1 /*
2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9 **
10 ** http://oss.sgi.com/projects/FreeB
11 **
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17 **
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
23 **
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
33 */
34
35 /*
36 * glsurfeval.c++
37 *
38 */
39
40 /* Polynomial Evaluator Interface */
41 #include "gluos.h"
42 //#include <stdio.h>
43 //#include "glimports.h"
44 #include "glrenderer.h"
45 //#include "glsurfeval.h"
46 //#include "nurbsconsts.h"
47 //#include "bezierPatchMesh.h"
48
49
50 //extern int surfcount;
51 //int surfcount=0;
52
53 /*#define USE_INTERNAL_EVAL*/ //use internal evaluator
54
55 /*whether do evaluation or not*/
56 /*#define NO_EVALUATION*/
57
58 //#define USE_LOD //for LOD test, have to turn on USE_LOD in insurfeval.c++ too
59
60 /*for statistics*/
61 //#define STATISTICS
62 #ifdef STATISTICS
63 static int STAT_num_of_triangles=0;
64 static int STAT_num_of_eval_vertices=0;
65 static int STAT_num_of_quad_strips=0;
66 #endif
67
68 /*for output triangles*/
69 /*#define OUTPUT_TRIANGLES*/
70
71
72 /*#define FOR_CHRIS*/
73 #ifdef FOR_CHRIS
74 extern "C" { void evalUStripExt(int n_upper, REAL v_upper, REAL* upper_val,
75 int n_lower, REAL v_lower, REAL* lower_val);}
76
77 extern "C" { void evalVStripExt(int n_left, REAL u_left, REAL* left_val,
78 int n_right, REAL u_right, REAL* right_val);
79 }
80 #endif
81
82
83 /**************begin for LOD_eval_list***********/
LOD_eval_list(int level)84 void OpenGLSurfaceEvaluator::LOD_eval_list(int level)
85 {
86 if(level == 0)
87 LOD_eval_level = 1;
88 else if(level == 1)
89 LOD_eval_level = 2;
90 else if(level == 2)
91 LOD_eval_level = 4;
92 else
93 LOD_eval_level = 8;
94
95 inBPMListEvalEM(global_bpm);
96 }
97
98
OpenGLSurfaceEvaluator()99 OpenGLSurfaceEvaluator::OpenGLSurfaceEvaluator()
100 {
101 int i;
102
103 for (i=0; i<VERTEX_CACHE_SIZE; i++) {
104 vertexCache[i] = new StoredVertex;
105 }
106 tmeshing = 0;
107 which = 0;
108 vcount = 0;
109
110 global_uorder = 0;
111 global_vorder = 0;
112 global_uprime = -1.0;
113 global_vprime = -1.0;
114 global_vprime_BV = -1.0;
115 global_uprime_BU = -1.0;
116 global_uorder_BU = 0;
117 global_vorder_BU = 0;
118 global_uorder_BV = 0;
119 global_vorder_BV = 0;
120 global_baseData = NULL;
121
122 global_bpm = NULL;
123 output_triangles = 0; //don't output triangles by default
124
125 //no default callback functions
126 beginCallBackN = NULL;
127 endCallBackN = NULL;
128 vertexCallBackN = NULL;
129 normalCallBackN = NULL;
130 colorCallBackN = NULL;
131 texcoordCallBackN = NULL;
132 beginCallBackData = NULL;
133 endCallBackData = NULL;
134 vertexCallBackData = NULL;
135 normalCallBackData = NULL;
136 colorCallBackData = NULL;
137 texcoordCallBackData = NULL;
138
139 userData = NULL;
140
141 auto_normal_flag = 0;
142 callback_auto_normal = 0; //default of GLU_CALLBACK_AUTO_NORMAL is 0
143 vertex_flag = 0;
144 normal_flag = 0;
145 color_flag = 0;
146 texcoord_flag = 0;
147
148 em_vertex.uprime = -1.0;
149 em_vertex.vprime = -1.0;
150 em_normal.uprime = -1.0;
151 em_normal.vprime = -1.0;
152 em_color.uprime = -1.0;
153 em_color.vprime = -1.0;
154 em_texcoord.uprime = -1.0;
155 em_texcoord.vprime = -1.0;
156
157 #ifdef USE_LOD
158 LOD_eval_level = 1;
159 #endif
160 }
161
~OpenGLSurfaceEvaluator()162 OpenGLSurfaceEvaluator::~OpenGLSurfaceEvaluator()
163 {
164 for (int ii= 0; ii< VERTEX_CACHE_SIZE; ii++) {
165 delete vertexCache[ii];
166 vertexCache[ii]= 0;
167 }
168 }
169
170 /*---------------------------------------------------------------------------
171 * disable - turn off a map
172 *---------------------------------------------------------------------------
173 */
174 void
disable(long type)175 OpenGLSurfaceEvaluator::disable(long type)
176 {
177 glDisable((GLenum) type);
178 }
179
180 /*---------------------------------------------------------------------------
181 * enable - turn on a map
182 *---------------------------------------------------------------------------
183 */
184 void
