/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | SDL_stdinc.h | 264 #define SDL_memset4(dst, val, len) \ macro 279 #define SDL_memset4(dst, val, len) arm_memset32(dst, val, len) macro 284 #define SDL_memset4(dst, val, len) \ macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_stdinc.h | 145 #define SDL_memset4(dst, val, len) \ macro 158 #define SDL_memset4(dst, val, len) \ macro
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/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_stdinc.h | 145 #define SDL_memset4(dst, val, len) \ macro 158 #define SDL_memset4(dst, val, len) \ macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_stdinc.h | 238 #define SDL_memset4(dst, val, len) \ macro 250 #define SDL_memset4(dst, val, len) \ macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_stdinc.h | 238 #define SDL_memset4(dst, val, len) \ macro 250 #define SDL_memset4(dst, val, len) \ macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_stdinc.h | 262 #define SDL_memset4(dst, val, len) \ macro 274 #define SDL_memset4(dst, val, len) \ macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_stdinc.h | 262 #define SDL_memset4(dst, val, len) \ macro 274 #define SDL_memset4(dst, val, len) \ macro
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_stdinc.h | 238 #define SDL_memset4(dst, val, len) \ macro 250 #define SDL_memset4(dst, val, len) \ macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_stdinc.h | 238 #define SDL_memset4(dst, val, len) \ macro 250 #define SDL_memset4(dst, val, len) \ macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_stdinc.h | 238 #define SDL_memset4(dst, val, len) \ macro 250 #define SDL_memset4(dst, val, len) \ macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_stdinc.h | 262 #define SDL_memset4(dst, val, len) \ macro 274 #define SDL_memset4(dst, val, len) \ macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_stdinc.h | 238 #define SDL_memset4(dst, val, len) \ macro 250 #define SDL_memset4(dst, val, len) \ macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_stdinc.h | 244 #define SDL_memset4(dst, val, len) \ macro 256 #define SDL_memset4(dst, val, len) \ macro
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | SDL_stdinc.h | 262 #define SDL_memset4(dst, val, len) \ macro 274 #define SDL_memset4(dst, val, len) \ macro
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/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_stdinc.h | 244 #define SDL_memset4(dst, val, len) \ macro 256 #define SDL_memset4(dst, val, len) \ macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_stdinc.h | 262 #define SDL_memset4(dst, val, len) \ macro 274 #define SDL_memset4(dst, val, len) \ macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_stdinc.h | 262 #define SDL_memset4(dst, val, len) \ macro 274 #define SDL_memset4(dst, val, len) \ macro
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/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/ |
H A D | SDL_stdinc.h | 242 #define SDL_memset4(dst, val, len) \ macro 254 #define SDL_memset4(dst, val, len) \ macro
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_stdinc.h | 238 #define SDL_memset4(dst, val, len) \ macro 250 #define SDL_memset4(dst, val, len) \ macro
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_stdinc.h | 311 #define SDL_memset4(dst, val, len) \ macro 323 #define SDL_memset4(dst, val, len) \ macro
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_stdinc.h | 258 SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords) in SDL_memset4() function
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/ |
H A D | SDL_stdinc.h | 258 SDL_FORCE_INLINE void SDL_memset4(void *dst, int val, size_t dwords) in SDL_memset4() function
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_stdinc.h | 258 SDL_FORCE_INLINE void SDL_memset4(void *dst, int val, size_t dwords) in SDL_memset4() function
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_stdinc.h | 258 SDL_FORCE_INLINE void SDL_memset4(void *dst, int val, size_t dwords) in SDL_memset4() function
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_stdinc.h | 268 SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords) in SDL_memset4() function
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