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Searched defs:SDL_QuitEvent (Results 1 – 25 of 79) sorted by relevance

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/dports/games/flare-engine/flare-engine-1.12/src/
H A DUtilsDebug.cpp220 operator<< (std::ostream & os, const SDL_QuitEvent &) { in operator <<()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_events.h196 typedef struct SDL_QuitEvent { struct
198 } SDL_QuitEvent; typedef
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_events.h199 typedef struct SDL_QuitEvent { struct
201 } SDL_QuitEvent; argument
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_events.h199 typedef struct SDL_QuitEvent { struct
201 } SDL_QuitEvent; typedef
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/
H A DSDL_events.h175 typedef struct SDL_QuitEvent struct
178 } SDL_QuitEvent; argument
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_events.h206 typedef struct SDL_QuitEvent { struct
208 } SDL_QuitEvent; typedef
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_events.h206 typedef struct SDL_QuitEvent { struct
208 } SDL_QuitEvent; argument
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_events.h199 typedef struct SDL_QuitEvent { struct
201 } SDL_QuitEvent; typedef
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_events.h199 typedef struct SDL_QuitEvent { struct
201 } SDL_QuitEvent; argument
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_events.h199 typedef struct SDL_QuitEvent { struct
201 } SDL_QuitEvent; argument
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_events.h206 typedef struct SDL_QuitEvent { struct
208 } SDL_QuitEvent; typedef
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_events.h206 typedef struct SDL_QuitEvent { struct
208 } SDL_QuitEvent; argument
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_events.h199 typedef struct SDL_QuitEvent { struct
201 } SDL_QuitEvent; typedef
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_events.h206 typedef struct SDL_QuitEvent { struct
208 } SDL_QuitEvent; argument
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_events.h206 typedef struct SDL_QuitEvent { struct
208 } SDL_QuitEvent; typedef
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_events.h199 typedef struct SDL_QuitEvent { struct
201 } SDL_QuitEvent; typedef
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_events.h206 typedef struct SDL_QuitEvent { struct
208 } SDL_QuitEvent; argument
/dports/games/evq3/evq3/code/SDL12/include/
H A DSDL_events.h199 typedef struct SDL_QuitEvent { struct
201 } SDL_QuitEvent; typedef
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/
H A DSDL_events.h206 typedef struct SDL_QuitEvent { struct
208 } SDL_QuitEvent; typedef
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_events.h199 typedef struct SDL_QuitEvent { struct
201 } SDL_QuitEvent; argument
/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/
H A DSDL_events.h199 typedef struct SDL_QuitEvent { struct
201 } SDL_QuitEvent; typedef
/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_events.h206 typedef struct SDL_QuitEvent { struct
208 } SDL_QuitEvent; argument
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_events.h450 typedef struct SDL_QuitEvent struct
454 } SDL_QuitEvent; argument
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/
H A DSDL_events.h447 typedef struct SDL_QuitEvent struct
451 } SDL_QuitEvent; argument
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_events.h447 typedef struct SDL_QuitEvent struct
451 } SDL_QuitEvent; typedef

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