1 /* 2 * This file is part of the Colobot: Gold Edition source code 3 * Copyright (C) 2001-2020, Daniel Roux, EPSITEC SA & TerranovaTeam 4 * http://epsitec.ch; http://colobot.info; http://github.com/colobot 5 * 6 * This program is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * This program is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 14 * See the GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with this program. If not, see http://gnu.org/licenses 18 */ 19 20 #pragma once 21 22 #include <string> 23 24 /** 25 * \file sound/sound_type.h 26 * \brief Defines the SoundType enum 27 */ 28 29 /** 30 * \public 31 * \enum SoundType 32 * \brief Enum representing sound file 33 **/ 34 enum SoundType 35 { 36 SOUND_NONE = -1, /*!< Silence. */ 37 SOUND_CLICK = 0, /*!< Keybinding change. */ 38 SOUND_BOUM = 1, /*!< Landing on ground bump. */ 39 SOUND_EXPLO = 2, /*!< Building explosion. */ 40 SOUND_FLYh = 3, /*!< Jet engine (SpaceShip) landing. */ 41 SOUND_FLY = 4, /*!< Jet engine (SpaceShip & WingedBot) flying. */ 42 SOUND_STEPs = 5, /*!< Step on grass/mud. */ 43 SOUND_MOTORw = 6, /*!< WheeledBot engine. */ 44 SOUND_MOTORt = 7, /*!< TrackedBot engine. */ 45 SOUND_MOTORr = 8, /*!< SpecialBot engine. */ 46 SOUND_ERROR = 9, /*!< DisplayError message. */ 47 SOUND_CONVERT = 10, /*!< Converter processing. */ 48 SOUND_ENERGY = 11, /*!< PowerStation recharging #1/Menu particle #1. */ 49 SOUND_PLOUF = 12, /*!< Water splash. */ 50 SOUND_BLUP = 13, /*!< Swimming #1. */ 51 SOUND_WARNING = 14, /*!< DisplayWarning message. */ 52 SOUND_DERRICK = 15, /*!< Derrick digging. */ 53 SOUND_LABO = 16, /*!< AutoLab processing sample. */ 54 SOUND_STATION = 17, /*!< PowerStation recharging #2/Menu particle #2. */ 55 SOUND_REPAIR = 18, /*!< RepairCenter/Sniffer sniffing. */ 56 SOUND_RESEARCH = 19, /*!< ResearchCenter processing. */ 57 SOUND_INSECTs = 20, /*!< AlienSpider roar. */ 58 SOUND_BURN = 21, /*!< Burning. */ 59 SOUND_TZOING = 22, /*!< EPSITEC's Brand "TZOING!". */ 60 SOUND_GGG = 23, /*!< Electricity/Menu particle #3. */ 61 SOUND_MANIP = 24, /*!< Bot mechanic arm manipulating. */ 62 SOUND_FIRE = 25, /*!< ShooterBot shooting. */ 63 SOUND_HUMAN1 = 26, /*!< Astronaut breathing. */ 64 SOUND_STEPw = 27, /*!< Step under the water. */ 65 SOUND_SWIM = 28, /*!< Swimming #2. */ 66 SOUND_RADAR = 29, /*!< RadarStation "DING!"/Menu particle #4. */ 67 SOUND_BUILD = 30, /*!< Building processing. */ 68 SOUND_ALARM = 31, /*!< Bot energy alarm/Menu particle #5. */ 69 SOUND_SLIDE = 32, /*!< WingedBot engine. */ 70 SOUND_EXPLOi = 33, /*!< AlienInsect exploding scream. */ 71 SOUND_INSECTa = 34, /*!< AlienAnt roar. */ 72 SOUND_INSECTb = 35, /*!< AlienWasp roar. */ 73 SOUND_INSECTw = 36, /*!