enable(long type)185 OpenGLSurfaceEvaluator::enable(long type)
186 {
187 glEnable((GLenum) type);
188 }
189
190 /*-------------------------------------------------------------------------
191 * mapgrid2f - define a lattice of points with origin and offset
192 *-------------------------------------------------------------------------
193 */
194 void
mapgrid2f(long nu,REAL u0,REAL u1,long nv,REAL v0,REAL v1)195 OpenGLSurfaceEvaluator::mapgrid2f(long nu, REAL u0, REAL u1, long nv, REAL v0, REAL v1)
196 {
197 #ifdef USE_INTERNAL_EVAL
198 inMapGrid2f((int) nu, (REAL) u0, (REAL) u1, (int) nv,
199 (REAL) v0, (REAL) v1);
200 #else
201
202 if(output_triangles)
203 {
204 global_grid_u0 = u0;
205 global_grid_u1 = u1;
206 global_grid_nu = nu;
207 global_grid_v0 = v0;
208 global_grid_v1 = v1;
209 global_grid_nv = nv;
210 }
211 else
212 glMapGrid2d((GLint) nu, (GLdouble) u0, (GLdouble) u1, (GLint) nv,
213 (GLdouble) v0, (GLdouble) v1);
214
215 #endif
216 }
217
218 void
polymode(long style)219 OpenGLSurfaceEvaluator::polymode(long style)
220 {
221 if(! output_triangles)
222 {
223 switch(style) {
224 default:
225 case N_MESHFILL:
226
227 glPolygonMode((GLenum) GL_FRONT_AND_BACK, (GLenum) GL_FILL);
228 break;
229 case N_MESHLINE:
230 glPolygonMode((GLenum) GL_FRONT_AND_BACK, (GLenum) GL_LINE);
231 break;
232 case N_MESHPOINT:
233 glPolygonMode((GLenum) GL_FRONT_AND_BACK, (GLenum) GL_POINT);
234 break;
235 }
236 }
237 }
238
239 void
bgnline(void)240 OpenGLSurfaceEvaluator::bgnline(void)
241 {
242 if(output_triangles)
243 bezierPatchMeshBeginStrip(global_bpm, GL_LINE_STRIP);
244 else
245 glBegin((GLenum) GL_LINE_STRIP);
246 }
247
248 void
endline(void)249 OpenGLSurfaceEvaluator::endline(void)
250 {
251 if(output_triangles)
252 bezierPatchMeshEndStrip(global_bpm);
253 else
254 glEnd();
255 }
256
257 void
range2f(long type,REAL * from,REAL * to)258 OpenGLSurfaceEvaluator::range2f(long type, REAL *from, REAL *to)
259 {
260 }
261
262 void
domain2f(REAL ulo,REAL uhi,REAL vlo,REAL vhi)263 OpenGLSurfaceEvaluator::domain2f(REAL ulo, REAL uhi, REAL vlo, REAL vhi)
264 {
265 }
266
267 void
bgnclosedline(void)268 OpenGLSurfaceEvaluator::bgnclosedline(void)
269 {
270 if(output_triangles)
271 bezierPatchMeshBeginStrip(global_bpm, GL_LINE_LOOP);
272 else
273 glBegin((GLenum) GL_LINE_LOOP);
274 }
275
276 void
endclosedline(void)277 OpenGLSurfaceEvaluator::endclosedline(void)
278 {
279 if(output_triangles)
280 bezierPatchMeshEndStrip(global_bpm);
281 else
282 glEnd();
283 }
284
285
286
287
288
289 void
bgntmesh(void)290 OpenGLSurfaceEvaluator::bgntmesh(void)
291 {
292
293 tmeshing = 1;
294 which = 0;
295 vcount = 0;
296
297 if(output_triangles)
298 bezierPatchMeshBeginStrip(global_bpm, GL_TRIANGLES);
299 else
300 glBegin((GLenum) GL_TRIANGLES);
301
302 }
303
304 void
swaptmesh(void)305 OpenGLSurfaceEvaluator::swaptmesh(void)
306 {
307 which = 1 - which;
308
309 }
310
311 void
endtmesh(void)312 OpenGLSurfaceEvaluator::endtmesh(void)
313 {
314 tmeshing = 0;
315
316
317 if(output_triangles)
318 bezierPatchMeshEndStrip(global_bpm);
319 else
320 glEnd();
321 }
322
323 void
bgntfan(void)324 OpenGLSurfaceEvaluator::bgntfan(void)
325 {
326
327 if(output_triangles)
328 bezierPatchMeshBeginStrip(global_bpm, GL_TRIANGLE_FAN);
329 else
330 glBegin((GLenum) GL_TRIANGLE_FAN);
331
332 }
333 void
endtfan(void)334 OpenGLSurfaceEvaluator::endtfan(void)
335 {
336 if(output_triangles)
337 bezierPatchMeshEndStrip(global_bpm);
338 else
339 glEnd();
340 }
341
342 void
evalUStrip(int n_upper,REAL v_upper,REAL * upper_val,int n_lower,REAL v_lower,REAL * lower_val)343 OpenGLSurfaceEvaluator::evalUStrip(int n_upper, REAL v_upper, REAL* upper_val, int n_lower, REAL v_lower, REAL* lower_val)
344 {
345 #ifdef USE_INTERNAL_EVAL
346 inEvalUStrip(n_upper, v_upper, upper_val,
347 n_lower, v_lower, lower_val);
348 #else
349
350 #ifdef FOR_CHRIS
351 evalUStripExt(n_upper, v_upper, upper_val,
352 n_lower, v_lower, lower_val);
353 return;
354
355 #endif
356 int i,j,k,l;
357 REAL leftMostV[2];
358
359 /*
360 *the algorithm works by scanning from left to right.
