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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dnnexts.h163 struct SPRITEMASS { // sprite mass info for getSpriteMassBySize(); struct
164 int seqId;
165 short picnum; // mainly needs for moving debris
166 short xrepeat;
167 short yrepeat;
168 short clipdist; // mass multiplier
169 int mass;
170 short airVel; // mainly needs for moving debris
171 int fraction; // mainly needs for moving debris