1 /* Patrick 5/6/97 ------------------------------------------------------------- 2 AvP Project sound header 3 ----------------------------------------------------------------------------*/ 4 #ifndef PSNDPROJ_H 5 #define PSNDPROJ_H 6 7 #ifdef __cplusplus 8 extern "C" { 9 #endif 10 11 #include "equipmnt.h" 12 13 /* Andy 12/6/97 -------------------------------------------------------------- 14 Some background sound defines 15 ----------------------------------------------------------------------------*/ 16 #define BACKGROUND_VOLUME 80 17 #define BACKGROUND_ATTENUATION 5 18 #define ZONE_WIDTH_SHIFT 15 // Size of the sound zones (log 2) 19 20 #define ZONE_WIDTH 1<<ZONE_WIDTH_SHIFT 21 22 /* Patrick 5/6/97 ------------------------------------------------------------- 23 Enumeration of all the sounds that may be loaded/used in the game. Each 24 of these corresponds to a data slot in the GameSounds[] array, and to the Id 25 number specified for each sound in the sound data file 26 ----------------------------------------------------------------------------*/ 27 typedef enum soundindex 28 { 29 SID_PRED_LAUNCHER, // 0 //Used, plasmacaster fire 30 SID_PRED_FRISBEE, // Yes! 31 SID_PRED_PISTOL, // Yes, pistol (Duh!) 32 SID_PRED_SNARL, //No 33 SID_PRED_SCREAM1, //No 34 SID_PRED_LASER, //Yes, speargun (!) 35 SID_PULSE_START, //Yes 36 SID_PULSE_LOOP, //Yes 37 SID_PULSE_END, //Yes 38 SID_LIFT_START, //Remove? 39 40 SID_LIFT_LOOP, //10 //Remove? 41 SID_LIFT_END, //Remove? 42 SID_SWITCH1, //Remove? 43 SID_SWITCH2, // not loaded 44 SID_ALIEN_SCREAM, // 14 //No 45 SID_SWIPE,//No 46 SID_SWISH,//No 47 SID_TAIL, //No 48 SID_VISION_ON, //Yes 49 SID_VISION_LOOP, // not loaded (Continuous pred background) 50 51 SID_SWIPE2, // 20 //No 52 SID_SWIPE3, //No 53 SID_SWIPE4, //No 54 SID_PRED_HISS, //No 55 SID_HIT_FLESH, //No 56 SID_ALIEN_HIT, //No 57 SID_ALIEN_KILL, // Only used for queen death! 58 SID_ALIEN_HISS, //No 59 SID_ALIEN_HISS1,//No 60 SID_FIRE, // 29 //Yes 61 62 SID_BUGDIE1, // 30 //No 63 SID_BUGDIE2, //No 64 SID_BUGDIE3, //No 65 SID_MARINE_DEATH1, //No 66 SID_MARINE_DEATH2, //No 67 SID_PRED_LOUDROAR, // 35 not loaded //No 68 SID_MARINE_HIT, //No 69 SID_ALIEN_HIT2, //No 70 SID_PICKUP, // Yes, misc pickups, e.g. security pass 71 SID_RICOCH1, //Yes 72 73 SID_RICOCH2, // 40 //Yes 74 SID_RICOCH3,//Yes 75 SID_RICOCH4,//Yes 76 SID_ARMSTART, // 43 //Xenoborg 77 SID_ARMMID, //Xenoborg, sentrygun 78 SID_ARMEND, //Xenoborg 79 SID_PRED_SHORTROAR, // 46 not loaded 80 SID_PRED_SLASH, // 47 not loaded 81 SID_RIP, // 48 not loaded 82 SID_PRED_NEWROAR, // Medicomp stab! 83 84 SID_SPLASH1, // 50 //Yes 85 SID_SPLASH2, //Yes 86 SID_SPLASH3, //yes 87 SID_SPLASH4, //Yes 88 SID_POWERUP, //Xenoborg 89 SID_POWERDN, //Xenoborg 90 SID_TELETEXT,//Yes 91 SID_TRACKER_CLICK,//Yes 92 SID_TRACKER_WHEEP,//Yes 93 SID_ACID_SPRAY, //Facehugger damaged 94 95 SID_DOORSTART, // 60 //Yes 96 SID_DOORMID, //Yes 97 SID_DOOREND, //Yes 98 SID_BORGON, // 63 99 SID_SPARKS, //Yes 100 