361 *leftMostV: the left most of the remaining verteces (on both upper and lower).
362 * it could an element of upperVerts or lowerVerts.
363 *i: upperVerts[i] is the first vertex to the right of leftMostV on upper line
364 *j: lowerVerts[j] is the first vertex to the right of leftMostV on lower line
365 */
366
367 /*initialize i,j,and leftMostV
368 */
369 if(upper_val[0] <= lower_val[0])
370 {
371 i=1;
372 j=0;
373
374 leftMostV[0] = upper_val[0];
375 leftMostV[1] = v_upper;
376 }
377 else
378 {
379 i=0;
380 j=1;
381
382 leftMostV[0] = lower_val[0];
383 leftMostV[1] = v_lower;
384
385 }
386
387 /*the main loop.
388 *the invariance is that:
389 *at the beginning of each loop, the meaning of i,j,and leftMostV are
390 *maintained
391 */
392 while(1)
393 {
394 if(i >= n_upper) /*case1: no more in upper*/
395 {
396 if(j<n_lower-1) /*at least two vertices in lower*/
397 {
398 bgntfan();
399 coord2f(leftMostV[0], leftMostV[1]);
400 // glNormal3fv(leftMostNormal);
401 // glVertex3fv(leftMostXYZ);
402
403 while(j<n_lower){
404 coord2f(lower_val[j], v_lower);
405 // glNormal3fv(lowerNormal[j]);
406 // glVertex3fv(lowerXYZ[j]);
407 j++;
408
409 }
410 endtfan();
411 }
412 break; /*exit the main loop*/
413 }
414 else if(j>= n_lower) /*case2: no more in lower*/
415 {
416 if(i<n_upper-1) /*at least two vertices in upper*/
417 {
418 bgntfan();
419 coord2f(leftMostV[0], leftMostV[1]);
420 // glNormal3fv(leftMostNormal);
421 // glVertex3fv(leftMostXYZ);
422
423 for(k=n_upper-1; k>=i; k--) /*reverse order for two-side lighting*/
424 {
425 coord2f(upper_val[k], v_upper);
426 // glNormal3fv(upperNormal[k]);
427 // glVertex3fv(upperXYZ[k]);
428 }
429
430 endtfan();
431 }
432 break; /*exit the main loop*/
433 }
434 else /* case3: neither is empty, plus the leftMostV, there is at least one triangle to output*/
435 {
436 if(upper_val[i] <= lower_val[j])
437 {
438 bgntfan();
439 coord2f(lower_val[j], v_lower);
440 // glNormal3fv(lowerNormal[j]);
441 // glVertex3fv(lowerXYZ[j]);
442
443 /*find the last k>=i such that
444 *upperverts[k][0] <= lowerverts[j][0]
445 */
446 k=i;
447
448 while(k<n_upper)
449 {
450 if(upper_val[k] > lower_val[j])
451 break;
452 k++;
453
454 }
455 k--;
456
457
458 for(l=k; l>=i; l--)/*the reverse is for two-side lighting*/
459 {
460 coord2f(upper_val[l], v_upper);
461 // glNormal3fv(upperNormal[l]);
462 // glVertex3fv(upperXYZ[l]);
463
464 }
465 coord2f(leftMostV[0], leftMostV[1]);
466 // glNormal3fv(leftMostNormal);
467 // glVertex3fv(leftMostXYZ);
468
469 endtfan();
470
471 /*update i and leftMostV for next loop
472 */
473 i = k+1;
474
475 leftMostV[0] = upper_val[k];
476 leftMostV[1] = v_upper;
477 // leftMostNormal = upperNormal[k];
478 // leftMostXYZ = upperXYZ[k];
479 }
480 else /*upperVerts[i][0] > lowerVerts[j][0]*/
481 {
482 bgntfan();
483 coord2f(upper_val[i], v_upper);
484 // glNormal3fv(upperNormal[i]);
485 // glVertex3fv(upperXYZ[i]);
486
487 coord2f(leftMostV[0], leftMostV[1]);
488 // glNormal3fv(leftMostNormal);
489 // glVertex3fv(leftMostXYZ);
490
491
492 /*find the last k>=j such that
493 *lowerverts[k][0] < upperverts[i][0]
494 */
495 k=j;
496 while(k< n_lower)
497 {
498 if(lower_val[k] >= upper_val[i])
499 break;
500 coord2f(lower_val[k], v_lower);
501 // glNormal3fv(lowerNormal[k]);
502 // glVertex3fv(lowerXYZ[k]);
503
504 k++;
505 }
506 endtfan();
507
508 /*update j and leftMostV for next loop
509 */
510 j=k;
511 leftMostV[0] = lower_val[j-1];
512 leftMostV[1] = v_lower;
513
514 // leftMostNormal = lowerNormal[j-1];
515 // leftMostXYZ = lowerXYZ[j-1];
516 }
517 }
518 }
519 //clean up
520 // free(upperXYZ);
521 // free(lowerXYZ);
522 // free(upperNormal);
523 // free(lowerNormal);
524 #endif
525
526 }
527
528
529 void
evalVStrip(int n_left,REAL u_left,REAL * left_val,int n_right,REAL u_right,REAL * right_val)530 OpenGLSurfaceEvaluator::evalVStrip(int n_left, REAL u_left, REAL* left_val, int n_right, REAL u_right, REAL* right_val)
531 {
532 #ifdef USE_INTERNAL_EVAL
533 inEvalVStrip(n_left, u_left, left_val,
534 n_right, u_right, right_val);
535 #else
536
537 #ifdef FOR_CHRIS
538 evalVStripExt(n_left, u_left, left_val,
539 n_right, u_right, right_val);
540 return;
541
542 #endif
543
544 int i,j,k,l;
545 REAL botMostV[2];
546 /*
547 *the algorithm works by scanning from bot to top.
