1 /* 2 * Stellarium Scenery3d Plug-in 3 * 4 * Copyright (C) 2014 Simon Parzer, Peter Neubauer, Georg Zotti, Andrei Borza, Florian Schaukowitsch 5 * 6 * This program is free software; you can redistribute it and/or 7 * modify it under the terms of the GNU General Public License 8 * as published by the Free Software Foundation; either version 2 9 * of the License, or (at your option) any later version. 10 * 11 * This program is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with this program; if not, write to the Free Software 18 * Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA. 19 */ 20 21 #ifndef S3DENUM_HPP 22 #define S3DENUM_HPP 23 24 #include <QObject> 25 26 //! @file This file contains some enums useful throughout the Scenery3d plugin (settings, etc) 27 28 struct S3DEnum 29 { 30 Q_GADGET 31 32 public: 33 //! Determines the method used for cubemap creation 34 enum CubemappingMode 35 { 36 //! Uses 6 textures, one for each side of the cube. Seems to be the best for old Intel drivers. 37 CM_TEXTURES, 38 //! Uses a single GL_TEXTURE_CUBEMAP, seems to work a bit better on "modern" GPUs 39 CM_CUBEMAP, 40 //! Uses a single GL_TEXTURE_CUBEMAP and a geometry shader to render all 6 sides in one pass. 41 CM_CUBEMAP_GSACCEL 42 }; 43 Q_ENUM(CubemappingMode) 44 45 //! Contains different shadow filter settings 46 enum ShadowFilterQuality 47 { 48 //! Disables shadow filtering completely 49 SFQ_OFF, 50 //! Enables OpenGL hardware shadow filtering 51 SFQ_HARDWARE, 52 //! Uses a 16-tap Poisson disk 53 SFQ_LOW, 54 //! Uses a 16-tap Poisson disk + hardware filtering 55 SFQ_LOW_HARDWARE, 56 //! Uses a 64-tap Poisson disk 57 SFQ_HIGH, 58 //! Uses a 64-tap Poisson disk + hardware filtering 59 SFQ_HIGH_HARDWARE 60 }; 61 Q_ENUM(ShadowFilterQuality) 62 }; 63 64 #endif 65