1 /*	$NetBSD: svga3d_types.h,v 1.3 2021/12/18 23:45:45 riastradh Exp $	*/
2 
3 /* SPDX-License-Identifier: GPL-2.0 OR MIT */
4 /**********************************************************
5  * Copyright 2012-2015 VMware, Inc.
6  *
7  * Permission is hereby granted, free of charge, to any person
8  * obtaining a copy of this software and associated documentation
9  * files (the "Software"), to deal in the Software without
10  * restriction, including without limitation the rights to use, copy,
11  * modify, merge, publish, distribute, sublicense, and/or sell copies
12  * of the Software, and to permit persons to whom the Software is
13  * furnished to do so, subject to the following conditions:
14  *
15  * The above copyright notice and this permission notice shall be
16  * included in all copies or substantial portions of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
21  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
22  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
23  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
25  * SOFTWARE.
26  *
27  **********************************************************/
28 
29 /*
30  * svga3d_types.h --
31  *
32  *       SVGA 3d hardware definitions for basic types
33  */
34 
35 #ifndef _SVGA3D_TYPES_H_
36 #define _SVGA3D_TYPES_H_
37 
38 #define INCLUDE_ALLOW_MODULE
39 #define INCLUDE_ALLOW_USERLEVEL
40 #define INCLUDE_ALLOW_VMCORE
41 
42 #include "includeCheck.h"
43 
44 /*
45  * Generic Types
46  */
47 
48 #define SVGA3D_INVALID_ID         ((uint32)-1)
49 
50 typedef uint8 SVGABool8;   /* 8-bit Bool definition */
51 typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
52 typedef uint32 SVGA3dColor; /* a, r, g, b */
53 
54 typedef uint32 SVGA3dSurfaceId;
55 
56 typedef
57 #include "vmware_pack_begin.h"
58 struct {
59    uint32 numerator;
60    uint32 denominator;
61 }
62 #include "vmware_pack_end.h"
63 SVGA3dFraction64;
64 
65 typedef
66 #include "vmware_pack_begin.h"
67 struct SVGA3dCopyRect {
68    uint32               x;
69    uint32               y;
70    uint32               w;
71    uint32               h;
72    uint32               srcx;
73    uint32               srcy;
74 }
75 #include "vmware_pack_end.h"
76 SVGA3dCopyRect;
77 
78 typedef
79 #include "vmware_pack_begin.h"
80 struct SVGA3dCopyBox {
81    uint32               x;
82    uint32               y;
83    uint32               z;
84    uint32               w;
85    uint32               h;
86    uint32               d;
87    uint32               srcx;
88    uint32               srcy;
89    uint32               srcz;
90 }
91 #include "vmware_pack_end.h"
92 SVGA3dCopyBox;
93 
94 typedef
95 #include "vmware_pack_begin.h"
96 struct SVGA3dRect {
97    uint32               x;
98    uint32               y;
99    uint32               w;
100    uint32               h;
101 }
102 #include "vmware_pack_end.h"
103 SVGA3dRect;
104 
105 typedef
106 #include "vmware_pack_begin.h"
107 struct {
108    uint32               x;
109    uint32               y;
110    uint32               z;
111    uint32               w;
112    uint32               h;
113    uint32               d;
114 }
115 #include "vmware_pack_end.h"
116 SVGA3dBox;
117 
118 typedef
119 #include "vmware_pack_begin.h"
120 struct {
121    uint32               x;
122    uint32               y;
123    uint32               z;
124 }
125 #include "vmware_pack_end.h"
126 SVGA3dPoint;
127 
128 /*
129  * Surface formats.