548 *botMostV: the bot most of the remaining verteces (on both left and right).
549 * it could an element of leftVerts or rightVerts.
550 *i: leftVerts[i] is the first vertex to the top of botMostV on left line
551 *j: rightVerts[j] is the first vertex to the top of botMostV on rightline
552 */
553
554 /*initialize i,j,and botMostV
555 */
556 if(left_val[0] <= right_val[0])
557 {
558 i=1;
559 j=0;
560
561 botMostV[0] = u_left;
562 botMostV[1] = left_val[0];
563 }
564 else
565 {
566 i=0;
567 j=1;
568
569 botMostV[0] = u_right;
570 botMostV[1] = right_val[0];
571 }
572
573 /*the main loop.
574 *the invariance is that:
575 *at the beginning of each loop, the meaning of i,j,and botMostV are
576 *maintained
577 */
578 while(1)
579 {
580 if(i >= n_left) /*case1: no more in left*/
581 {
582 if(j<n_right-1) /*at least two vertices in right*/
583 {
584 bgntfan();
585 coord2f(botMostV[0], botMostV[1]);
586 while(j<n_right){
587 coord2f(u_right, right_val[j]);
588 // glNormal3fv(rightNormal[j]);
589 // glVertex3fv(rightXYZ[j]);
590 j++;
591
592 }
593 endtfan();
594 }
595 break; /*exit the main loop*/
596 }
597 else if(j>= n_right) /*case2: no more in right*/
598 {
599 if(i<n_left-1) /*at least two vertices in left*/
600 {
601 bgntfan();
602 coord2f(botMostV[0], botMostV[1]);
603 // glNormal3fv(botMostNormal);
604 // glVertex3fv(botMostXYZ);
605
606 for(k=n_left-1; k>=i; k--) /*reverse order for two-side lighting*/
607 {
608 coord2f(u_left, left_val[k]);
609 // glNormal3fv(leftNormal[k]);
610 // glVertex3fv(leftXYZ[k]);
611 }
612
613 endtfan();
614 }
615 break; /*exit the main loop*/
616 }
617 else /* case3: neither is empty, plus the botMostV, there is at least one triangle to output*/
618 {
619 if(left_val[i] <= right_val[j])
620 {
621 bgntfan();
622 coord2f(u_right, right_val[j]);
623 // glNormal3fv(rightNormal[j]);
624 // glVertex3fv(rightXYZ[j]);
625
626 /*find the last k>=i such that
627 *leftverts[k][0] <= rightverts[j][0]
628 */
629 k=i;
630
631 while(k<n_left)
632 {
633 if(left_val[k] > right_val[j])
634 break;
635 k++;
636
637 }
638 k--;
639
640
641 for(l=k; l>=i; l--)/*the reverse is for two-side lighting*/
642 {
643 coord2f(u_left, left_val[l]);
644 // glNormal3fv(leftNormal[l]);
645 // glVertex3fv(leftXYZ[l]);
646
647 }
648 coord2f(botMostV[0], botMostV[1]);
649 // glNormal3fv(botMostNormal);
650 // glVertex3fv(botMostXYZ);
651
652 endtfan();
653
654 /*update i and botMostV for next loop
655 */
656 i = k+1;
657
658 botMostV[0] = u_left;
659 botMostV[1] = left_val[k];
660 // botMostNormal = leftNormal[k];
661 // botMostXYZ = leftXYZ[k];
662 }
663 else /*left_val[i] > right_val[j])*/
664 {
665 bgntfan();
666 coord2f(u_left, left_val[i]);
667 // glNormal3fv(leftNormal[i]);
668 // glVertex3fv(leftXYZ[i]);
669
670 coord2f(botMostV[0], botMostV[1]);
671 // glNormal3fv(botMostNormal);
672 // glVertex3fv(botMostXYZ);
673
674
675 /*find the last k>=j such that
676 *rightverts[k][0] < leftverts[i][0]
677 */
678 k=j;
679 while(k< n_right)
680 {
681 if(right_val[k] >= left_val[i])
682 break;
683 coord2f(u_right, right_val[k]);
684 // glNormal3fv(rightNormal[k]);
685 // glVertex3fv(rightXYZ[k]);
686
687 k++;
688 }
689 endtfan();
690
691 /*update j and botMostV for next loop
692 */
693 j=k;
694 botMostV[0] = u_right;
695 botMostV[1] = right_val[j-1];
696
697 // botMostNormal = rightNormal[j-1];
698 // botMostXYZ = rightXYZ[j-1];
699 }
700 }
701 }
702 //clean up
703 // free(leftXYZ);
704 // free(leftNormal);
705 // free(rightXYZ);
706 // free(rightNormal);
707 #endif
708 }
709
710
711 void
bgnqstrip(void)712 OpenGLSurfaceEvaluator::bgnqstrip(void)
713 {
714 if(output_triangles)
715 bezierPatchMeshBeginStrip(global_bpm, GL_QUAD_STRIP);
716 else
717 glBegin((GLenum) GL_QUAD_STRIP);
718
719 #ifdef STATISTICS
720 STAT_num_of_quad_strips++;
721 #endif
722 }
723
724 void
