1 /*************************************************************************** 2 Shared Sound Commands. 3 Used by both the ported 68K and Z80 program code. 4 5 Copyright Chris White. 6 See license.txt for more details. 7 ***************************************************************************/ 8 9 #pragma once 10 11 namespace sound 12 { 13 // ---------------------------------------------------------------------------- 14 // Commands to send from main program code 15 // ---------------------------------------------------------------------------- 16 17 enum 18 { 19 FM_RESET = 0, // Reset FM Chip (Stop Music etc.) 20 RESET = 0x80, // Reset sound code 21 MUSIC_BREEZE = 0x81, // Music: Passing Breeze 22 MUSIC_SPLASH = 0x82, // Music: Splash Wave 23 MUSIC_CUSTOM = 0x83, // Enhancement: Play Custom Imported Data 24 COIN_IN = 0x84, // Coin IN Effect 25 MUSIC_MAGICAL = 0x85, // Music: Magical Sound Shower 26 YM_CHECKPOINT = 0x86, // YM: Checkpoint Ding 27 INIT_SLIP = 0x8A, // Slip (Looped) 28 STOP_SLIP = 0x8B, 29 INIT_CHEERS = 0x8D, 30 STOP_CHEERS = 0x8E, 31 CRASH1 = 0x8F, 32 REBOUND = 0x90, 33 CRASH2 = 0x92, 34 NEW_COMMAND = 0x93, 35 SIGNAL1 = 0x94, 36 SIGNAL2 = 0x95, 37 INIT_WEIRD = 0x96, 38 STOP_WEIRD = 0x97, 39 REVS = 0x98, // New: Added to support revs during WAV playback 40 BEEP1 = 0x99, // YM Beep 41 UFO = 0x9A, // Unused sound. Note that the z80 code to play this is not implemented in this conversion. 42 BEEP2 = 0x9B, // YM Double Beep 43 INIT_CHEERS2 = 0x9C, // Cheers (Looped) 44 VOICE_CHECKPOINT = 0x9D, // Voice: Checkpoint 45 VOICE_CONGRATS = 0x9E, // Voice: Congratulations 46 VOICE_GETREADY = 0x9F, // Voice: Get Ready 47 INIT_SAFETYZONE = 0xA0, 48 STOP_SAFETYZONE = 0xA1, 49 YM_SET_LEVELS = 0xA2, 50 // 0xA3 Unused - Should be voice 4, but isn't hooked up 51 PCM_WAVE = 0xA4, // Wave Sample 52 MUSIC_LASTWAVE = 0xA5, // Music: Last Wave 53 }; 54 55 // ---------------------------------------------------------------------------- 56 // Engine Commands to send from main program code 57 // ---------------------------------------------------------------------------- 58 59 enum 60 { 61 UNUSED, 62 ENGINE_PITCH_H, 63 ENGINE_PITCH_L, 64 ENGINE_VOL, 65 TRAFFIC1, 66 TRAFFIC2, 67 TRAFFIC3, 68 TRAFFIC4, 69 }; 70 };