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Searched defs:SDL_memmove (Results 1 – 25 of 75) sorted by relevance

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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_stdinc.h342 #define SDL_memmove memmove macro
344 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro
346 #define SDL_memmove(dst, src, len) \ macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_stdinc.h342 #define SDL_memmove memmove macro
344 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro
346 #define SDL_memmove(dst, src, len) \ macro
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_stdinc.h374 #define SDL_memmove memmove macro
376 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro
378 #define SDL_memmove(dst, src, len) \ macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_stdinc.h374 #define SDL_memmove memmove macro
376 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro
378 #define SDL_memmove(dst, src, len) \ macro
/dports/games/evq3/evq3/code/SDL12/include/
H A DSDL_stdinc.h342 #define SDL_memmove memmove macro
344 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro
346 #define SDL_memmove(dst, src, len) \ macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_stdinc.h342 #define SDL_memmove memmove macro
344 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro
346 #define SDL_memmove(dst, src, len) \ macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_stdinc.h342 #define SDL_memmove memmove macro
344 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro
346 #define SDL_memmove(dst, src, len) \ macro
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_stdinc.h374 #define SDL_memmove memmove macro
376 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro
378 #define SDL_memmove(dst, src, len) \ macro
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_stdinc.h342 #define SDL_memmove memmove macro
344 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro
346 #define SDL_memmove(dst, src, len) \ macro
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_stdinc.h355 #define SDL_memmove memmove macro
357 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro
359 #define SDL_memmove(dst, src, len) \ macro
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_stdinc.h374 #define SDL_memmove memmove macro
376 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro
378 #define SDL_memmove(dst, src, len) \ macro
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_stdinc.h354 #define SDL_memmove memmove macro
356 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro
358 #define SDL_memmove(dst, src, len) \ macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_stdinc.h374 #define SDL_memmove memmove macro
376 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro
378 #define SDL_memmove(dst, src, len) \ macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_stdinc.h374 #define SDL_memmove memmove macro
376 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro
378 #define SDL_memmove(dst, src, len) \ macro
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_stdinc.h352 #define SDL_memmove memmove macro
354 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro
356 #define SDL_memmove(dst, src, len) \ macro
/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/
H A DSDL_stdinc.h342 #define SDL_memmove memmove macro
344 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro
346 #define SDL_memmove(dst, src, len) \ macro
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/
H A DSDL_stdinc.h384 #define SDL_memmove memmove macro
386 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro
388 #define SDL_memmove(dst, src, len) \ macro
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/
H A DSDL_stdinc.h406 #define SDL_memmove memmove macro
408 #define SDL_memmove(dst, src, len) do { if ( dst < src ) { SDL_memcpy(dst, src, len); } else { SDL_… macro
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sdl/include/
H A DLRSDL_stdinc.h217 #define SDL_memmove memmove macro
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_stdinc.h248 #define SDL_memmove memmove macro
/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_stdinc.h248 #define SDL_memmove memmove macro
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_stdinc.h495 #define SDL_memmove memmove macro
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_stdinc.h495 #define SDL_memmove memmove macro
/dports/games/xonotic/Xonotic/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_stdinc.h499 #define SDL_memmove memmove macro
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/include/
H A DSDL_stdinc.h499 #define SDL_memmove memmove macro

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