endqstrip(void)725 OpenGLSurfaceEvaluator::endqstrip(void)
726 {
727 if(output_triangles)
728 bezierPatchMeshEndStrip(global_bpm);
729 else
730 glEnd();
731
732 }
733
734 /*-------------------------------------------------------------------------
735 * bgnmap2f - preamble to surface definition and evaluations
736 *-------------------------------------------------------------------------
737 */
738 void
bgnmap2f(long)739 OpenGLSurfaceEvaluator::bgnmap2f(long)
740 {
741 if(output_triangles)
742 {
743 /*deallocate the space which may has been
744 *allocated by global_bpm previously
745 */
746 if(global_bpm != NULL) {
747 bezierPatchMeshListDelete(global_bpm);
748 global_bpm = NULL;
749 }
750
751
752 /*
753 auto_normal_flag = 1; //always output normal in callback mode.
754 //we could have used the following code,
755 //but Inspector doesn't have gl context
756 //before it calls tessellator.
757 //this way is temporary.
758 */
759 //NEWCALLBACK
760 //if one of the two normal callback functions are set,
761 //then set
762 if(normalCallBackN != NULL ||
763 normalCallBackData != NULL)
764 auto_normal_flag = 1;
765 else
766 auto_normal_flag = 0;
767
768 //initialize so that no maps initially
769 vertex_flag = 0;
770 normal_flag = 0;
771 color_flag = 0;
772 texcoord_flag = 0;
773
774 /*
775 if(glIsEnabled(GL_AUTO_NORMAL) == GL_TRUE)
776 auto_normal_flag = 1;
777 else if (callback_auto_normal == 1)
778 auto_normal_flag = 1;
779 else
780 auto_normal_flag = 0;
781 */
782 glPushAttrib((GLbitfield) GL_EVAL_BIT);
783
784 }
785 else
786 {
787 glPushAttrib((GLbitfield) GL_EVAL_BIT);
788
789 /*to avoid side effect, we restor the opengl state for GL_POLYGON_MODE
790 */
791 glGetIntegerv(GL_POLYGON_MODE, gl_polygon_mode);
792 }
793
794 }
795
796 /*-------------------------------------------------------------------------
797 * endmap2f - postamble to a map
798 *-------------------------------------------------------------------------
799 */
800 void
endmap2f(void)801 OpenGLSurfaceEvaluator::endmap2f(void)
802 {
803
804 if(output_triangles)
805 {
806 //bezierPatchMeshListDelDeg(global_bpm);
807
808 // bezierPatchMeshListEval(global_bpm);
809
810 //surfcount++;
811 //printf("surfcount=%i\n", surfcount);
812 //if(surfcount == 8) exit(0);
813
814 inBPMListEvalEM(global_bpm);
815
816
817
818 /*
819 global_bpm = bezierPatchMeshListReverse(global_bpm);
820 {
821 float *vertex_array;
822 float *normal_array;
823 int *length_array;
824 int *type_array;
825 int num_strips;
826 bezierPatchMeshListCollect(global_bpm, &vertex_array, &normal_array, &length_array, &type_array, &num_strips);
827 drawStrips(vertex_array, normal_array, length_array, type_array, num_strips);
828 free(vertex_array);
829 free(normal_array);
830 free(length_array);
831 free(type_array);
832 }
833 */
834
835 //bezierPatchMeshListPrint(global_bpm);
836 //bezierPatchMeshListDraw(global_bpm);
837
838 // printf("num triangles=%i\n", bezierPatchMeshListNumTriangles(global_bpm));
839
840 #ifdef USE_LOD
841 #else
842 bezierPatchMeshListDelete(global_bpm);
843 global_bpm = NULL;
844 #endif
845 glPopAttrib();
846 }
847 else
848 {
849 #ifndef USE_LOD
850 glPopAttrib();
851 #endif
852
853 #ifdef STATISTICS
854 fprintf(stderr, "num_vertices=%i,num_triangles=%i,num_quads_strips=%i\n", STAT_num_of_eval_vertices,STAT_num_of_triangles,STAT_num_of_quad_strips);
855 #endif
856
857 /*to restore the gl_polygon_mode
858 */
859 #ifndef USE_LOD
860 glPolygonMode( GL_FRONT, (GLenum) gl_polygon_mode[0]);
861 glPolygonMode( GL_BACK, (GLenum) gl_polygon_mode[1]);
862 #endif
863 }
864
865 }
866
867 /*-------------------------------------------------------------------------
868 * map2f - pass a desription of a surface map
869 *-------------------------------------------------------------------------
870 */
871 void
