xref: /netbsd/games/hunt/include/hunt_common.h (revision abca1099)
1 /*	$NetBSD: hunt_common.h,v 1.5 2021/05/02 12:50:45 rillig Exp $	*/
2 
3 /*
4  * Copyright (c) 1983-2003, Regents of the University of California.
5  * All rights reserved.
6  *
7  * Redistribution and use in source and binary forms, with or without
8  * modification, are permitted provided that the following conditions are
9  * met:
10  *
11  * + Redistributions of source code must retain the above copyright
12  *   notice, this list of conditions and the following disclaimer.
13  * + Redistributions in binary form must reproduce the above copyright
14  *   notice, this list of conditions and the following disclaimer in the
15  *   documentation and/or other materials provided with the distribution.
16  * + Neither the name of the University of California, San Francisco nor
17  *   the names of its contributors may be used to endorse or promote
18  *   products derived from this software without specific prior written
19  *   permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
22  * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
23  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
24  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32  */
33 
34 
35 /*
36  * There is no particular significance to the numbers assigned
37  * to Test_port.  They're just random numbers greater than the
38  * range reserved for privileged sockets.
39  */
40 
41 #ifdef INTERNET
42 #define SOCK_FAMILY	AF_INET
43 #define TEST_PORT	(('h' << 8) | 't')
44 #else
45 #define SOCK_FAMILY	AF_UNIX
46 #define AF_UNIX_HACK			/* 4.2 hack; leaves files around */
47 #endif
48 
49 /*
50  * Preprocessor define dependencies
51  */
52 #if defined(VOLCANO) && !defined(OOZE)
53 #define OOZE
54 #endif
55 #if defined(BOOTS) && !defined(FLY)
56 #define FLY
57 #endif
58 #if !defined(REFLECT) && !defined(RANDOM)
59 #define RANDOM
60 #endif
61 
62 /* decrement version number for each change in startup protocol */
63 #define HUNT_VERSION		-1
64 
65 #define ADDCH		('a' | 0200)
66 #define MOVE		('m' | 0200)
67 #define REFRESH		('r' | 0200)
68 #define CLRTOEOL	('c' | 0200)
69 #define ENDWIN		('e' | 0200)
70 #define CLEAR		('C' | 0200)
71 #define REDRAW		('R' | 0200)
72 #define LAST_PLAYER	('l' | 0200)
73 #define BELL		('b' | 0200)
74 #define READY		('g' | 0200)
75 
76 /*
77  * Choose MAXPL and MAXMON carefully.  The screen is assumed to be
78  * 23 lines high and will only tolerate (MAXPL == 17 && MAXMON == 0)
79  * or (MAXPL + MAXMON <= 16).
80  */
81 #ifdef MONITOR
82 #define MAXPL		15
83 #define MAXMON		1
84 #else
85 #define MAXPL		17
86 #define MAXMON		0
87 #endif
88 #define WIRE_NAMELEN	20
89 #define MSGLEN		SCREEN_WIDTH
90 #define DECAY		50.0
91 
92 #define NASCII		128
93 
94 #define WIDTH		51
95 #define WIDTH2		64	/* Next power of 2 >= WIDTH (for fast access) */
96 #define HEIGHT		23
97 #define UBOUND		1
98 #define DBOUND		(HEIGHT - 1)
99 #define LBOUND		1
100 #define RBOUND		(WIDTH - 1)
101 
102 #define SCREEN_HEIGHT	24
103 #define SCREEN_WIDTH	80
104 #define SCREEN_WIDTH2	128	/* Next power of 2 >= SCREEN_WIDTH */
105 
106 #define STAT_LABEL_COL	60
107 #define STAT_VALUE_COL	74
108 #define STAT_NAME_COL	61
109 #define STAT_SCAN_COL	(STAT_NAME_COL + 5)
110 #define STAT_AMMO_ROW	0
111 #define STAT_GUN_ROW	1
112 #define STAT_DAM_ROW	2
113 #define STAT_KILL_ROW	3
114 #define STAT_PLAY_ROW	5
115 #ifdef MONITOR
116 #define STAT_MON_ROW	(STAT_PLAY_ROW + MAXPL + 1)
117 #endif
118 #define STAT_NAME_LEN	18
119 
120 #define DOOR		'#'
121 #define WALL1		'-'
122 #define WALL2		'|'
123 #define WALL3		'+'
124 #ifdef REFLECT
125 #define WALL4		'/'
126 #define WALL5		'\\'
127 #endif
128 #define KNIFE		'K'
129 #define SHOT		':'
130 #define GRENADE		'o'
131 #define SATCHEL		'O'
132 #define BOMB		'@'
133 #define MINE		';'
134 #define GMINE		'g'
135 #ifdef OOZE
136 #define SLIME		'$'
137 #endif
138 #ifdef VOLCANO
139 #define LAVA		'~'
140 #endif
141 #ifdef DRONE
142 #define DSHOT		'?'
