/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_stdinc.h | 342 #define SDL_memmove memmove macro 344 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro 346 #define SDL_memmove(dst, src, len) \ macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_stdinc.h | 342 #define SDL_memmove memmove macro 344 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro 346 #define SDL_memmove(dst, src, len) \ macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_stdinc.h | 374 #define SDL_memmove memmove macro 376 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro 378 #define SDL_memmove(dst, src, len) \ macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_stdinc.h | 374 #define SDL_memmove memmove macro 376 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro 378 #define SDL_memmove(dst, src, len) \ macro
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_stdinc.h | 342 #define SDL_memmove memmove macro 344 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro 346 #define SDL_memmove(dst, src, len) \ macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_stdinc.h | 342 #define SDL_memmove memmove macro 344 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro 346 #define SDL_memmove(dst, src, len) \ macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_stdinc.h | 342 #define SDL_memmove memmove macro 344 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro 346 #define SDL_memmove(dst, src, len) \ macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_stdinc.h | 374 #define SDL_memmove memmove macro 376 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro 378 #define SDL_memmove(dst, src, len) \ macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_stdinc.h | 342 #define SDL_memmove memmove macro 344 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro 346 #define SDL_memmove(dst, src, len) \ macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_stdinc.h | 355 #define SDL_memmove memmove macro 357 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro 359 #define SDL_memmove(dst, src, len) \ macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_stdinc.h | 374 #define SDL_memmove memmove macro 376 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro 378 #define SDL_memmove(dst, src, len) \ macro
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_stdinc.h | 354 #define SDL_memmove memmove macro 356 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro 358 #define SDL_memmove(dst, src, len) \ macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_stdinc.h | 374 #define SDL_memmove memmove macro 376 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro 378 #define SDL_memmove(dst, src, len) \ macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_stdinc.h | 374 #define SDL_memmove memmove macro 376 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro 378 #define SDL_memmove(dst, src, len) \ macro
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_stdinc.h | 352 #define SDL_memmove memmove macro 354 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro 356 #define SDL_memmove(dst, src, len) \ macro
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_stdinc.h | 342 #define SDL_memmove memmove macro 344 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro 346 #define SDL_memmove(dst, src, len) \ macro
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_stdinc.h | 384 #define SDL_memmove memmove macro 386 #define SDL_memmove(d, s, n) bcopy((s), (d), (n)) macro 388 #define SDL_memmove(dst, src, len) \ macro
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/ |
H A D | SDL_stdinc.h | 406 #define SDL_memmove memmove macro 408 #define SDL_memmove(dst, src, len) do { if ( dst < src ) { SDL_memcpy(dst, src, len); } else { SDL_… macro
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sdl/include/ |
H A D | LRSDL_stdinc.h | 217 #define SDL_memmove memmove macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_stdinc.h | 248 #define SDL_memmove memmove macro
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/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_stdinc.h | 248 #define SDL_memmove memmove macro
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/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_stdinc.h | 495 #define SDL_memmove memmove macro
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_stdinc.h | 495 #define SDL_memmove memmove macro
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/dports/games/xonotic/Xonotic/Xonotic.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_stdinc.h | 499 #define SDL_memmove memmove macro
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/include/ |
H A D | SDL_stdinc.h | 499 #define SDL_memmove memmove macro
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