1 /* $NetBSD: svga3d_types.h,v 1.3 2021/12/18 23:45:45 riastradh Exp $ */ 2 3 /* SPDX-License-Identifier: GPL-2.0 OR MIT */ 4 /********************************************************** 5 * Copyright 2012-2015 VMware, Inc. 6 * 7 * Permission is hereby granted, free of charge, to any person 8 * obtaining a copy of this software and associated documentation 9 * files (the "Software"), to deal in the Software without 10 * restriction, including without limitation the rights to use, copy, 11 * modify, merge, publish, distribute, sublicense, and/or sell copies 12 * of the Software, and to permit persons to whom the Software is 13 * furnished to do so, subject to the following conditions: 14 * 15 * The above copyright notice and this permission notice shall be 16 * included in all copies or substantial portions of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 19 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 21 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 22 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 23 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 25 * SOFTWARE. 26 * 27 **********************************************************/ 28 29 /* 30 * svga3d_types.h -- 31 * 32 * SVGA 3d hardware definitions for basic types 33 */ 34 35 #ifndef _SVGA3D_TYPES_H_ 36 #define _SVGA3D_TYPES_H_ 37 38 #define INCLUDE_ALLOW_MODULE 39 #define INCLUDE_ALLOW_USERLEVEL 40 #define INCLUDE_ALLOW_VMCORE 41 42 #include "includeCheck.h" 43 44 /* 45 * Generic Types 46 */ 47 48 #define SVGA3D_INVALID_ID ((uint32)-1) 49 50 typedef uint8 SVGABool8; /* 8-bit Bool definition */ 51 typedef uint32 SVGA3dBool; /* 32-bit Bool definition */ 52 typedef uint32 SVGA3dColor; /* a, r, g, b */ 53 54 typedef uint32 SVGA3dSurfaceId; 55 56 typedef 57 #include "vmware_pack_begin.h" 58 struct { 59 uint32 numerator; 60 uint32 denominator; 61 } 62 #include "vmware_pack_end.h" 63 SVGA3dFraction64; 64 65 typedef 66 #include "vmware_pack_begin.h" 67 struct SVGA3dCopyRect { 68 uint32 x; 69 uint32 y; 70 uint32 w; 71 uint32 h; 72 uint32 srcx; 73 uint32 srcy; 74 } 75 #include "vmware_pack_end.h" 76 SVGA3dCopyRect; 77 78 typedef 79 #include "vmware_pack_begin.h" 80 struct SVGA3dCopyBox { 81 uint32 x; 82 uint32 y; 83 uint32 z; 84 uint32 w; 85 uint32 h; 86 uint32 d; 87 uint32 srcx; 88 uint32 srcy; 89 uint32 srcz; 90 } 91 #include "vmware_pack_end.h" 92 SVGA3dCopyBox; 93 94 typedef 95 #include "vmware_pack_begin.h" 96 struct SVGA3dRect { 97 uint32 x; 98 uint32 y; 99 uint32 w; 100 uint32 h; 101 } 102 #include "vmware_pack_end.h" 103 SVGA3dRect; 104 105 typedef 106 #include "vmware_pack_begin.h" 107 struct { 108 uint32 x; 109 uint32 y; 110 uint32 z; 111 uint32 w; 112 uint32 h; 113 uint32 d; 114 } 115 #include "vmware_pack_end.h" 116 SVGA3dBox; 117 118 typedef 119 #include "vmware_pack_begin.h" 120 struct { 121 uint32 x; 122 uint32 y; 123 uint32 z; 124 } 125 #include "vmware_pack_end.h" 126 SVGA3dPoint; 127 128 /* 129 * Surface formats. 130 */ 131 typedef enum SVGA3dSurfaceFormat { 132 SVGA3D_FORMAT_INVALID = 0, 133 134 SVGA3D_X8R8G8B8 = 1, 135 SVGA3D_FORMAT_MIN = 1, 136 137 SVGA3D_A8R8G8B8 = 2, 138 139 SVGA3D_R5G6B5 = 3, 140 SVGA3D_X1R5G5B5 = 4, 141 SVGA3D_A1R5G5B5 = 5, 142 SVGA3D_A4R4G4B4 = 6, 143 144 SVGA3D_Z_D32 = 7, 145 SVGA3D_Z_D16 = 8, 146 SVGA3D_Z_D24S8 = 9, 147 SVGA3D_Z_D15S1 = 10, 148 149 SVGA3D_LUMINANCE8 = 11, 150 SVGA3D_LUMINANCE4_ALPHA4 = 12, 151 SVGA3D_LUMINANCE16 = 13, 152 SVGA3D_LUMINANCE8_ALPHA8 = 14, 153 154 SVGA3D_DXT1 = 15, 155 SVGA3D_DXT2 = 16, 156 SVGA3D_DXT3 = 17, 157 SVGA3D_DXT4 = 18, 158 SVGA3D_DXT5 = 19, 159 160 SVGA3D_BUMPU8V8 = 20, 161 SVGA3D_BUMPL6V5U5 = 21, 162 SVGA3D_BUMPX8L8V8U8 = 22, 163 SVGA3D_FORMAT_DEAD1 = 23, 164 165 SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */ 166 SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */ 167 168 SVGA3D_A2R10G10B10 = 26, 169 170 /* signed formats */ 171 SVGA3D_V8U8 = 27, 172 SVGA3D_Q8W8V8U8 = 28, 173 SVGA3D_CxV8U8 = 29, 174 175 /* mixed formats */ 176 SVGA3D_X8L8V8U8 = 30, 177 SVGA3D_A2W10V10U10 = 31, 178 179 SVGA3D_ALPHA8 = 32, 180 181 /* Single- and dual-component floating point formats */ 182 SVGA3D_R_S10E5 = 33, 183 SVGA3D_R_S23E8 = 34, 184 SVGA3D_RG_S10E5 = 35, 185 SVGA3D_RG_S23E8 = 36, 186 187 SVGA3D_BUFFER = 37, 188 189 SVGA3D_Z_D24X8 = 38, 190 191 SVGA3D_V16U16 = 39, 192 193 SVGA3D_G16R16 = 40, 194 SVGA3D_A16B16G16R16 = 41, 195 196 /* Packed Video formats */ 197 SVGA3D_UYVY = 42, 198 SVGA3D_YUY2 = 43, 199 200 /* Planar video formats */ 201 SVGA3D_NV12 = 44, 202 203 /* Video format with alpha */ 204 SVGA3D_AYUV = 45, 205 206 SVGA3D_R32G32B32A32_TYPELESS = 46, 207 SVGA3D_R32G32B32A32_UINT = 47, 208 SVGA3D_R32G32B32A32_SINT = 48, 209 SVGA3D_R32G32B32_TYPELESS = 49, 210 SVGA3D_R32G32B32_FLOAT = 50, 211 SVGA3D_R32G32B32_UINT = 51, 212 SVGA3D_R32G32B32_SINT = 52, 213 SVGA3D_R16G16B16A16_TYPELESS = 53, 214 SVGA3D_R16G16B16A16_UINT = 54, 215 SVGA3D_R16G16B16A16_SNORM = 55, 216 SVGA3D_R16G16B16A16_SINT = 56, 217 SVGA3D_R32G32_TYPELESS = 57, 218 SVGA3D_R32G32_UINT = 58, 219 SVGA3D_R32G32_SINT = 59, 220 SVGA3D_R32G8X24_TYPELESS = 60, 221 SVGA3D_D32_FLOAT_S8X24_UINT = 61, 222 SVGA3D_R32_FLOAT_X8X24 = 62, 223 SVGA3D_X32_G8X24_UINT = 63, 224 SVGA3D_R10G10B10A2_TYPELESS = 64, 225 SVGA3D_R10G10B10A2_UINT = 65, 226 SVGA3D_R11G11B10_FLOAT = 66, 227 SVGA3D_R8G8B8A8_TYPELESS = 67, 228 SVGA3D_R8G8B8A8_UNORM = 68, 229 SVGA3D_R8G8B8A8_UNORM_SRGB = 69, 230 SVGA3D_R8G8B8A8_UINT = 70, 231 SVGA3D_R8G8B8A8_SINT = 71, 232 SVGA3D_R16G16_TYPELESS = 72, 233 SVGA3D_R16G16_UINT = 73, 234 SVGA3D_R16G16_SINT = 74, 235 SVGA3D_R32_TYPELESS = 75, 236 SVGA3D_D32_FLOAT = 76, 237 SVGA3D_R32_UINT = 77, 238 SVGA3D_R32_SINT = 78, 239 SVGA3D_R24G8_TYPELESS = 79, 240 SVGA3D_D24_UNORM_S8_UINT = 80, 241 SVGA3D_R24_UNORM_X8 = 81, 242 SVGA3D_X24_G8_UINT = 82, 243 SVGA3D_R8G8_TYPELESS = 83, 244 SVGA3D_R8G8_UNORM = 84, 245 SVGA3D_R8G8_UINT = 85, 246 SVGA3D_R8G8_SINT = 86, 247 SVGA3D_R16_TYPELESS = 87, 248 SVGA3D_R16_UNORM = 88, 249 SVGA3D_R16_UINT = 89, 250 SVGA3D_R16_SNORM = 90, 251 SVGA3D_R16_SINT = 91, 252 SVGA3D_R8_TYPELESS = 92, 253 SVGA3D_R8_UNORM = 93, 254 SVGA3D_R8_UINT = 94, 255 SVGA3D_R8_SNORM = 95, 256 SVGA3D_R8_SINT = 96, 257 SVGA3D_P8 = 97, 258 SVGA3D_R9G9B9E5_SHAREDEXP = 98, 259 SVGA3D_R8G8_B8G8_UNORM = 99, 260 SVGA3D_G8R8_G8B8_UNORM = 100, 261 SVGA3D_BC1_TYPELESS = 101, 262 SVGA3D_BC1_UNORM_SRGB = 102, 263 SVGA3D_BC2_TYPELESS = 103, 264 SVGA3D_BC2_UNORM_SRGB = 104, 265 SVGA3D_BC3_TYPELESS = 105, 266 SVGA3D_BC3_UNORM_SRGB = 106, 267 SVGA3D_BC4_TYPELESS = 107, 268 SVGA3D_ATI1 = 108, /* DX9-specific BC4_UNORM */ 269 SVGA3D_BC4_SNORM = 109, 270 SVGA3D_BC5_TYPELESS = 110, 271 SVGA3D_ATI2 = 111, /* DX9-specific BC5_UNORM */ 272 SVGA3D_BC5_SNORM = 112, 273 SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113, 274 SVGA3D_B8G8R8A8_TYPELESS = 114, 275 SVGA3D_B8G8R8A8_UNORM_SRGB = 115, 276 SVGA3D_B8G8R8X8_TYPELESS = 116, 277 SVGA3D_B8G8R8X8_UNORM_SRGB = 117, 278 279 /* Advanced depth formats. */ 280 SVGA3D_Z_DF16 = 118, 281 SVGA3D_Z_DF24 = 119, 282 SVGA3D_Z_D24S8_INT = 120, 283 284 /* Planar video formats. */ 285 SVGA3D_YV12 = 121, 286 287 SVGA3D_R32G32B32A32_FLOAT = 122, 288 SVGA3D_R16G16B16A16_FLOAT = 123, 289 SVGA3D_R16G16B16A16_UNORM = 124, 290 SVGA3D_R32G32_FLOAT = 125, 291 SVGA3D_R10G10B10A2_UNORM = 126, 292 SVGA3D_R8G8B8A8_SNORM = 127, 293 SVGA3D_R16G16_FLOAT = 128, 294 SVGA3D_R16G16_UNORM = 129, 295 SVGA3D_R16G16_SNORM = 130, 296 SVGA3D_R32_FLOAT = 131, 297 SVGA3D_R8G8_SNORM = 132, 298 SVGA3D_R16_FLOAT = 133, 299 SVGA3D_D16_UNORM = 134, 300 SVGA3D_A8_UNORM = 135, 301 SVGA3D_BC1_UNORM = 136, 302 SVGA3D_BC2_UNORM = 137, 303 SVGA3D_BC3_UNORM = 138, 304 SVGA3D_B5G6R5_UNORM = 139, 305 SVGA3D_B5G5R5A1_UNORM = 140, 306 SVGA3D_B8G8R8A8_UNORM = 141, 307 SVGA3D_B8G8R8X8_UNORM = 142, 308 SVGA3D_BC4_UNORM = 143, 309 SVGA3D_BC5_UNORM = 144, 310 311 SVGA3D_FORMAT_MAX 312 } SVGA3dSurfaceFormat; 313 314 /* 315 * SVGA3d Surface Flags -- 316 */ 317 #define SVGA3D_SURFACE_CUBEMAP (1 << 0) 318 319 /* 320 * HINT flags are not enforced by the device but are useful for 321 * performance. 322 */ 323 #define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1) 324 #define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2) 325 #define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3) 326 #define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4) 327 #define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5) 328 #define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6) 329 #define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7) 330 #define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8) 331 #define SVGA3D_SURFACE_MASKABLE_ANTIALIAS (CONST64U(1) << 9) 332 #define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10) 333 334 #define SVGA3D_SURFACE_DECODE_RENDERTARGET (CONST64U(1) << 11) 335 336 /* 337 * Is this surface using a base-level pitch for it's mob backing? 338 * 339 * This flag is not intended to be set by guest-drivers, but is instead 340 * set by the device when the surface is bound to a mob with a specified 341 * pitch. 342 */ 343 #define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12) 344 345 #define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13) 346 #define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14) 347 #define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15) 348 349 /* 350 * Required to be set on a surface to bind it to a screen target. 351 */ 352 #define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16) 353 354 /* 355 * Align images in the guest-backing mob to 16-bytes. 356 */ 357 #define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17) 358 359 #define SVGA3D_SURFACE_1D (CONST64U(1) << 18) 360 #define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19) 361 362 /* 363 * Bind flags. 364 * These are enforced for any surface defined with DefineGBSurface_v2. 365 */ 366 #define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20) 367 #define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21) 368 #define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22) 369 #define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23) 370 #define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24) 371 #define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25) 372 #define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26) 373 374 /* 375 * The STAGING flags notes that the surface will not be used directly by the 376 * drawing pipeline, i.e. that it will not be bound to any bind point. 377 * Staging surfaces may be used by copy operations to move data in and out 378 * of other surfaces. No bind flags may be set on surfaces with this flag. 379 * 380 * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive 381 * updates indirectly, i.e. the surface will not be updated directly, but 382 * will receive copies from staging surfaces. 383 */ 384 #define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27) 385 #define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28) 386 #define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29) 387 388 /* 389 * Setting this flag allow this surface to be used with the 390 * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for 391 * buffer surfaces, and no bind flags are allowed to be set on surfaces 392 * with this flag. 393 */ 394 #define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30) 395 396 /* 397 * Reserved for video operations. 398 */ 399 #define SVGA3D_SURFACE_RESERVED1 (CONST64U(1) << 31) 400 401 /* 402 * Specifies that a surface is multisample, and therefore requires the full 403 * mob-backing to store all the samples. 404 */ 405 #define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32) 406 407 #define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 33) 408 409 /* 410 * Surface flags types: 411 * 412 * SVGA3dSurface1Flags: Lower 32-bits of flags. 413 * SVGA3dSurface2Flags: Upper 32-bits of flags. 414 * SVGA3dSurfaceAllFlags: Full 64-bits of flags. 415 */ 416 typedef uint32 SVGA3dSurface1Flags; 417 typedef uint32 SVGA3dSurface2Flags; 418 typedef uint64 SVGA3dSurfaceAllFlags; 419 420 #define SVGA3D_SURFACE_FLAGS1_MASK ((uint64_t)MAX_UINT32) 421 #define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK) 422 423 #define SVGA3D_SURFACE_HB_DISALLOWED_MASK \ 424 ( SVGA3D_SURFACE_MOB_PITCH | \ 425 SVGA3D_SURFACE_SCREENTARGET | \ 426 SVGA3D_SURFACE_ALIGN16 | \ 427 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 428 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 429 SVGA3D_SURFACE_STAGING_UPLOAD | \ 430 SVGA3D_SURFACE_STAGING_DOWNLOAD | \ 431 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ 432 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 433 SVGA3D_SURFACE_MULTISAMPLE \ 434 ) 435 436 #define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK \ 437 ( SVGA3D_SURFACE_1D | \ 438 SVGA3D_SURFACE_MULTISAMPLE \ 439 ) 440 441 #define SVGA3D_SURFACE_2D_DISALLOWED_MASK \ 442 ( SVGA3D_SURFACE_CUBEMAP | \ 443 SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \ 444 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 445 SVGA3D_SURFACE_VOLUME | \ 446 SVGA3D_SURFACE_1D | \ 447 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 448 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 449 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 450 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 451 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 452 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 453 SVGA3D_SURFACE_MULTISAMPLE \ 454 ) 455 456 #define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \ 457 ( SVGA3D_SURFACE_CUBEMAP | \ 458 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 459 SVGA3D_SURFACE_VOLUME | \ 460 SVGA3D_SURFACE_1D | \ 461 SVGA3D_SURFACE_MULTISAMPLE \ 462 ) 463 464 #define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \ 465 ( SVGA3D_SURFACE_CUBEMAP | \ 466 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 467 SVGA3D_SURFACE_VOLUME | \ 468 SVGA3D_SURFACE_1D | \ 469 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 470 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 471 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 472 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 473 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 474 SVGA3D_SURFACE_INACTIVE | \ 475 SVGA3D_SURFACE_STAGING_UPLOAD | \ 476 SVGA3D_SURFACE_STAGING_DOWNLOAD | \ 477 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ 478 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ 479 SVGA3D_SURFACE_MULTISAMPLE \ 480 ) 481 482 #define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \ 483 ( SVGA3D_SURFACE_CUBEMAP | \ 484 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 485 SVGA3D_SURFACE_VOLUME | \ 486 SVGA3D_SURFACE_1D | \ 487 SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \ 488 SVGA3D_SURFACE_ARRAY | \ 489 SVGA3D_SURFACE_MULTISAMPLE | \ 490 SVGA3D_SURFACE_MOB_PITCH \ 491 ) 492 493 #define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \ 494 ( SVGA3D_SURFACE_CUBEMAP | \ 495 SVGA3D_SURFACE_AUTOGENMIPMAPS | \ 496 SVGA3D_SURFACE_VOLUME | \ 497 SVGA3D_SURFACE_1D | \ 498 SVGA3D_SURFACE_SCREENTARGET | \ 499 SVGA3D_SURFACE_MOB_PITCH \ 500 ) 501 502 #define SVGA3D_SURFACE_DX_ONLY_MASK \ 503 ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ 504 SVGA3D_SURFACE_STAGING_UPLOAD | \ 505 SVGA3D_SURFACE_STAGING_DOWNLOAD | \ 506 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \ 507 ) 508 509 #define SVGA3D_SURFACE_STAGING_MASK \ 510 ( SVGA3D_SURFACE_STAGING_UPLOAD | \ 511 SVGA3D_SURFACE_STAGING_DOWNLOAD \ 512 ) 513 514 #define SVGA3D_SURFACE_BIND_MASK \ 515 ( SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ 516 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ 517 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ 518 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \ 519 SVGA3D_SURFACE_BIND_RENDER_TARGET | \ 520 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ 521 SVGA3D_SURFACE_BIND_STREAM_OUTPUT \ 522 ) 523 524 typedef enum { 525 SVGA3DFORMAT_OP_TEXTURE = 0x00000001, 526 SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002, 527 SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004, 528 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008, 529 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010, 530 SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040, 531 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080, 532 533 /* 534 * This format can be used as a render target if the current display mode 535 * is the same depth if the alpha channel is ignored. e.g. if the device 536 * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the 537 * format op list entry for A8R8G8B8 should have this cap. 538 */ 539 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100, 540 541 /* 542 * This format contains DirectDraw support (including Flip). This flag 543 * should not to be set on alpha formats. 544 */ 545 SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400, 546 547 /* 548 * The rasterizer can support some level of Direct3D support in this format 549 * and implies that the driver can create a Context in this mode (for some 550 * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE 551 * flag must also be set. 552 */ 553 SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800, 554 555 /* 556 * This is set for a private format when the driver has put the bpp in 557 * the structure. 558 */ 559 SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000, 560 561 /* 562 * Indicates that this format can be converted to any RGB format for which 563 * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified. 564 */ 565 SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000, 566 567 /* 568 * Indicates that this format can be used to create offscreen plain surfaces. 569 */ 570 SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000, 571 572 /* 573 * Indicated that this format can be read as an SRGB texture (meaning that the 574 * sampler will linearize the looked up data). 575 */ 576 SVGA3DFORMAT_OP_SRGBREAD = 0x00008000, 577 578 /* 579 * Indicates that this format can be used in the bumpmap instructions. 580 */ 581 SVGA3DFORMAT_OP_BUMPMAP = 0x00010000, 582 583 /* 584 * Indicates that this format can be sampled by the displacement map sampler. 585 */ 586 SVGA3DFORMAT_OP_DMAP = 0x00020000, 587 588 /* 589 * Indicates that this format cannot be used with texture filtering. 590 */ 591 SVGA3DFORMAT_OP_NOFILTER = 0x00040000, 592 593 /* 594 * Indicates that format conversions are supported to this RGB format if 595 * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format. 596 */ 597 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000, 598 599 /* 600 * Indicated that this format can be written as an SRGB target 601 * (meaning that the pixel pipe will DE-linearize data on output to format) 602 */ 603 SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000, 604 605 /* 606 * Indicates that this format cannot be used with alpha blending. 607 */ 608 SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000, 609 610 /* 611 * Indicates that the device can auto-generated sublevels for resources 612 * of this format. 613 */ 614 SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000, 615 616 /* 617 * Indicates that this format can be used by vertex texture sampler. 618 */ 619 SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000, 620 621 /* 622 * Indicates that this format supports neither texture coordinate 623 * wrap modes, nor mipmapping. 624 */ 625 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000 626 } SVGA3dFormatOp; 627 628 #define SVGA3D_FORMAT_POSITIVE \ 629 (SVGA3DFORMAT_OP_TEXTURE | \ 630 SVGA3DFORMAT_OP_VOLUMETEXTURE | \ 631 SVGA3DFORMAT_OP_CUBETEXTURE | \ 632 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \ 633 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | \ 634 SVGA3DFORMAT_OP_ZSTENCIL | \ 635 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \ 636 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \ 637 SVGA3DFORMAT_OP_DISPLAYMODE | \ 638 SVGA3DFORMAT_OP_3DACCELERATION | \ 639 SVGA3DFORMAT_OP_PIXELSIZE | \ 640 SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \ 641 SVGA3DFORMAT_OP_OFFSCREENPLAIN | \ 642 SVGA3DFORMAT_OP_SRGBREAD | \ 643 SVGA3DFORMAT_OP_BUMPMAP | \ 644 SVGA3DFORMAT_OP_DMAP | \ 645 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | \ 646 SVGA3DFORMAT_OP_SRGBWRITE | \ 647 SVGA3DFORMAT_OP_AUTOGENMIPMAP | \ 648 SVGA3DFORMAT_OP_VERTEXTEXTURE) 649 650 #define SVGA3D_FORMAT_NEGATIVE \ 651 (SVGA3DFORMAT_OP_NOFILTER | \ 652 SVGA3DFORMAT_OP_NOALPHABLEND | \ 653 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP) 654 655 /* 656 * This structure is a conversion of SVGA3DFORMAT_OP_* 657 * Entries must be located at the same position. 