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Searched defs:STATUS_HEIGHT (Results 1 – 15 of 15) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dscreen.c66 #define STATUS_HEIGHT 20 macro
H A Dvitals.c106 #define STATUS_HEIGHT 20 macro
H A Dstatus.c120 #define STATUS_HEIGHT 20 macro
H A Dwrapper.c102 #define STATUS_HEIGHT 20 macro
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Dstatus.h179 #define STATUS_HEIGHT 20 macro
/dports/emulators/quasi88/quasi88-0.6.4/src/
H A Dscreen.h133 #define STATUS_HEIGHT (20) macro
/dports/games/maelstrom/Maelstrom-3.0.6/
H A DMaelstrom.h38 #define STATUS_HEIGHT 14 macro
/dports/audio/splay/splay-0.9.5.2/apps/
H A Dsplay.cc74 static void playing(Fileplayer *player)
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dgame_constants.h19 static constexpr int STATUS_HEIGHT = 4; variable
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dgame_constants.h19 static constexpr int STATUS_HEIGHT = 4; variable
/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Dunits.h41 #define STATUS_HEIGHT (SCREEN_HEIGHT - (SAFE_Y * 2)) macro
/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/gui/
H A Dsimple_application.cpp363 float STATUS_HEIGHT = status_bar_->get_window_height(); in draw_gui() local
/dports/editors/neovim/neovim-0.6.1/src/nvim/
H A Dvim.h185 #define STATUS_HEIGHT 1 // height of a status line under a window macro
/dports/games/xmine/xmine-1.0.3-Xaw/
H A Dxmine.c95 #define STATUS_HEIGHT (TOPMARGIN-STATUS_Y_OFFSET*2) macro
/dports/editors/vim/vim-8.2.3745/src/
H A Dvim.h1527 #define STATUS_HEIGHT 1 // height of a status line under a window macro