1/*
2
3Settings for the Skia library. We compile the Skia library with these
4settings and also LO code uses this header to ensure the settings
5are the same.
6*/
7
8#ifndef CONFIG_SKIA_H
9#define CONFIG_SKIA_H
10
11// This is a setting that should be set manually and it affects LO
12// code rather than Skia itself. It basically controls setting
13// BackendCapabilities::mbSupportsBitmap32, i.e. whether one LO bitmap
14// contains all the 32bits of an image including the alpha (premultiplied).
15//
16// Since Skia does not natively support 24bpp, the preferred setup is
17// that the setting should be enabled, it makes the code faster and cleaner.
18//
19// Unfortunately VCL historically splits alpha into a whole separate
20// bitmap and works with 24bpp+8bpp, which is generally more complicated,
21// more error-prone and just worse, but that's how LO code has been
22// written and so there are many places in LO that expect this and
23// do not work correctly with true 32bpp bitmaps.
24//
25// So ultimately the 24+8 split should be dumped (preferably in all of LO,
26// not just the Skia-related code), but until all of LO works correctly
27// with 32bpp keep this disabled in order to avoid such breakages.
28
29//#define SKIA_USE_BITMAP32 1
30#define SKIA_USE_BITMAP32 0
31
32
33
34#define SK_SUPPORT_GPU 1
35
36#define SK_VULKAN 1
37
38// Memory allocator for Vulkan.
39#define SK_USE_VMA 1
40
41// Set by Skia's BUILD.gn.
42#define GR_OP_ALLOCATE_USE_NEW
43
44#define SK_CODEC_DECODES_PNG 1
45#define SK_ENCODE_PNG 1
46
47// These are just to avoid warnings (some headers use them even with GL disabled).
48#define SK_ASSUME_GL 1
49#define SK_ASSUME_GL_ES 0
50
51// See https://codereview.chromium.org/2089583002 . This makes raster drawing
52// faster in some cases, it was made conditional because of some tests failing,
53// but if I'm reading the review correctly the code is in fact fine and just
54// those tests needed updating, which presumably has never happened.
55#define SK_DRAWBITMAPRECT_FAST_OFFSET 1
56
57// Default to BGRA. Skia already defaults to that on Windows, and it seems
58// the default X11 visual is actually also BGRA.
59#define SK_R32_SHIFT 16
60
61// Enable Skia's internal checks depending on DBG_UTIL mode. ENABLE_SKIA_DEBUG
62// controls whether to build with or without optimizations (set in Makefile).
63#ifdef DBG_UTIL
64
65#define SK_DEBUG
66
67#define SK_ENABLE_DUMP_GPU
68
69#else
70
71#define SK_RELEASE
72
73#endif // DBG_UTIL
74
75// TODO ?
76//#define SK_R32_SHIFT 16
77
78#endif
79