658 */ 659 typedef union { 660 uint32 value; 661 struct { 662 uint32 texture : 1; 663 uint32 volumeTexture : 1; 664 uint32 cubeTexture : 1; 665 uint32 offscreenRenderTarget : 1; 666 uint32 sameFormatRenderTarget : 1; 667 uint32 unknown1 : 1; 668 uint32 zStencil : 1; 669 uint32 zStencilArbitraryDepth : 1; 670 uint32 sameFormatUpToAlpha : 1; 671 uint32 unknown2 : 1; 672 uint32 displayMode : 1; 673 uint32 acceleration3d : 1; 674 uint32 pixelSize : 1; 675 uint32 convertToARGB : 1; 676 uint32 offscreenPlain : 1; 677 uint32 sRGBRead : 1; 678 uint32 bumpMap : 1; 679 uint32 dmap : 1; 680 uint32 noFilter : 1; 681 uint32 memberOfGroupARGB : 1; 682 uint32 sRGBWrite : 1; 683 uint32 noAlphaBlend : 1; 684 uint32 autoGenMipMap : 1; 685 uint32 vertexTexture : 1; 686 uint32 noTexCoordWrapNorMip : 1; 687 }; 688 } SVGA3dSurfaceFormatCaps; 689 690 /* 691 * SVGA_3D_CMD_SETRENDERSTATE Types. All value types 692 * must fit in a uint32. 693 */ 694 695 typedef enum { 696 SVGA3D_RS_INVALID = 0, 697 SVGA3D_RS_MIN = 1, 698 SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */ 699 SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */ 700 SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */ 701 SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */ 702 SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */ 703 SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */ 704 SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */ 705 SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */ 706 SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */ 707 SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */ 708 SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */ 709 SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */ 710 SVGA3D_RS_STENCILREF = 13, /* uint32 */ 711 SVGA3D_RS_STENCILMASK = 14, /* uint32 */ 712 SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */ 713 SVGA3D_RS_FOGSTART = 16, /* float */ 714 SVGA3D_RS_FOGEND = 17, /* float */ 715 SVGA3D_RS_FOGDENSITY = 18, /* float */ 716 SVGA3D_RS_POINTSIZE = 19, /* float */ 717 SVGA3D_RS_POINTSIZEMIN = 20, /* float */ 718 SVGA3D_RS_POINTSIZEMAX = 21, /* float */ 719 SVGA3D_RS_POINTSCALE_A = 22, /* float */ 720 SVGA3D_RS_POINTSCALE_B = 23, /* float */ 721 SVGA3D_RS_POINTSCALE_C = 24, /* float */ 722 SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */ 723 SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */ 724 SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */ 725 SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */ 726 SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */ 727 SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */ 728 SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */ 729 SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */ 730 SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */ 731 SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */ 732 SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */ 733 SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */ 734 SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */ 735 SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */ 736 SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */ 737 SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */ 738 SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */ 739 SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */ 740 SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */ 741 SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */ 742 SVGA3D_RS_ZBIAS = 45, /* float */ 743 SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */ 744 SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */ 745 SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */ 746 SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */ 747 SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */ 748 SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */ 749 SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */ 750 SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */ 751 SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */ 752 SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */ 753 SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */ 754 SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */ 755 SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */ 756 SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */ 757 SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */ 758 SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */ 759 SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */ 760 SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */ 761 SVGA3D_RS_DEPTHBIAS = 64, /* float */ 762 763 764 /* 765 * Output Gamma Level 766 * 767 * Output gamma effects the gamma curve of colors that are output from the 768 * rendering pipeline. A value of 1.0 specifies a linear color space. If the 769 * value is <= 0.0, gamma correction is ignored and linear color space is 770 * used. 771 */ 772 773 SVGA3D_RS_OUTPUTGAMMA = 65, /* float */ 774 SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */ 775 SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */ 776 SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */ 777 SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */ 778 SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */ 779 SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */ 780 SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */ 781 SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */ 782 SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */ 783 SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */ 784 SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */ 785 SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */ 786 SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */ 787 SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */ 788 SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */ 789 SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */ 790 SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */ 791 SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */ 792 SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */ 793 SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */ 794 SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */ 795 SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */ 796 SVGA3D_RS_TWEENFACTOR = 88, /* float */ 797 SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */ 798 SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */ 799 SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */ 800 SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */ 801 SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */ 802 SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */ 803 SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */ 804 SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */ 805 SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */ 806 SVGA3D_RS_LINEWIDTH = 98, /* float */ 807 SVGA3D_RS_MAX 808 } SVGA3dRenderStateName; 809 810 typedef enum { 811 SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0, 812 SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1, 813 SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2, 814 SVGA3D_TRANSPARENCYANTIALIAS_MAX 815 } SVGA3dTransparencyAntialiasType; 816 817 typedef enum { 818 SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */ 819 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */ 820 SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */ 821 SVGA3D_VERTEXMATERIAL_MAX = 3, 822 } SVGA3dVertexMaterial; 823 824 typedef enum { 825 SVGA3D_FILLMODE_INVALID = 0, 826 SVGA3D_FILLMODE_MIN = 1, 827 SVGA3D_FILLMODE_POINT = 1, 828 SVGA3D_FILLMODE_LINE = 2, 829 SVGA3D_FILLMODE_FILL = 3, 830 SVGA3D_FILLMODE_MAX 831 } SVGA3dFillModeType; 832 833 834 typedef 835 #include "vmware_pack_begin.h" 836 union { 837 struct { 838 uint16 mode; /* SVGA3dFillModeType */ 839 uint16 face; /* SVGA3dFace */ 840 }; 841 uint32 uintValue; 842 } 843 #include "vmware_pack_end.h" 844 SVGA3dFillMode; 845 846 typedef enum { 847 SVGA3D_SHADEMODE_INVALID = 0, 848 SVGA3D_SHADEMODE_FLAT = 1, 849 SVGA3D_SHADEMODE_SMOOTH = 2, 850 SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */ 851 SVGA3D_SHADEMODE_MAX 852 } SVGA3dShadeMode; 853 854 typedef 855 #include "vmware_pack_begin.h" 856 union { 857 struct { 858 uint16 repeat; 859 uint16 pattern; 860 }; 861 uint32 uintValue; 862 } 863 #include "vmware_pack_end.h" 864 SVGA3dLinePattern; 865 866 typedef enum { 867 SVGA3D_BLENDOP_INVALID = 0, 868 SVGA3D_BLENDOP_MIN = 1, 869 SVGA3D_BLENDOP_ZERO = 1, 870 SVGA3D_BLENDOP_ONE = 2, 871 SVGA3D_BLENDOP_SRCCOLOR = 3, 872 SVGA3D_BLENDOP_INVSRCCOLOR = 4, 873 SVGA3D_BLENDOP_SRCALPHA = 5, 874 SVGA3D_BLENDOP_INVSRCALPHA = 6, 875 SVGA3D_BLENDOP_DESTALPHA = 7, 876 SVGA3D_BLENDOP_INVDESTALPHA = 8, 877 SVGA3D_BLENDOP_DESTCOLOR = 9, 878 SVGA3D_BLENDOP_INVDESTCOLOR = 10, 879 SVGA3D_BLENDOP_SRCALPHASAT = 11, 880 SVGA3D_BLENDOP_BLENDFACTOR = 12, 881 SVGA3D_BLENDOP_INVBLENDFACTOR = 13, 882 SVGA3D_BLENDOP_SRC1COLOR = 14, 883 SVGA3D_BLENDOP_INVSRC1COLOR = 15, 884 SVGA3D_BLENDOP_SRC1ALPHA = 16, 885 SVGA3D_BLENDOP_INVSRC1ALPHA = 17, 886 SVGA3D_BLENDOP_BLENDFACTORALPHA = 18, 887 SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19, 888 SVGA3D_BLENDOP_MAX 889 } SVGA3dBlendOp; 890 891 typedef enum { 892 SVGA3D_BLENDEQ_INVALID = 0, 893 SVGA3D_BLENDEQ_MIN = 1, 894 SVGA3D_BLENDEQ_ADD = 1, 895 SVGA3D_BLENDEQ_SUBTRACT = 2, 896 SVGA3D_BLENDEQ_REVSUBTRACT = 3, 897 SVGA3D_BLENDEQ_MINIMUM = 4, 898 SVGA3D_BLENDEQ_MAXIMUM = 5, 899 SVGA3D_BLENDEQ_MAX 900 } SVGA3dBlendEquation; 901 902 typedef enum { 903 SVGA3D_DX11_LOGICOP_MIN = 0, 904 SVGA3D_DX11_LOGICOP_CLEAR = 0, 905 SVGA3D_DX11_LOGICOP_SET = 1, 906 SVGA3D_DX11_LOGICOP_COPY = 2, 907 SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3, 908 SVGA3D_DX11_LOGICOP_NOOP = 4, 909 SVGA3D_DX11_LOGICOP_INVERT = 5, 910 SVGA3D_DX11_LOGICOP_AND = 6, 911 SVGA3D_DX11_LOGICOP_NAND = 7, 912 SVGA3D_DX11_LOGICOP_OR = 8, 913 SVGA3D_DX11_LOGICOP_NOR = 9, 914 SVGA3D_DX11_LOGICOP_XOR = 10, 915 SVGA3D_DX11_LOGICOP_EQUIV = 11, 916 SVGA3D_DX11_LOGICOP_AND_REVERSE = 12, 917 SVGA3D_DX11_LOGICOP_AND_INVERTED = 13, 918 SVGA3D_DX11_LOGICOP_OR_REVERSE = 14, 919 SVGA3D_DX11_LOGICOP_OR_INVERTED = 15, 920 SVGA3D_DX11_LOGICOP_MAX 921 } SVGA3dDX11LogicOp; 922 923 typedef enum { 924 SVGA3D_FRONTWINDING_INVALID = 0, 925 SVGA3D_FRONTWINDING_CW = 1, 926 SVGA3D_FRONTWINDING_CCW = 2, 927 SVGA3D_FRONTWINDING_MAX 928 } SVGA3dFrontWinding; 929 930 typedef enum { 931 SVGA3D_FACE_INVALID = 0, 932 SVGA3D_FACE_NONE = 1, 933 SVGA3D_FACE_MIN = 1, 934 SVGA3D_FACE_FRONT = 2, 935 SVGA3D_FACE_BACK = 3, 936 SVGA3D_FACE_FRONT_BACK = 4, 937 SVGA3D_FACE_MAX 938 } SVGA3dFace; 939 940 /* 941 * The order and the values should not be changed 942 */ 943 944 typedef enum { 945 SVGA3D_CMP_INVALID = 0, 946 SVGA3D_CMP_NEVER = 1, 947 SVGA3D_CMP_LESS = 2, 948 SVGA3D_CMP_EQUAL = 3, 949 SVGA3D_CMP_LESSEQUAL = 4, 950 SVGA3D_CMP_GREATER = 5, 951 SVGA3D_CMP_NOTEQUAL = 6, 952 SVGA3D_CMP_GREATEREQUAL = 7, 953 SVGA3D_CMP_ALWAYS = 8, 954 SVGA3D_CMP_MAX 955 } SVGA3dCmpFunc; 956 957 /* 958 * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows 959 * the fog factor to be specified in the alpha component of the specular 960 * (a.k.a. secondary) vertex color. 961 */ 962 typedef enum { 963 SVGA3D_FOGFUNC_INVALID = 0, 964 SVGA3D_FOGFUNC_EXP = 1, 965 SVGA3D_FOGFUNC_EXP2 = 2, 966 SVGA3D_FOGFUNC_LINEAR = 3, 967 SVGA3D_FOGFUNC_PER_VERTEX = 4 968 } SVGA3dFogFunction; 969 970 /* 971 * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex 972 * or per-pixel basis. 973 */ 974 typedef enum { 975 SVGA3D_FOGTYPE_INVALID = 0, 976 SVGA3D_FOGTYPE_VERTEX = 1, 977 SVGA3D_FOGTYPE_PIXEL = 2, 978 SVGA3D_FOGTYPE_MAX = 3 979 } SVGA3dFogType; 980 981 /* 982 * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is 983 * computed using the eye Z value of each pixel (or vertex), whereas range- 984 * based fog is computed using the actual distance (range) to the eye. 985 */ 986 typedef enum { 987 SVGA3D_FOGBASE_INVALID = 0, 988 SVGA3D_FOGBASE_DEPTHBASED = 1, 989 SVGA3D_FOGBASE_RANGEBASED = 2, 990 SVGA3D_FOGBASE_MAX = 3 991 } SVGA3dFogBase; 992 993 typedef enum { 994 SVGA3D_STENCILOP_INVALID = 0, 995 SVGA3D_STENCILOP_MIN = 1, 996 SVGA3D_STENCILOP_KEEP = 1, 997 SVGA3D_STENCILOP_ZERO = 2, 998 SVGA3D_STENCILOP_REPLACE = 3, 999 SVGA3D_STENCILOP_INCRSAT = 4, 1000 SVGA3D_STENCILOP_DECRSAT = 5, 1001 SVGA3D_STENCILOP_INVERT = 6, 1002 SVGA3D_STENCILOP_INCR = 7, 1003 SVGA3D_STENCILOP_DECR = 8, 1004 SVGA3D_STENCILOP_MAX 1005 } SVGA3dStencilOp; 1006 1007 typedef enum { 1008 SVGA3D_CLIPPLANE_0 = (1 << 0), 1009 SVGA3D_CLIPPLANE_1 = (1 << 1), 1010 SVGA3D_CLIPPLANE_2 = (1 << 2), 1011 SVGA3D_CLIPPLANE_3 = (1 << 3), 1012 SVGA3D_CLIPPLANE_4 = (1 << 4), 1013 SVGA3D_CLIPPLANE_5 = (1 << 5), 1014 } SVGA3dClipPlanes; 1015 1016 typedef enum { 1017 SVGA3D_CLEAR_COLOR = 0x1, 1018 SVGA3D_CLEAR_DEPTH = 0x2, 1019 SVGA3D_CLEAR_STENCIL = 0x4, 1020 1021 /* 1022 * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If 1023 * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this 1024 * bit will be ignored. 1025 */ 1026 SVGA3D_CLEAR_COLORFILL = 0x8 1027 } SVGA3dClearFlag; 1028 1029 typedef enum { 1030 SVGA3D_RT_DEPTH = 0, 1031 SVGA3D_RT_MIN = 0, 1032 SVGA3D_RT_STENCIL = 1, 1033 SVGA3D_RT_COLOR0 = 2, 1034 SVGA3D_RT_COLOR1 = 3, 1035 SVGA3D_RT_COLOR2 = 4, 1036 SVGA3D_RT_COLOR3 = 5, 1037 SVGA3D_RT_COLOR4 = 6, 1038 SVGA3D_RT_COLOR5 = 7, 1039 SVGA3D_RT_COLOR6 = 8, 1040 SVGA3D_RT_COLOR7 = 9, 1041 SVGA3D_RT_MAX, 1042 SVGA3D_RT_INVALID = ((uint32)-1), 1043 } SVGA3dRenderTargetType; 1044 1045 #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1) 1046 1047 typedef 1048 #include "vmware_pack_begin.h" 1049 union { 1050 struct { 1051 uint32 red : 1; 1052 uint32 green : 1; 1053 uint32 blue : 1; 1054 uint32 alpha : 1; 1055 }; 1056 uint32 uintValue; 1057 } 1058 #include "vmware_pack_end.h" 1059 SVGA3dColorMask; 1060 1061 typedef enum { 1062 SVGA3D_VBLEND_DISABLE = 0, 1063 SVGA3D_VBLEND_1WEIGHT = 1, 1064 SVGA3D_VBLEND_2WEIGHT = 2, 1065 SVGA3D_VBLEND_3WEIGHT = 3, 1066 SVGA3D_VBLEND_MAX = 4, 1067 } SVGA3dVertexBlendFlags; 1068 1069 typedef enum { 1070 SVGA3D_WRAPCOORD_0 = 1 << 0, 1071 SVGA3D_WRAPCOORD_1 = 1 << 1, 1072 SVGA3D_WRAPCOORD_2 = 1 << 2, 1073 SVGA3D_WRAPCOORD_3 = 1 << 3, 1074 SVGA3D_WRAPCOORD_ALL = 0xF, 1075 } SVGA3dWrapFlags; 1076 1077 /* 1078 * SVGA_3D_CMD_TEXTURESTATE Types. All value types 1079 * must fit in a uint32. 