map2f(long _type,REAL _ulower,REAL _uupper,long _ustride,long _uorder,REAL _vlower,REAL _vupper,long _vstride,long _vorder,REAL * pts)872 OpenGLSurfaceEvaluator::map2f(
873 long _type,
874 REAL _ulower, /* u lower domain coord */
875 REAL _uupper, /* u upper domain coord */
876 long _ustride, /* interpoint distance */
877 long _uorder, /* parametric order */
878 REAL _vlower, /* v lower domain coord */
879 REAL _vupper, /* v upper domain coord */
880 long _vstride, /* interpoint distance */
881 long _vorder, /* parametric order */
882 REAL *pts) /* control points */
883 {
884 #ifdef USE_INTERNAL_EVAL
885 inMap2f((int) _type, (REAL) _ulower, (REAL) _uupper,
886 (int) _ustride, (int) _uorder, (REAL) _vlower,
887 (REAL) _vupper, (int) _vstride, (int) _vorder,
888 (REAL *) pts);
889 #else
890
891
892
893 if(output_triangles)
894 {
895 if(global_bpm == NULL)
896 global_bpm = bezierPatchMeshMake2(10,10);
897 if(
898 (global_bpm->bpatch == NULL &&
899 (_type == GL_MAP2_VERTEX_3 || _type == GL_MAP2_VERTEX_4))
900 ||
901 (global_bpm->bpatch_normal == NULL &&
902 (_type == GL_MAP2_NORMAL))
903 ||
904 (global_bpm->bpatch_color == NULL &&
905 (_type == GL_MAP2_INDEX || _type == GL_MAP2_COLOR_4))
906 ||
907 (global_bpm->bpatch_texcoord == NULL &&
908 (_type == GL_MAP2_TEXTURE_COORD_1 ||
909 _type == GL_MAP2_TEXTURE_COORD_2 ||
910 _type == GL_MAP2_TEXTURE_COORD_3 ||
911 _type == GL_MAP2_TEXTURE_COORD_4 )
912 ))
913 {
914 bezierPatchMeshPutPatch(global_bpm, (int) _type, _ulower, _uupper,(int) _ustride,(int) _uorder,_vlower, _vupper, (int) _vstride, (int) _vorder, pts);
915 }
916 else /*new surface patch (with multiple maps) starts*/
917 {
918 bezierPatchMesh *temp = bezierPatchMeshMake2(10,10);
919 bezierPatchMeshPutPatch(temp, (int) _type, _ulower, _uupper,(int) _ustride,(int) _uorder,_vlower, _vupper, (int) _vstride, (int) _vorder, pts);
920 global_bpm = bezierPatchMeshListInsert(global_bpm, temp);
921
922 /*
923 global_bpm = bezierPatchMeshListInsert(global_bpm,
924 bezierPatchMeshMake(
925 (int) _type, _ulower, _uupper,(int) _ustride, (int) _uorder, _vlower, _vupper, (int) _vstride, (int) _vorder, pts, 10, 10));
926 */
927 }
928 }
929 else /*not output triangles*/
930 {
931 glMap2f((GLenum) _type, (GLfloat) _ulower, (GLfloat) _uupper,
932 (GLint) _ustride, (GLint) _uorder, (GLfloat) _vlower,
933 (GLfloat) _vupper, (GLint) _vstride, (GLint) _vorder,
934 (const GLfloat *) pts);
935 }
936
937 #endif
938 }
939
940
941 /*-------------------------------------------------------------------------
942 * mapmesh2f - evaluate a mesh of points on lattice
943 *-------------------------------------------------------------------------
944 */
945 void
mapmesh2f(long style,long umin,long umax,long vmin,long vmax)946 OpenGLSurfaceEvaluator::mapmesh2f(long style, long umin, long umax, long vmin, long vmax)
947 {
948 #ifdef NO_EVALUATION
949 return;
950 #endif
951
952 #ifdef USE_INTERNAL_EVAL
953 inEvalMesh2((int)umin, (int)vmin, (int)umax, (int)vmax);
954 #else
955
956
957
958 if(output_triangles)
959 {
960 #ifdef USE_LOD
961 bezierPatchMeshBeginStrip(global_bpm, GL_POLYGON);
962 bezierPatchMeshInsertUV(global_bpm, global_grid_u0, global_grid_v0);
963 bezierPatchMeshInsertUV(global_bpm, global_grid_u1, global_grid_v1);
964 bezierPatchMeshInsertUV(global_bpm, (REAL)global_grid_nu, (REAL)global_grid_nv);
965 bezierPatchMeshInsertUV(global_bpm, (REAL)umin, (REAL)vmin);
966 bezierPatchMeshInsertUV(global_bpm, (REAL)umax, (REAL)vmax);
967 bezierPatchMeshEndStrip(global_bpm);
968
969 #else
970
971 REAL du, dv;
972 long i,j;
973 if(global_grid_nu == 0 || global_grid_nv == 0)
974 return; /*no points need to be output*/
975 du = (global_grid_u1 - global_grid_u0) / (REAL)global_grid_nu;
976 dv = (global_grid_v1 - global_grid_v0) / (REAL)global_grid_nv;
977
978 if(global_grid_nu >= global_grid_nv){
979
980 for(i=umin; i<umax; i++){
981 REAL u1 = (i==global_grid_nu)? global_grid_u1:(global_grid_u0 + i*du);