SID_STOMP, //Xenoborg 101 SID_LOADMOVE, //Xenoborg 102 SID_FHUG_ATTACKLOOP, //Yes (FHug!) 103 SID_FHUG_MOVE, //Yes (FHug!) 104 SID_NOAMMO, //Yes (Smartgun click, sentrygun slick) 105 106 SID_LONGLOAD, //70 //No 107 SID_NADELOAD,//No 108 SID_NADEFIRE,//Yes 109 SID_NADEEXPLODE,//Yes 110 SID_SHRTLOAD, //No 111 SID_INCIN_START, //Yes 112 SID_INCIN_LOOP, //Yes 113 SID_INCIN_END, //Yes 114 SID_ROCKFIRE, //Yes (Grenade launcher) 115 SID_SHOTGUN, //Yes (pistols) 116 117 SID_SMART1, //80 //Yes 118 SID_SMART2, //Yes 119 SID_SMART3, //Yes 120 SID_SENTRY_GUN, //Yes 121 SID_SENTRY_END, //Yes 122 SID_NICE_EXPLOSION, //Yes (SADARS etc) 123 SID_EXPLOSION, //Yes (inanimates) 124 SID_MINIGUN_END, //Yes 125 SID_MINIGUN_LOOP, //Yes 126 SID_SPEARGUN_HITTING_WALL, //Yes 127 128 SID_FRAG_RICOCHETS, //90 //Yes 129 SID_PLASMABOLT_DISSIPATE, //Yes 130 SID_PLASMABOLT_HIT, //Yes 131 SID_BLOOD_SPLASH, //No 132 SID_ALIEN_JAW_ATTACK,//Yes 133 SID_TRACKER_WHEEP_HIGH, //Yes 134 SID_TRACKER_WHEEP_LOW, //Yes 135 SID_PULSE_RIFLE_FIRING_EMPTY, //Yes 136 SID_THROW_FLARE, //Yes 137 SID_BODY_BEING_HACKED_UP_0, //Yes 138 139 SID_BODY_BEING_HACKED_UP_1, //100 //Yes 140 SID_BODY_BEING_HACKED_UP_2,//Yes 141 SID_BODY_BEING_HACKED_UP_3,//Yes 142 SID_BODY_BEING_HACKED_UP_4,//Yes 143 SID_CONSOLE_ACTIVATES,//Yes 144 SID_CONSOLE_DEACTIVATES,//Yes 145 SID_CONSOLE_MARINEMESSAGE,//Yes 146 SID_CONSOLE_ALIENMESSAGE,//Yes 147 SID_CONSOLE_PREDATORMESSAGE,//Yes 148 SID_MINIGUN_READY, //No! WIL_MINIGUN_READY used instead. 149 150 SID_MINIGUN_EMPTY, //110 //Yes 151 SID_SMART_MODESWITCH,//Yes 152 SID_GRENADE_BOUNCE,//Yes 153 SID_BURNING_FLARE,//Yes 154 SID_FLAMETHROWER_PILOT_LIGHT,//Not yet... 155 SID_MARINE_JUMP_START,//No 156 SID_MARINE_JUMP_END,//Not yet! 157 SID_MARINE_PICKUP_WEAPON,//Yes 158 SID_MARINE_PICKUP_AMMO, //Yes 159 SID_MARINE_PICKUP_ARMOUR,//Yes 160 161 SID_PREDATOR_PICKUP_FIELDCHARGE, //120 //Yes 162 SID_PREDATOR_PICKUP_WEAPON, // In code, but never happens 163 SID_PREDATOR_CLOAKING_ACTIVE,//Yes (vision modes) 164 SID_PREDATOR_CLOAKING_DAMAGED,//Not yet! 165 SID_PREDATOR_SPEARGUN_EMPTY,//In code, but never happens 166 SID_PREDATOR_PLASMACASTER_TARGET_FOUND,//Yes 167 SID_PREDATOR_PLASMACASTER_TARGET_LOCKED,//Yes 168 SID_PREDATOR_PLASMACASTER_TARGET_LOST,//Yes 169 SID_PREDATOR_PLASMACASTER_CHARGING,//Yes 170 SID_PREDATOR_PLASMACASTER_EMPTY,// In code but never happens 171 172 SID_PREDATOR_DISK_TARGET_LOCKED, //130 //Yes 173 SID_PREDATOR_DISK_FLYING,//Yes 174 SID_PREDATOR_DISK_HITTING_TARGET,//Yes 175 SID_PREDATOR_DISK_HITTING_WALL,//Yes 176 SID_PREDATOR_DISK_BEING_CAUGHT,//Yes 177 SID_PREDATOR_DISK_RECOVERED,//Yes 178 SID_PREDATOR_VOCAL_SNARL_1,//No 179 SID_PREDATOR_VOCAL_SNARL_2,//No 180 SID_ALIEN_TAILUNFURL, //No 181 SID_ALIEN_TAUNT_1, //No 182 183 SID_ALIEN_TAUNT_2, // 140 //No 184 SID_SENTRYGUN_LOCK, //Not at the moment 185 SID_SENTRYGUN_SHUTDOWN, //Yes 186 SID_WIL_MINIGUN_READY, //Yes 187 SID_SADAR_FIRE,//Yes 188 SID_DISC_STICKSINWALL,//Yes 189 