1080 */ 1081 1082 typedef enum { 1083 SVGA3D_TS_INVALID = 0, 1084 SVGA3D_TS_MIN = 1, 1085 SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */ 1086 SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */ 1087 SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */ 1088 SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */ 1089 SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */ 1090 SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */ 1091 SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */ 1092 SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */ 1093 SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */ 1094 SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */ 1095 SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */ 1096 SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */ 1097 SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */ 1098 SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */ 1099 SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */ 1100 SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */ 1101 SVGA3D_TS_BUMPENVMAT00 = 17, /* float */ 1102 SVGA3D_TS_BUMPENVMAT01 = 18, /* float */ 1103 SVGA3D_TS_BUMPENVMAT10 = 19, /* float */ 1104 SVGA3D_TS_BUMPENVMAT11 = 20, /* float */ 1105 SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */ 1106 SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */ 1107 SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */ 1108 SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */ 1109 1110 1111 /* 1112 * Sampler Gamma Level 1113 * 1114 * Sampler gamma effects the color of samples taken from the sampler. A 1115 * value of 1.0 will produce linear samples. If the value is <= 0.0 the 1116 * gamma value is ignored and a linear space is used. 1117 */ 1118 1119 SVGA3D_TS_GAMMA = 25, /* float */ 1120 SVGA3D_TS_BUMPENVLSCALE = 26, /* float */ 1121 SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */ 1122 SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */ 1123 SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */ 1124 SVGA3D_TS_PREGB_MAX = 30, /* Max value before GBObjects */ 1125 SVGA3D_TS_CONSTANT = 30, /* SVGA3dColor */ 1126 SVGA3D_TS_COLOR_KEY_ENABLE = 31, /* SVGA3dBool */ 1127 SVGA3D_TS_COLOR_KEY = 32, /* SVGA3dColor */ 1128 SVGA3D_TS_MAX 1129 } SVGA3dTextureStateName; 1130 1131 typedef enum { 1132 SVGA3D_TC_INVALID = 0, 1133 SVGA3D_TC_DISABLE = 1, 1134 SVGA3D_TC_SELECTARG1 = 2, 1135 SVGA3D_TC_SELECTARG2 = 3, 1136 SVGA3D_TC_MODULATE = 4, 1137 SVGA3D_TC_ADD = 5, 1138 SVGA3D_TC_ADDSIGNED = 6, 1139 SVGA3D_TC_SUBTRACT = 7, 1140 SVGA3D_TC_BLENDTEXTUREALPHA = 8, 1141 SVGA3D_TC_BLENDDIFFUSEALPHA = 9, 1142 SVGA3D_TC_BLENDCURRENTALPHA = 10, 1143 SVGA3D_TC_BLENDFACTORALPHA = 11, 1144 SVGA3D_TC_MODULATE2X = 12, 1145 SVGA3D_TC_MODULATE4X = 13, 1146 SVGA3D_TC_DSDT = 14, 1147 SVGA3D_TC_DOTPRODUCT3 = 15, 1148 SVGA3D_TC_BLENDTEXTUREALPHAPM = 16, 1149 SVGA3D_TC_ADDSIGNED2X = 17, 1150 SVGA3D_TC_ADDSMOOTH = 18, 1151 SVGA3D_TC_PREMODULATE = 19, 1152 SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20, 1153 SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21, 1154 SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22, 1155 SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23, 1156 SVGA3D_TC_BUMPENVMAPLUMINANCE = 24, 1157 SVGA3D_TC_MULTIPLYADD = 25, 1158 SVGA3D_TC_LERP = 26, 1159 SVGA3D_TC_MAX 1160 } SVGA3dTextureCombiner; 1161 1162 #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0) 1163 1164 typedef enum { 1165 SVGA3D_TEX_ADDRESS_INVALID = 0, 1166 SVGA3D_TEX_ADDRESS_MIN = 1, 1167 SVGA3D_TEX_ADDRESS_WRAP = 1, 1168 SVGA3D_TEX_ADDRESS_MIRROR = 2, 1169 SVGA3D_TEX_ADDRESS_CLAMP = 3, 1170 SVGA3D_TEX_ADDRESS_BORDER = 4, 1171 SVGA3D_TEX_ADDRESS_MIRRORONCE = 5, 1172 SVGA3D_TEX_ADDRESS_EDGE = 6, 1173 SVGA3D_TEX_ADDRESS_MAX 1174 } SVGA3dTextureAddress; 1175 1176 /* 1177 * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is 1178 * disabled, and the rasterizer should use the magnification filter instead. 1179 */ 1180 typedef enum { 1181 SVGA3D_TEX_FILTER_NONE = 0, 1182 SVGA3D_TEX_FILTER_MIN = 0, 1183 SVGA3D_TEX_FILTER_NEAREST = 1, 1184 SVGA3D_TEX_FILTER_LINEAR = 2, 1185 SVGA3D_TEX_FILTER_ANISOTROPIC = 3, 1186 SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */ 1187 SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */ 1188 SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */ 1189 SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */ 1190 SVGA3D_TEX_FILTER_MAX 1191 } SVGA3dTextureFilter; 1192 1193 typedef enum { 1194 SVGA3D_TEX_TRANSFORM_OFF = 0, 1195 SVGA3D_TEX_TRANSFORM_S = (1 << 0), 1196 SVGA3D_TEX_TRANSFORM_T = (1 << 1), 1197 SVGA3D_TEX_TRANSFORM_R = (1 << 2), 1198 SVGA3D_TEX_TRANSFORM_Q = (1 << 3), 1199 SVGA3D_TEX_PROJECTED = (1 << 15), 1200 } SVGA3dTexTransformFlags; 1201 1202 typedef enum { 1203 SVGA3D_TEXCOORD_GEN_OFF = 0, 1204 SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1, 1205 SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2, 1206 SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3, 1207 SVGA3D_TEXCOORD_GEN_SPHERE = 4, 1208 SVGA3D_TEXCOORD_GEN_MAX 1209 } SVGA3dTextureCoordGen; 1210 1211 /* 1212 * Texture argument constants for texture combiner 1213 */ 1214 typedef enum { 1215 SVGA3D_TA_INVALID = 0, 1216 SVGA3D_TA_TFACTOR = 1, 1217 SVGA3D_TA_PREVIOUS = 2, 1218 SVGA3D_TA_DIFFUSE = 3, 1219 SVGA3D_TA_TEXTURE = 4, 1220 SVGA3D_TA_SPECULAR = 5, 1221 SVGA3D_TA_CONSTANT = 6, 1222 SVGA3D_TA_MAX 1223 } SVGA3dTextureArgData; 1224 1225 #define SVGA3D_TM_MASK_LEN 4 1226 1227 /* Modifiers for texture argument constants defined above. */ 1228 typedef enum { 1229 SVGA3D_TM_NONE = 0, 1230 SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN), 1231 SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN), 1232 } SVGA3dTextureArgModifier; 1233 1234 /* 1235 * Vertex declarations 1236 * 1237 * Notes: 1238 * 1239 * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you 1240 * draw with any POSITIONT vertex arrays, the programmable vertex 1241 * pipeline will be implicitly disabled. Drawing will take place as if 1242 * no vertex shader was bound. 