143 #endif
144 #ifdef FLY
145 #define FALL		'F'
146 #endif
147 #ifdef BOOTS
148 #define NBOOTS		2
149 #define BOOT		'b'
150 #define BOOT_PAIR	'B'
151 #endif
152 #define SPACE		' '
153 
154 #define ABOVE		'i'
155 #define BELOW		'!'
156 #define RIGHT		'}'
157 #define LEFTS		'{'
158 #ifdef FLY
159 #define FLYER		'&'
160 #define isplayer(c)	(c == LEFTS || c == RIGHT ||\
161 			 c == ABOVE || c == BELOW || c == FLYER)
162 #else
163 #define	isplayer(c)	(c == LEFTS || c == RIGHT ||\
164 			 c == ABOVE || c == BELOW)
165 #endif
166 
167 #define NORTH	01
168 #define SOUTH	02
169 #define EAST	010
170 #define WEST	020
171 
172 #undef CTRL
173 #define CTRL(x) ((x) & 037)
174 
175 #define BULSPD		5		/* bullets movement speed */
176 #define ISHOTS		15
177 #define NSHOTS		5
178 #define MAXNCSHOT	2
179 #define MAXDAM		10
180 #define MINDAM		5
181 #define STABDAM		2
182 
183 #define BULREQ		1
184 #define GRENREQ		9
185 #define SATREQ		25
186 #define BOMB7REQ	49
187 #define BOMB9REQ	81
188 #define BOMB11REQ	121
189 #define BOMB13REQ	169
190 #define BOMB15REQ	225
191 #define BOMB17REQ	289
192 #define BOMB19REQ	361
193 #define BOMB21REQ	441
194 #define MAXBOMB		11
195 #ifdef DRONE
196 #define MINDSHOT	2	/* At least a satchel bomb */
197 #endif
198 
199 #ifdef OOZE
200 #define SLIME_FACTOR	3
201 #define SLIMEREQ	5
202 #define SSLIMEREQ	10
203 #define SLIME2REQ	15
204 #define SLIME3REQ	20
205 #define MAXSLIME	4
206 #define SLIMESPEED	5
207 #endif
208 #ifdef VOLCANO
209 #define LAVASPEED	1
210 #endif
211 
212 #define CLOAKLEN	20
213 #define SCANLEN		(Nplayer * 20)
214 #define EXPLEN		4
215 
216 #define Q_QUIT		0
217 #define Q_CLOAK		1
218 #define Q_FLY		2
219 #define Q_SCAN		3
220 #define Q_MESSAGE	4
221 
222 #define C_PLAYER	0
223 #define C_MONITOR	1
224 #define C_MESSAGE	2
225 #define C_SCORES	3
226 
227 #ifdef FLY
228 #define _scan_char(pp)	(((pp)->p_scan < 0) ? ' ' : '*')
229 #define _cloak_char(pp)	(((pp)->p_cloak < 0) ? _scan_char(pp) : '+')
230 #define stat_char(pp)	(((pp)->p_flying < 0) ? _cloak_char(pp) : FLYER)
231 #else
232 #define _scan_char(pp)	(((pp)->p_scan < 0) ? ' ' : '*')
233 #define stat_char(pp)	(((pp)->p_cloak < 0) ? _scan_char(pp) : '+')
234 #endif
235 
236 #ifdef INTERNET
237 typedef struct sockaddr_in	SOCKET;
238 #else
239 typedef struct sockaddr_un	SOCKET;
240 #endif
241 
242