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Searched defs:SDL_RENDERER_ACCELERATED (Results 1 – 25 of 54) sorted by relevance

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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_render.h66 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-VC/include/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/i686-w64-mingw32/include/SDL2/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/x86_64-w64-mingw32/include/SDL2/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-macos/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libsdl/include/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/games/tesseract/tesseract/src/include/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/games/xonotic/Xonotic/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/SDL2/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/include/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/include/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/include/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/x86_64-w64-mingw32/include/SDL2/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/i686-w64-mingw32/include/SDL2/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator
/dports/games/NBlood/NBlood-a1689a4/platform/Apple/include/SDL2/
H A DSDL_render.h67 SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware enumerator

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