982 REAL u2 = ((i+1) == global_grid_nu)? global_grid_u1: (global_grid_u0+(i+1)*du);
983
984 bgnqstrip();
985 for(j=vmax; j>=vmin; j--){
986 REAL v1 = (j == global_grid_nv)? global_grid_v1: (global_grid_v0 +j*dv);
987
988 coord2f(u1, v1);
989 coord2f(u2, v1);
990 }
991 endqstrip();
992 }
993 }
994 else{
995
996 for(i=vmin; i<vmax; i++){
997 REAL v1 = (i==global_grid_nv)? global_grid_v1:(global_grid_v0 + i*dv);
998 REAL v2 = ((i+1) == global_grid_nv)? global_grid_v1: (global_grid_v0+(i+1)*dv);
999
1000 bgnqstrip();
1001 for(j=umax; j>=umin; j--){
1002 REAL u1 = (j == global_grid_nu)? global_grid_u1: (global_grid_u0 +j*du);
1003 coord2f(u1, v2);
1004 coord2f(u1, v1);
1005 }
1006 endqstrip();
1007 }
1008 }
1009 #endif
1010 }
1011 else
1012 {
1013 switch(style) {
1014 default:
1015 case N_MESHFILL:
1016 glEvalMesh2((GLenum) GL_FILL, (GLint) umin, (GLint) umax,
1017 (GLint) vmin, (GLint) vmax);
1018 break;
1019 case N_MESHLINE:
1020 glEvalMesh2((GLenum) GL_LINE, (GLint) umin, (GLint) umax,
1021 (GLint) vmin, (GLint) vmax);
1022 break;
1023 case N_MESHPOINT:
1024 glEvalMesh2((GLenum) GL_POINT, (GLint) umin, (GLint) umax,
1025 (GLint) vmin, (GLint) vmax);
1026 break;
1027 }
1028 }
1029
1030 #endif
1031
1032 #ifdef STATISTICS
1033 STAT_num_of_quad_strips += (umax-umin)*(vmax-vmin);
1034 #endif
1035 }
1036
1037 /*-------------------------------------------------------------------------
1038 * evalcoord2f - evaluate a point on a surface
1039 *-------------------------------------------------------------------------
1040 */
1041 void
evalcoord2f(long,REAL u,REAL v)1042 OpenGLSurfaceEvaluator::evalcoord2f(long, REAL u, REAL v)
1043 {
1044
1045
1046 #ifdef NO_EVALUATION
1047 return;
1048 #endif
1049
1050
1051 newtmeshvert(u, v);
1052 }
1053
1054 /*-------------------------------------------------------------------------
1055 * evalpoint2i - evaluate a grid point
1056 *-------------------------------------------------------------------------
1057 */
1058 void
evalpoint2i(long u,long v)1059 OpenGLSurfaceEvaluator::evalpoint2i(long u, long v)
1060 {
1061 #ifdef NO_EVALUATION
1062 return;
1063 #endif
1064
1065 newtmeshvert(u, v);
1066 }
1067
1068 void
point2i(long u,long v)1069 OpenGLSurfaceEvaluator::point2i( long u, long v )
1070 {
1071 #ifdef NO_EVALUATION
1072 return;
1073 #else
1074
1075 #ifdef USE_INTERNAL_EVAL
1076 inEvalPoint2( (int)u, (int)v);
1077 #else
1078
1079
1080 if(output_triangles)
1081 {
1082
1083 REAL du, dv;
1084 REAL fu,fv;
1085 du = (global_grid_u1 - global_grid_u0) / (REAL)global_grid_nu;
1086 dv = (global_grid_v1 - global_grid_v0) / (REAL)global_grid_nv;
1087 fu = (u==global_grid_nu)? global_grid_u1:(global_grid_u0 + u*du);
1088 fv = (v == global_grid_nv)? global_grid_v1: (global_grid_v0 +v*dv);
1089 coord2f(fu,fv);
1090 }
1091 else
1092 glEvalPoint2((GLint) u, (GLint) v);
1093
1094
1095 #endif
1096
1097 #ifdef STATISTICS
1098 STAT_num_of_eval_vertices++;
1099 #endif
1100
1101 #endif
1102
1103 }
1104
1105 void
coord2f(REAL u,REAL v)1106 OpenGLSurfaceEvaluator::coord2f( REAL u, REAL v )
1107 {
1108 #ifdef NO_EVALUATION
1109 return;
1110 #else
1111
1112 #ifdef USE_INTERNAL_EVAL
1113 inEvalCoord2f( u, v);
1114 #else
1115
1116
1117 if(output_triangles)
1118 bezierPatchMeshInsertUV(global_bpm, u,v);
1119 else
1120 glEvalCoord2f((GLfloat) u, (GLfloat) v);
1121
1122
1123 #endif
1124
1125
1126 #ifdef STATISTICS
1127 STAT_num_of_eval_vertices++;
1128 #endif
1129
1130 #endif
1131 }
1132
1133 void
newtmeshvert(long u,long v)1134 OpenGLSurfaceEvaluator::newtmeshvert( long u, long v )
1135 {
1136 #ifdef NO_EVALUATION
1137 return;
1138 #else
1139
1140 if (tmeshing) {
1141
1142 if (vcount == 2) {
1143 vertexCache[0]->invoke(this);
1144 vertexCache[1]->invoke(this);
1145 point2i( u, v);
1146
1147 } else {
1148 vcount++;
1149 }
1150
1151 vertexCache[which]->saveEvalPoint(u, v);