1243 */ 1244 1245 typedef enum { 1246 SVGA3D_DECLUSAGE_POSITION = 0, 1247 SVGA3D_DECLUSAGE_BLENDWEIGHT, 1248 SVGA3D_DECLUSAGE_BLENDINDICES, 1249 SVGA3D_DECLUSAGE_NORMAL, 1250 SVGA3D_DECLUSAGE_PSIZE, 1251 SVGA3D_DECLUSAGE_TEXCOORD, 1252 SVGA3D_DECLUSAGE_TANGENT, 1253 SVGA3D_DECLUSAGE_BINORMAL, 1254 SVGA3D_DECLUSAGE_TESSFACTOR, 1255 SVGA3D_DECLUSAGE_POSITIONT, 1256 SVGA3D_DECLUSAGE_COLOR, 1257 SVGA3D_DECLUSAGE_FOG, 1258 SVGA3D_DECLUSAGE_DEPTH, 1259 SVGA3D_DECLUSAGE_SAMPLE, 1260 SVGA3D_DECLUSAGE_MAX 1261 } SVGA3dDeclUsage; 1262 1263 typedef enum { 1264 SVGA3D_DECLMETHOD_DEFAULT = 0, 1265 SVGA3D_DECLMETHOD_PARTIALU, 1266 SVGA3D_DECLMETHOD_PARTIALV, 1267 SVGA3D_DECLMETHOD_CROSSUV, /* Normal */ 1268 SVGA3D_DECLMETHOD_UV, 1269 SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */ 1270 SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement */ 1271 /* map */ 1272 } SVGA3dDeclMethod; 1273 1274 typedef enum { 1275 SVGA3D_DECLTYPE_FLOAT1 = 0, 1276 SVGA3D_DECLTYPE_FLOAT2 = 1, 1277 SVGA3D_DECLTYPE_FLOAT3 = 2, 1278 SVGA3D_DECLTYPE_FLOAT4 = 3, 1279 SVGA3D_DECLTYPE_D3DCOLOR = 4, 1280 SVGA3D_DECLTYPE_UBYTE4 = 5, 1281 SVGA3D_DECLTYPE_SHORT2 = 6, 1282 SVGA3D_DECLTYPE_SHORT4 = 7, 1283 SVGA3D_DECLTYPE_UBYTE4N = 8, 1284 SVGA3D_DECLTYPE_SHORT2N = 9, 1285 SVGA3D_DECLTYPE_SHORT4N = 10, 1286 SVGA3D_DECLTYPE_USHORT2N = 11, 1287 SVGA3D_DECLTYPE_USHORT4N = 12, 1288 SVGA3D_DECLTYPE_UDEC3 = 13, 1289 SVGA3D_DECLTYPE_DEC3N = 14, 1290 SVGA3D_DECLTYPE_FLOAT16_2 = 15, 1291 SVGA3D_DECLTYPE_FLOAT16_4 = 16, 1292 SVGA3D_DECLTYPE_MAX, 1293 } SVGA3dDeclType; 1294 1295 /* 1296 * This structure is used for the divisor for geometry instancing; 1297 * it's a direct translation of the Direct3D equivalent. 1298 */ 1299 typedef union { 1300 struct { 1301 /* 1302 * For index data, this number represents the number of instances to draw. 1303 * For instance data, this number represents the number of 1304 * instances/vertex in this stream 1305 */ 1306 uint32 count : 30; 1307 1308 /* 1309 * This is 1 if this is supposed to be the data that is repeated for 1310 * every instance. 1311 */ 1312 uint32 indexedData : 1; 1313 1314 /* 1315 * This is 1 if this is supposed to be the per-instance data. 1316 */ 1317 uint32 instanceData : 1; 1318 }; 1319 1320 uint32 value; 1321 } SVGA3dVertexDivisor; 1322 1323 typedef enum { 1324 /* 1325 * SVGA3D_PRIMITIVE_INVALID is a valid primitive type. 1326 * 1327 * List MIN second so debuggers will think INVALID is 1328 * the correct name. 1329 */ 1330 SVGA3D_PRIMITIVE_INVALID = 0, 1331 SVGA3D_PRIMITIVE_MIN = 0, 1332 SVGA3D_PRIMITIVE_TRIANGLELIST = 1, 1333 SVGA3D_PRIMITIVE_POINTLIST = 2, 1334 SVGA3D_PRIMITIVE_LINELIST = 3, 1335 SVGA3D_PRIMITIVE_LINESTRIP = 4, 1336 SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5, 1337 SVGA3D_PRIMITIVE_TRIANGLEFAN = 6, 1338 SVGA3D_PRIMITIVE_LINELIST_ADJ = 7, 1339 SVGA3D_PRIMITIVE_PREDX_MAX = 7, 1340 SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8, 1341 SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9, 1342 SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10, 1343 SVGA3D_PRIMITIVE_MAX 1344 } SVGA3dPrimitiveType; 1345 1346 typedef enum { 1347 SVGA3D_COORDINATE_INVALID = 0, 1348 SVGA3D_COORDINATE_LEFTHANDED = 1, 1349 SVGA3D_COORDINATE_RIGHTHANDED = 2, 1350 SVGA3D_COORDINATE_MAX 1351 } SVGA3dCoordinateType; 1352 1353 typedef enum { 1354 SVGA3D_TRANSFORM_INVALID = 0, 1355 SVGA3D_TRANSFORM_WORLD = 1, 1356 SVGA3D_TRANSFORM_MIN = 1, 1357 SVGA3D_TRANSFORM_VIEW = 2, 1358 SVGA3D_TRANSFORM_PROJECTION = 3, 1359 SVGA3D_TRANSFORM_TEXTURE0 = 4, 1360 SVGA3D_TRANSFORM_TEXTURE1 = 5, 1361 SVGA3D_TRANSFORM_TEXTURE2 = 6, 1362 SVGA3D_TRANSFORM_TEXTURE3 = 7, 1363 SVGA3D_TRANSFORM_TEXTURE4 = 8, 1364 SVGA3D_TRANSFORM_TEXTURE5 = 9, 1365 SVGA3D_TRANSFORM_TEXTURE6 = 10, 1366 SVGA3D_TRANSFORM_TEXTURE7 = 11, 1367 SVGA3D_TRANSFORM_WORLD1 = 12, 1368 SVGA3D_TRANSFORM_WORLD2 = 13, 1369 SVGA3D_TRANSFORM_WORLD3 = 14, 1370 SVGA3D_TRANSFORM_MAX 1371 } SVGA3dTransformType; 1372 1373 typedef enum { 1374 SVGA3D_LIGHTTYPE_INVALID = 0, 1375 SVGA3D_LIGHTTYPE_MIN = 1, 1376 SVGA3D_LIGHTTYPE_POINT = 1, 1377 SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */ 1378 SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */ 1379 SVGA3D_LIGHTTYPE_DIRECTIONAL = 4, 1380 SVGA3D_LIGHTTYPE_MAX 1381 } SVGA3dLightType; 1382 1383 typedef enum { 1384 SVGA3D_CUBEFACE_POSX = 0, 1385 SVGA3D_CUBEFACE_NEGX = 1, 1386 SVGA3D_CUBEFACE_POSY = 2, 1387 SVGA3D_CUBEFACE_NEGY = 3, 1388 SVGA3D_CUBEFACE_POSZ = 4, 1389 SVGA3D_CUBEFACE_NEGZ = 5, 1390 } SVGA3dCubeFace; 1391 1392 typedef enum { 1393 SVGA3D_SHADERTYPE_INVALID = 0, 1394 SVGA3D_SHADERTYPE_MIN = 1, 1395 SVGA3D_SHADERTYPE_VS = 1, 1396 SVGA3D_SHADERTYPE_PS = 2, 1397 SVGA3D_SHADERTYPE_PREDX_MAX = 3, 1398 SVGA3D_SHADERTYPE_GS = 3, 1399 SVGA3D_SHADERTYPE_DX10_MAX = 4, 1400 SVGA3D_SHADERTYPE_HS = 4, 1401 SVGA3D_SHADERTYPE_DS = 5, 1402 SVGA3D_SHADERTYPE_CS = 6, 1403 SVGA3D_SHADERTYPE_MAX = 7 1404 } SVGA3dShaderType; 1405 1406 #define SVGA3D_NUM_SHADERTYPE_PREDX \ 1407 (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN) 1408 1409 #define SVGA3D_NUM_SHADERTYPE_DX10 \ 1410 (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN) 1411 1412 #define SVGA3D_NUM_SHADERTYPE \ 1413 (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN) 1414 1415 typedef enum { 1416 SVGA3D_CONST_TYPE_MIN = 0, 1417 SVGA3D_CONST_TYPE_FLOAT = 0, 1418 SVGA3D_CONST_TYPE_INT = 1, 1419 SVGA3D_CONST_TYPE_BOOL = 2, 1420 SVGA3D_CONST_TYPE_MAX = 3, 1421 } SVGA3dShaderConstType; 1422 1423 /* 1424 * Register limits for shader consts. 1425 */ 1426 #define SVGA3D_CONSTREG_MAX 256 1427 #define SVGA3D_CONSTINTREG_MAX 16 1428 #define SVGA3D_CONSTBOOLREG_MAX 16 1429 1430 typedef enum { 1431 SVGA3D_STRETCH_BLT_POINT = 0, 1432 SVGA3D_STRETCH_BLT_LINEAR = 1, 1433 SVGA3D_STRETCH_BLT_MAX 1434 } SVGA3dStretchBltMode; 1435 1436 typedef enum { 1437 SVGA3D_QUERYTYPE_INVALID = ((uint8)-1), 1438 SVGA3D_QUERYTYPE_MIN = 0, 1439 SVGA3D_QUERYTYPE_OCCLUSION = 0, 1440 SVGA3D_QUERYTYPE_TIMESTAMP = 1, 1441 SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2, 1442 SVGA3D_QUERYTYPE_PIPELINESTATS = 3, 1443 SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4, 1444 SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5, 1445 SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6, 1446 SVGA3D_QUERYTYPE_OCCLUSION64 = 7, 1447 SVGA3D_QUERYTYPE_EVENT = 8, 1448 SVGA3D_QUERYTYPE_DX10_MAX = 9, 1449 SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 9, 1450 SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 10, 1451 SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 11, 1452 SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 12, 1453 SVGA3D_QUERYTYPE_SOP_STREAM0 = 13, 1454 SVGA3D_QUERYTYPE_SOP_STREAM1 = 14, 1455 SVGA3D_QUERYTYPE_SOP_STREAM2 = 15, 1456 SVGA3D_QUERYTYPE_SOP_STREAM3 = 16, 1457 SVGA3D_QUERYTYPE_MAX 1458 } SVGA3dQueryType; 1459 1460 typedef uint8 SVGA3dQueryTypeUint8; 1461 1462 #define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN) 1463 1464 /* 1465 * This is the maximum number of queries per context that can be active 1466 * simultaneously between a beginQuery and endQuery. 