< AlienWorm roar. */ 74 SOUND_INSECTm = 37, /*!< AlienQueen roar. */ 75 SOUND_TREMBLE = 38, /*!< Building ambient. */ 76 SOUND_PSHHH = 39, /*!< SpecialBot engine "PSHHH!"/Menu particle #6. */ 77 SOUND_NUCLEAR = 40, /*!< NuclearPlant processing. */ 78 SOUND_INFO = 41, /*!< DisplayInfo message/Menu particle #7. */ 79 SOUND_OPEN = 42, /*!< Converter open/close. */ 80 SOUND_CLOSE = 43, /*!< Converter slam. */ 81 SOUND_FACTORY = 44, /*!< BotFactory processing. */ 82 SOUND_EGG = 45, /*!< AlienEgg breaking eggshell. */ 83 SOUND_MOTORs = 46, /*!< Subber engine. */ 84 SOUND_MOTORi = 47, /*!< LeggedBot engine. */ 85 SOUND_SHIELD = 48, /*!< Shielder shielding. */ 86 SOUND_FIREi = 49, /*!< OrgaShooterBot shooting. */ 87 SOUND_GUNDEL = 50, /*!< Neutralized AlienInsect's fire under the shield. */ 88 SOUND_PSHHH2 = 51, /*!< Shielder mechanic tower manipulating. */ 89 SOUND_MESSAGE = 52, /*!< DisplayMessage message. */ 90 SOUND_BOUMm = 53, /*!< Metal bang. */ 91 SOUND_BOUMv = 54, /*!< Plant bang. */ 92 SOUND_BOUMs = 55, /*!< Smooth bang. */ 93 SOUND_EXPLOl = 56, /*!< Bot explosion. */ 94 SOUND_EXPLOlp = 57, /*!< Power explosion. */ 95 SOUND_EXPLOp = 58, /*!< Bot/Power explosion. */ 96 SOUND_STEPh = 59, /*!< Step on a rock #1. */ 97 SOUND_STEPm = 60, /*!< Step on a rock #2. */ 98 SOUND_POWERON = 61, /*!< Power on. */ 99 SOUND_POWEROFF = 62, /*!< Power off. */ 100 SOUND_AIE = 63, /*!< Astronaut pain "AIE!". */ 101 SOUND_WAYPOINT = 64, /*!< WayPoint/Target2 activate/Flag placing. */ 102 SOUND_RECOVER = 65, /*!< Recycler sound. */ /* DUPLICATE OF SOUND_GUNDEL=50 */ 103 SOUND_DEADi = 66, /*!< AlienInsect dying scream. */ 104 SOUND_JOSTLE = 67, /*!< Leaf shaking. */ 105 SOUND_GFLAT = 68, /*!< FlatGround probing/Menu particle #8. */ 106 SOUND_DEADg = 69, /*!< Astronaut death "AU!". */ 107 SOUND_DEADw = 70, /*!< Astronaut drown "AHU!AHU!". */ 108 SOUND_FLYf = 71, /*!< Jet engine overheating. */ 109 SOUND_ALARMt = 72, /*!< Bot temperature alarm/Menu particle #9. */ 110 SOUND_FINDING = 73, /*!< Vault opening/ProxyActivating an object. */ /* DUPLICATE OF SOUND_WAYPOINT=64 */ 111 SOUND_THUMP = 74, /*!< Thumper thumping. */ 112 SOUND_TOUCH = 75, /*!< Bot getting damage. */ 113 SOUND_BLITZ = 76, /*!< Thunder. */ 114 SOUND_MUSHROOM = 77, /*!< Mushroom poisoning. */ 115 SOUND_FIREp = 78, /*!< PhazerShooter shooting. */ 116 SOUND_EXPLOg1 = 79, /*!< ShooterBots damaging objects. */ 117 SOUND_EXPLOg2 = 80, /*!< OrgaShooterBots damaging objects. */ 118 SOUND_MOTORd = 81, /*!< Scribbler/ToyBot engine. */ 119 SOUND_ALARMs = 82, /*!< Bot shield alarm. */ 120 SOUND_MAX /** number of items in enum */ 121 }; 122 123 SoundType ParseSoundType(const std::string& str); 124