SID_PREDATOR_PLASMACASTER_REDTRIANGLES,//Yes 190 SID_WIL_PRED_PISTOL_EXPLOSION,//Yes 191 SID_PROX_GRENADE_READYTOBLOW,//Yes 192 SID_PROX_GRENADE_ACTIVE, //Yes 193 194 SID_MARINE_JUMP_START_2, //150 //No 195 SID_MARINE_JUMP_START_3,//No 196 SID_MARINE_JUMP_START_4,//No 197 SID_ED_GRENADE_EXPLOSION,//Yes 198 SID_ED_GRENADE_PROXEXPLOSION,//Yes 199 SID_ED_MOLOTOV_EXPLOSION,//Yes 200 SID_ED_LARGEWEAPONDROP,//Yes 201 SID_MENUS_SELECT_ITEM,//Yes 202 SID_MENUS_CHANGE_ITEM,//Yes 203 SID_PRED_JUMP_START_1,//No 204 SID_PRED_JUMP_START_2,//No 205 SID_PRED_JUMP_START_3,//No 206 SID_PRED_CLOAKON,//Yes 207 SID_PRED_CLOAKOFF,//Yes 208 SID_PRED_ZOOM_IN, 209 SID_PRED_ZOOM_OUT, 210 211 SID_MARINE_SMALLLANDING, 212 SID_PRED_SMALLLANDING, 213 SID_ED_FACEHUGGERSLAP, 214 SID_LIGHT_FLICKER_ON, //Yes 215 SID_ED_SENTRYTURN01, 216 SID_PULSE_SWIPE01, 217 SID_PULSE_SWIPE02, 218 SID_PULSE_SWIPE03, 219 SID_PULSE_SWIPE04, 220 SID_ED_JETPACK_START, 221 SID_ED_JETPACK_MID, 222 SID_ED_JETPACK_END, 223 SID_GRAPPLE_HIT_WALL, 224 SID_GRAPPLE_THROW, 225 SID_SENTRYGUNDEST, 226 SID_ED_ELEC_DEATH, 227 SID_IMAGE, 228 SID_IMAGE_OFF, 229 SID_PRED_CLOAK_DAMAGE, 230 SID_ED_SKEETERLAUNCH, 231 SID_ED_SKEETERPLASMAFIRE, 232 SID_ED_SKEETERDISC_SPIN, 233 SID_ED_SKEETERDISC_HITWALL, 234 SID_ED_SKEETERCHARGE, 235 SID_INTROWOOSH, 236 237 SID_STARTOF_LOADSLOTS, 238 SID_UNUSED_125, 239 SID_UNUSED_126, 240 SID_UNUSED_127, 241 SID_UNUSED_128, 242 SID_UNUSED_129, 243 SID_UNUSED_130, 244 SID_UNUSED_131, 245 SID_UNUSED_132, 246 SID_UNUSED_133, 247 SID_UNUSED_134, 248 SID_UNUSED_135, 249 SID_UNUSED_136, 250 SID_UNUSED_137, 251 SID_UNUSED_138, 252 SID_UNUSED_139, 253 SID_UNUSED_140, 254 SID_UNUSED_141, 255 SID_UNUSED_142, 256 SID_UNUSED_143, 257 SID_UNUSED_144, 258 SID_UNUSED_145, 259 SID_UNUSED_146, 260 SID_UNUSED_147, 261 SID_UNUSED_148, 262 SID_UNUSED_149, 263 SID_UNUSED_150, 264 SID_UNUSED_151, 265 SID_UNUSED_152, 266 SID_UNUSED_153, 267 SID_UNUSED_154, 268 SID_UNUSED_155, 269 SID_UNUSED_156, 270 SID_UNUSED_157, 271 SID_UNUSED_158, 272 SID_UNUSED_159, 273 SID_UNUSED_160, 274 SID_UNUSED_161, 275 SID_UNUSED_162, 276 SID_UNUSED_163, 277 SID_UNUSED_164, 278 SID_UNUSED_165, 279 SID_UNUSED_166, 280 SID_UNUSED_167, 281 SID_UNUSED_168, 282 SID_UNUSED_169, 283 SID_UNUSED_170, 284 SID_UNUSED_171, 285 SID_UNUSED_172, 286 SID_UNUSED_173, 287 SID_UNUSED_174, 288 SID_UNUSED_175, 289 SID_UNUSED_176, 290 SID_UNUSED_177, 291 SID_UNUSED_178, 292 SID_UNUSED_179, 293 SID_UNUSED_180, 294 SID_UNUSED_181, 295 SID_UNUSED_182, 296 SID_UNUSED_183, 297 SID_UNUSED_184, 298 SID_UNUSED_185, 299 SID_UNUSED_186, 300 SID_UNUSED_187, 301 SID_UNUSED_188, 302 SID_UNUSED_189, 303 SID_UNUSED_190, 304 SID_UNUSED_191, 305 SID_UNUSED_192, 306 SID_UNUSED_193, 307 SID_UNUSED_194, 308 SID_UNUSED_195, 309 SID_UNUSED_196, 310 SID_UNUSED_197, 311 SID_UNUSED_198, 312 SID_UNUSED_199, 313 SID_UNUSED_200, 314 SID_UNUSED_201, 315 SID_UNUSED_202, 316 SID_UNUSED_203, 317 SID_UNUSED_204, 318 SID_UNUSED_205, 319 SID_UNUSED_206, 320 SID_UNUSED_207, 321 