1467 */ 1468 #define SVGA3D_MAX_QUERY 64 1469 1470 /* 1471 * Query result buffer formats 1472 */ 1473 typedef 1474 #include "vmware_pack_begin.h" 1475 struct { 1476 uint32 samplesRendered; 1477 } 1478 #include "vmware_pack_end.h" 1479 SVGADXOcclusionQueryResult; 1480 1481 typedef 1482 #include "vmware_pack_begin.h" 1483 struct { 1484 uint32 passed; 1485 } 1486 #include "vmware_pack_end.h" 1487 SVGADXEventQueryResult; 1488 1489 typedef 1490 #include "vmware_pack_begin.h" 1491 struct { 1492 uint64 timestamp; 1493 } 1494 #include "vmware_pack_end.h" 1495 SVGADXTimestampQueryResult; 1496 1497 typedef 1498 #include "vmware_pack_begin.h" 1499 struct { 1500 uint64 realFrequency; 1501 uint32 disjoint; 1502 } 1503 #include "vmware_pack_end.h" 1504 SVGADXTimestampDisjointQueryResult; 1505 1506 typedef 1507 #include "vmware_pack_begin.h" 1508 struct { 1509 uint64 inputAssemblyVertices; 1510 uint64 inputAssemblyPrimitives; 1511 uint64 vertexShaderInvocations; 1512 uint64 geometryShaderInvocations; 1513 uint64 geometryShaderPrimitives; 1514 uint64 clipperInvocations; 1515 uint64 clipperPrimitives; 1516 uint64 pixelShaderInvocations; 1517 uint64 hullShaderInvocations; 1518 uint64 domainShaderInvocations; 1519 uint64 computeShaderInvocations; 1520 } 1521 #include "vmware_pack_end.h" 1522 SVGADXPipelineStatisticsQueryResult; 1523 1524 typedef 1525 #include "vmware_pack_begin.h" 1526 struct { 1527 uint32 anySamplesRendered; 1528 } 1529 #include "vmware_pack_end.h" 1530 SVGADXOcclusionPredicateQueryResult; 1531 1532 typedef 1533 #include "vmware_pack_begin.h" 1534 struct { 1535 uint64 numPrimitivesWritten; 1536 uint64 numPrimitivesRequired; 1537 } 1538 #include "vmware_pack_end.h" 1539 SVGADXStreamOutStatisticsQueryResult; 1540 1541 typedef 1542 #include "vmware_pack_begin.h" 1543 struct { 1544 uint32 overflowed; 1545 } 1546 #include "vmware_pack_end.h" 1547 SVGADXStreamOutPredicateQueryResult; 1548 1549 typedef 1550 #include "vmware_pack_begin.h" 1551 struct { 1552 uint64 samplesRendered; 1553 } 1554 #include "vmware_pack_end.h" 1555 SVGADXOcclusion64QueryResult; 1556 1557 /* 1558 * SVGADXQueryResultUnion is not intended for use in the protocol, but is 1559 * very helpful when working with queries generically. 1560 */ 1561 typedef 1562 #include "vmware_pack_begin.h" 1563 union SVGADXQueryResultUnion { 1564 SVGADXOcclusionQueryResult occ; 1565 SVGADXEventQueryResult event; 1566 SVGADXTimestampQueryResult ts; 1567 SVGADXTimestampDisjointQueryResult tsDisjoint; 1568 SVGADXPipelineStatisticsQueryResult pipelineStats; 1569 SVGADXOcclusionPredicateQueryResult occPred; 1570 SVGADXStreamOutStatisticsQueryResult soStats; 1571 SVGADXStreamOutPredicateQueryResult soPred; 1572 SVGADXOcclusion64QueryResult occ64; 1573 } 1574 #include "vmware_pack_end.h" 1575 SVGADXQueryResultUnion; 1576 1577 typedef enum { 1578 SVGA3D_QUERYSTATE_PENDING = 0, /* Query is not finished yet */ 1579 SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully */ 1580 SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully */ 1581 SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (guest only) */ 1582 } SVGA3dQueryState; 1583 1584 typedef enum { 1585 SVGA3D_WRITE_HOST_VRAM = 1, 1586 SVGA3D_READ_HOST_VRAM = 2, 1587 } SVGA3dTransferType; 1588 1589 typedef enum { 1590 SVGA3D_LOGICOP_INVALID = 0, 1591 SVGA3D_LOGICOP_MIN = 1, 1592 SVGA3D_LOGICOP_COPY = 1, 1593 SVGA3D_LOGICOP_NOT = 2, 1594 SVGA3D_LOGICOP_AND = 3, 1595 SVGA3D_LOGICOP_OR = 4, 1596 SVGA3D_LOGICOP_XOR = 5, 1597 SVGA3D_LOGICOP_NXOR = 6, 1598 SVGA3D_LOGICOP_ROP3MIN = 30, /* 7-29 are reserved for future logic ops. */ 1599 SVGA3D_LOGICOP_ROP3MAX = (SVGA3D_LOGICOP_ROP3MIN + 255), 1600 SVGA3D_LOGICOP_MAX = (SVGA3D_LOGICOP_ROP3MAX + 1), 1601 } SVGA3dLogicOp; 1602 1603 typedef 1604 #include "vmware_pack_begin.h" 1605 struct { 1606 union { 1607 struct { 1608 uint16 function; /* SVGA3dFogFunction */ 1609 uint8 type; /* SVGA3dFogType */ 1610 uint8 base; /* SVGA3dFogBase */ 1611 }; 1612 uint32 uintValue; 1613 }; 1614 } 1615 #include "vmware_pack_end.h" 1616 SVGA3dFogMode; 1617 1618 /* 1619 * Uniquely identify one image (a 1D/2D/3D array) from a surface. This 1620 * is a surface ID as well as face/mipmap indices. 1621 */ 1622 typedef 1623 #include "vmware_pack_begin.h" 1624 struct SVGA3dSurfaceImageId { 1625 uint32 sid; 1626 uint32 face; 1627 uint32 mipmap; 1628 } 1629 #include "vmware_pack_end.h" 1630 SVGA3dSurfaceImageId; 1631 1632 typedef 1633 #include "vmware_pack_begin.h" 1634 struct SVGA3dSubSurfaceId { 1635 uint32 sid; 1636 uint32 subResourceId; 1637 } 1638 #include "vmware_pack_end.h" 1639 SVGA3dSubSurfaceId; 1640 1641 typedef 1642 #include "vmware_pack_begin.h" 1643 struct { 1644 uint32 width; 1645 uint32 height; 1646 uint32 depth; 1647 } 1648 #include "vmware_pack_end.h" 1649 SVGA3dSize; 1650 1651 /* 1652 * Guest-backed objects definitions. 1653 */ 1654 typedef enum { 1655 SVGA_OTABLE_MOB = 0, 1656 SVGA_OTABLE_MIN = 0, 1657 SVGA_OTABLE_SURFACE = 1, 1658 SVGA_OTABLE_CONTEXT = 2, 1659 SVGA_OTABLE_SHADER = 3, 1660 SVGA_OTABLE_SCREENTARGET = 4, 1661 1662 SVGA_OTABLE_DX9_MAX = 5, 1663 1664 SVGA_OTABLE_DXCONTEXT = 5, 1665 SVGA_OTABLE_DX_MAX = 6, 1666 1667 SVGA_OTABLE_RESERVED1 = 6, 1668 SVGA_OTABLE_RESERVED2 = 7, 1669 1670 /* 1671 * Additions to this table need to be tied to HW-version features and 1672 * checkpointed accordingly. 1673 */ 1674 SVGA_OTABLE_DEVEL_MAX = 8, 1675 SVGA_OTABLE_MAX = 8 1676 } SVGAOTableType; 1677 1678 typedef enum { 1679 SVGA_COTABLE_MIN = 0, 1680 SVGA_COTABLE_RTVIEW = 0, 1681 SVGA_COTABLE_DSVIEW = 1, 1682 SVGA_COTABLE_SRVIEW = 2, 1683 SVGA_COTABLE_ELEMENTLAYOUT = 3, 1684 SVGA_COTABLE_BLENDSTATE = 4, 1685 SVGA_COTABLE_DEPTHSTENCIL = 5, 1686 SVGA_COTABLE_RASTERIZERSTATE = 6, 1687 SVGA_COTABLE_SAMPLER = 7, 1688 SVGA_COTABLE_STREAMOUTPUT = 8, 1689 SVGA_COTABLE_DXQUERY = 9, 1690 SVGA_COTABLE_DXSHADER = 10, 1691 SVGA_COTABLE_DX10_MAX = 11, 1692 SVGA_COTABLE_UAVIEW = 11, 1693 SVGA_COTABLE_MAX = 12, 1694 } SVGACOTableType; 1695 1696 /* 1697 * The largest size (number of entries) allowed in a COTable. 1698 */ 1699 #define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2) 1700 1701 typedef enum SVGAMobFormat { 1702 SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID, 1703 SVGA3D_MOBFMT_PTDEPTH_0 = 0, 1704 SVGA3D_MOBFMT_MIN = 0, 1705 SVGA3D_MOBFMT_PTDEPTH_1 = 1, 1706 SVGA3D_MOBFMT_PTDEPTH_2 = 2, 1707 SVGA3D_MOBFMT_RANGE = 3, 1708 SVGA3D_MOBFMT_PTDEPTH64_0 = 4, 1709 SVGA3D_MOBFMT_PTDEPTH64_1 = 5, 1710 SVGA3D_MOBFMT_PTDEPTH64_2 = 6, 1711 SVGA3D_MOBFMT_PREDX_MAX = 7, 1712 SVGA3D_MOBFMT_EMPTY = 7, 1713 SVGA3D_MOBFMT_MAX, 1714 1715 /* 1716 * This isn't actually used by the guest, but is a mob-format used 1717 * internally by the SVGA device (and is therefore not binary compatible). 1718 */ 1719 SVGA3D_MOBFMT_HB, 1720 } SVGAMobFormat; 1721 1722 #define SVGA3D_MOB_EMPTY_BASE 1 1723 1724 /* 1725 * Multisample pattern types. 1726 */ 1727 1728 typedef enum SVGA3dMSPattern { 1729 SVGA3D_MS_PATTERN_NONE = 0, 1730 SVGA3D_MS_PATTERN_MIN = 0, 1731 SVGA3D_MS_PATTERN_STANDARD = 1, 1732 SVGA3D_MS_PATTERN_CENTER = 2, 1733 SVGA3D_MS_PATTERN_MAX = 3, 1734 } SVGA3dMSPattern; 1735 1736 /* 1737 * Precision settings for each sample. 1738 */ 1739 1740 typedef enum SVGA3dMSQualityLevel { 1741 SVGA3D_MS_QUALITY_NONE = 0, 1742 SVGA3D_MS_QUALITY_MIN = 0, 1743 SVGA3D_MS_QUALITY_FULL = 1, 1744 SVGA3D_MS_QUALITY_MAX = 2, 1745 } SVGA3dMSQualityLevel; 1746 1747 #endif /* _SVGA3D_TYPES_H_ */ 1748