1 /** 2 * @file 3 * @brief Spellbook contents array and management functions 4 **/ 5 6 #pragma once 7 8 #include <vector> 9 10 #define RANDBOOK_SIZE 8 11 #include "item-prop-enum.h" 12 #include "spl-util.h" // spschool 13 14 using std::vector; 15 16 #define SPELL_LIST_KEY "spell_list" 17 18 /// Should the book's name NOT use articles? (Foo's Bar of Baz, not the Foo's) 19 #define BOOK_TITLED_KEY "is_named" 20 21 class formatted_string; 22 23 bool book_exists(book_type which_book); 24 #ifdef DEBUG 25 void validate_spellbooks(); 26 #endif 27 bool is_player_spell(spell_type which_spell); 28 bool is_player_book_spell(spell_type which_spell); 29 bool is_wand_spell(spell_type spell); 30 31 bool book_has_title(const item_def &book); 32 33 bool player_can_memorise(const item_def &book); 34 bool can_learn_spell(bool silent = false); 35 bool player_has_available_spells(); 36 bool learn_spell(); 37 bool learn_spell(spell_type spell, bool wizard = false, bool interactive = true); 38 39 bool library_add_spells(vector<spell_type> spells); 40 41 string desc_cannot_memorise_reason(spell_type spell); 42 43 spell_type spell_in_wand(wand_type wand); 44 vector<spell_type> spellbook_template(book_type book); 45 vector<spell_type> spells_in_book(const item_def &book); 46 47 bool you_can_memorise(spell_type spell) PURE; 48 bool has_spells_to_memorise(bool silent = true); 49 vector<spell_type> get_sorted_spell_list(bool silent = false, 50 bool memorise_only = true); 51 spret divine_exegesis(bool fail); 52 53 book_type choose_book_type(int item_level); 54