SID_UNUSED_208, 322 SID_UNUSED_209, 323 SID_UNUSED_210, 324 SID_UNUSED_211, 325 SID_UNUSED_212, 326 SID_UNUSED_213, 327 SID_UNUSED_214, 328 SID_UNUSED_215, 329 SID_UNUSED_216, 330 SID_UNUSED_217, 331 SID_UNUSED_218, 332 SID_UNUSED_219, 333 SID_UNUSED_220, 334 SID_UNUSED_221, 335 SID_UNUSED_222, 336 SID_UNUSED_223, 337 SID_UNUSED_224, 338 SID_UNUSED_225, 339 SID_UNUSED_226, 340 SID_UNUSED_227, 341 SID_UNUSED_228, 342 SID_UNUSED_229, 343 SID_UNUSED_230, 344 SID_UNUSED_231, 345 SID_UNUSED_232, 346 SID_UNUSED_233, 347 SID_UNUSED_234, 348 SID_UNUSED_235, 349 SID_UNUSED_236, 350 SID_UNUSED_237, 351 SID_UNUSED_238, 352 SID_UNUSED_239, 353 354 SID_ENDOF_LOADSLOTS=800, 355 356 SID_MAXIMUM, /* SPECIAL: used to trap out of bounds values */ 357 SID_NOSOUND /* SPECIAL: used to specify a null sound */ 358 }SOUNDINDEX; 359 360 /* Patrick 5/6/97 ------------------------------------------------------------- 361 Project level sound function prototypes 362 ----------------------------------------------------------------------------*/ 363 extern void DoPlayerSounds(void); 364 extern void MakeRicochetSound(VECTORCH *position); 365 extern void DoBackgroundSound(void); 366 extern void StopBackgroundSound(void); 367 extern void PlayAlienSwipeSound(void); 368 extern void PlayAlienTailSound(void); 369 extern void PlayPredSlashSound(void); 370 extern void PlayCudgelSound(void); 371 372 extern void MenuChangeSound(void); 373 extern void MenuSelectSound(void); 374 extern void MenuNotAvailableSound(int *handlePtr); 375 extern void MenuSliderBarSound(int *handlePtr); 376 void PlayWeaponClickingNoise(enum WEAPON_ID weaponIDNumber); 377 378 379 /* Patrick 5/6/97 ------------------------------------------------------------- 380 Sound data loader 381 ----------------------------------------------------------------------------*/ 382 /*Moved to psndproj since it now uses a project specific file to find the files -Richard */ 383 extern void LoadSounds(char *soundDirectory); 384 385 //loads wav file locally or from network or from fast file as appropriate 386 extern int FindAndLoadWavFile(int soundNum,char* wavFileName); 387 388 /* Patrick 10/6/97 ------------------------------------------------------------- 389 Enumeration of CDDA tracks 390 ----------------------------------------------------------------------------*/ 391 typedef enum cdtrackid 392 { 393 CDTrack1 = 1, 394 CDTrack2, 395 CDTrack3, 396 CDTrack4, 397 CDTrack5, 398 CDTrack6, 399 CDTrack7, 400 CDTrack8, 401 CDTrack9, 402 CDTrack10, 403 CDTrack11, 404 CDTrack12, 405 CDTrack13, 406 CDTrack14, 407 CDTrack15, 408 CDTrack16, 409 CDTrack17, 410 CDTrack18, 411 CDTrack19, 412 CDTrack20, 413 CDTrack21, 414 CDTrack22, 415 CDTrack23, 416 CDTrack24, 417 CDTrack25, 418 CDTrack26, 419 // CDTrackMax, /* SPECIAL: used to trap out of bounds values */ 420 } CDTRACKID; 421 422 extern int CDTrackMax; //bas maximum cd track on the actual number of tracks 423 424 #ifdef __cplusplus 425 } 426 #endif 427 428 #endif 429 430