted by last modified time

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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_video.h126 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/
H A DSDL_video.h126 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_video.h126 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_video.h126 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_video.h126 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_video.h126 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_video.h133 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
/dports/games/cube/cube_source/include/
H A DSDL_video.h138 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro
/dports/emulators/vba/VisualBoyAdvance-1.7.2/win32/SDL-1.2.2/include/
H A DSDL_video.h137 #define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ macro

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