1152 which = 1 - which;
1153 } else {
1154 point2i( u, v);
1155 }
1156 #endif
1157 }
1158
1159 void
newtmeshvert(REAL u,REAL v)1160 OpenGLSurfaceEvaluator::newtmeshvert( REAL u, REAL v )
1161 {
1162 #ifdef NO_EVALUATION
1163 return;
1164 #else
1165 if (tmeshing) {
1166
1167
1168 if (vcount == 2) {
1169 vertexCache[0]->invoke(this);
1170 vertexCache[1]->invoke(this);
1171 coord2f(u,v);
1172
1173 } else {
1174 vcount++;
1175 }
1176
1177 vertexCache[which]->saveEvalCoord(u, v);
1178 which = 1 - which;
1179 } else {
1180
1181 coord2f( u, v);
1182 }
1183 #endif
1184
1185 }
1186
1187 #ifdef _WIN32
putCallBack(GLenum which,void (GLAPIENTRY * fn)())1188 void OpenGLSurfaceEvaluator::putCallBack(GLenum which, void (GLAPIENTRY *fn)() )
1189 #else
1190 void OpenGLSurfaceEvaluator::putCallBack(GLenum which, _GLUfuncptr fn )
1191 #endif
1192 {
1193 switch(which)
1194 {
1195 case GLU_NURBS_BEGIN:
1196 beginCallBackN = (void (GLAPIENTRY *) (GLenum)) fn;
1197 break;
1198 case GLU_NURBS_END:
1199 endCallBackN = (void (GLAPIENTRY *) (void)) fn;
1200 break;
1201 case GLU_NURBS_VERTEX:
1202 vertexCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn;
1203 break;
1204 case GLU_NURBS_NORMAL:
1205 normalCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn;
1206 break;
1207 case GLU_NURBS_COLOR:
1208 colorCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn;
1209 break;
1210 case GLU_NURBS_TEXTURE_COORD:
1211 texcoordCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn;
1212 break;
1213 case GLU_NURBS_BEGIN_DATA:
1214 beginCallBackData = (void (GLAPIENTRY *) (GLenum, void*)) fn;
1215 break;
1216 case GLU_NURBS_END_DATA:
1217 endCallBackData = (void (GLAPIENTRY *) (void*)) fn;
1218 break;
1219 case GLU_NURBS_VERTEX_DATA:
1220 vertexCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn;
1221 break;
1222 case GLU_NURBS_NORMAL_DATA:
1223 normalCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn;
1224 break;
1225 case GLU_NURBS_COLOR_DATA:
1226 colorCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn;
1227 break;
1228 case GLU_NURBS_TEXTURE_COORD_DATA:
1229 texcoordCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn;
1230 break;
1231
1232 }
1233 }
1234
1235
1236 void
beginCallBack(GLenum which,void * data)1237 OpenGLSurfaceEvaluator::beginCallBack(GLenum which, void *data)
1238 {
1239 if(beginCallBackData)
1240 beginCallBackData(which, data);
1241 else if(beginCallBackN)
1242 beginCallBackN(which);
1243 }
1244
1245 void
endCallBack(void * data)1246 OpenGLSurfaceEvaluator::endCallBack(void *data)
1247 {
1248 if(endCallBackData)
1249 endCallBackData(data);
1250 else if(endCallBackN)
1251 endCallBackN();
1252 }
1253
1254 void
vertexCallBack(const GLfloat * vert,void * data)1255 OpenGLSurfaceEvaluator::vertexCallBack(const GLfloat *vert, void* data)
1256 {
1257 if(vertexCallBackData)
1258 vertexCallBackData(vert, data);
1259 else if(vertexCallBackN)
1260 vertexCallBackN(vert);
1261 }
1262
1263
1264 void
normalCallBack(const GLfloat * normal,void * data)1265 OpenGLSurfaceEvaluator::normalCallBack(const GLfloat *normal, void* data)
1266 {
1267 if(normalCallBackData)
1268 normalCallBackData(normal, data);
1269 else if(normalCallBackN)
1270 normalCallBackN(normal);
1271 }
1272
1273 void
colorCallBack(const GLfloat * color,void * data)1274 OpenGLSurfaceEvaluator::colorCallBack(const GLfloat *color, void* data)
1275 {
1276 if(colorCallBackData)
1277 colorCallBackData(color, data);
1278 else if(colorCallBackN)
1279 colorCallBackN(color);
1280 }
1281
1282 void
texcoordCallBack(const GLfloat * texcoord,void * data)1283 OpenGLSurfaceEvaluator::texcoordCallBack(const GLfloat *texcoord, void* data)
1284 {
1285 if(texcoordCallBackData)
1286 texcoordCallBackData(texcoord, data);
1287 else if(texcoordCallBackN)
1288 texcoordCallBackN(texcoord);
1289 }
1290
1291
1292
1293
1294