Searched defs:SPRITE_PALETTE (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/ |
H A D | speedbal_vidhrdw.c | 14 #define SPRITE_PALETTE 2 macro
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/ |
H A D | speedbal_vidhrdw.c | 14 #define SPRITE_PALETTE 2 macro
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/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/vidhrdw/ |
H A D | speedbal.c | 14 #define SPRITE_PALETTE 2 macro
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/dports/emulators/mess/mame-mame0226/src/mame/drivers/ |
H A D | srmp5.cpp | 55 #define SPRITE_PALETTE 1 macro
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/dports/emulators/mame/mame-mame0226/src/mame/drivers/ |
H A D | srmp5.cpp | 55 #define SPRITE_PALETTE 1 macro
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/dports/graphics/grafx2/grafx2/src/ |
H A D | recoil.c | 8863 static const uint8_t SPRITE_PALETTE[32] = { 0, 0, 2, 0, 48, 0, 50, 0, 0, 3, 2, 3, 48, 3, 50, 3, in RECOIL_DecodeSc8() local
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