130  */
131 typedef enum SVGA3dSurfaceFormat {
132    SVGA3D_FORMAT_INVALID               = 0,
133 
134    SVGA3D_X8R8G8B8                     = 1,
135    SVGA3D_FORMAT_MIN                   = 1,
136 
137    SVGA3D_A8R8G8B8                     = 2,
138 
139    SVGA3D_R5G6B5                       = 3,
140    SVGA3D_X1R5G5B5                     = 4,
141    SVGA3D_A1R5G5B5                     = 5,
142    SVGA3D_A4R4G4B4                     = 6,
143 
144    SVGA3D_Z_D32                        = 7,
145    SVGA3D_Z_D16                        = 8,
146    SVGA3D_Z_D24S8                      = 9,
147    SVGA3D_Z_D15S1                      = 10,
148 
149    SVGA3D_LUMINANCE8                   = 11,
150    SVGA3D_LUMINANCE4_ALPHA4            = 12,
151    SVGA3D_LUMINANCE16                  = 13,
152    SVGA3D_LUMINANCE8_ALPHA8            = 14,
153 
154    SVGA3D_DXT1                         = 15,
155    SVGA3D_DXT2                         = 16,
156    SVGA3D_DXT3                         = 17,
157    SVGA3D_DXT4                         = 18,
158    SVGA3D_DXT5                         = 19,
159 
160    SVGA3D_BUMPU8V8                     = 20,
161    SVGA3D_BUMPL6V5U5                   = 21,
162    SVGA3D_BUMPX8L8V8U8                 = 22,
163    SVGA3D_FORMAT_DEAD1                 = 23,
164 
165    SVGA3D_ARGB_S10E5                   = 24,   /* 16-bit floating-point ARGB */
166    SVGA3D_ARGB_S23E8                   = 25,   /* 32-bit floating-point ARGB */
167 
168    SVGA3D_A2R10G10B10                  = 26,
169 
170    /* signed formats */
171    SVGA3D_V8U8                         = 27,
172    SVGA3D_Q8W8V8U8                     = 28,
173    SVGA3D_CxV8U8                       = 29,
174 
175    /* mixed formats */
176    SVGA3D_X8L8V8U8                     = 30,
177    SVGA3D_A2W10V10U10                  = 31,
178 
179    SVGA3D_ALPHA8                       = 32,
180 
181    /* Single- and dual-component floating point formats */
182    SVGA3D_R_S10E5                      = 33,
183    SVGA3D_R_S23E8                      = 34,
184    SVGA3D_RG_S10E5                     = 35,
185    SVGA3D_RG_S23E8                     = 36,
186 
187    SVGA3D_BUFFER                       = 37,
188 
189    SVGA3D_Z_D24X8                      = 38,
190 
191    SVGA3D_V16U16                       = 39,
192 
193    SVGA3D_G16R16                       = 40,
194    SVGA3D_A16B16G16R16                 = 41,
195 
196    /* Packed Video formats */
197    SVGA3D_UYVY                         = 42,
198    SVGA3D_YUY2                         = 43,
199 
200    /* Planar video formats */
201    SVGA3D_NV12                         = 44,
202 
203    /* Video format with alpha */
204    SVGA3D_AYUV                         = 45,
205 
206    SVGA3D_R32G32B32A32_TYPELESS        = 46,
207    SVGA3D_R32G32B32A32_UINT            = 47,
208    SVGA3D_R32G32B32A32_SINT            = 48,
209    SVGA3D_R32G32B32_TYPELESS           = 49,
210    SVGA3D_R32G32B32_FLOAT              = 50,
211    SVGA3D_R32G32B32_UINT               = 51,
212    SVGA3D_R32G32B32_SINT               = 52,
213    SVGA3D_R16G16B16A16_TYPELESS        = 53,
214    SVGA3D_R16G16B16A16_UINT            = 54,
215    SVGA3D_R16G16B16A16_SNORM           = 55,
216    SVGA3D_R16G16B16A16_SINT            = 56,
217    SVGA3D_R32G32_TYPELESS              = 57,
218    SVGA3D_R32G32_UINT                  = 58,
219    SVGA3D_R32G32_SINT                  = 59,
220    SVGA3D_R32G8X24_TYPELESS            = 60,
221    SVGA3D_D32_FLOAT_S8X24_UINT         = 61,
222    SVGA3D_R32_FLOAT_X8X24              = 62,
223    SVGA3D_X32_G8X24_UINT               = 63,
224    SVGA3D_R10G10B10A2_TYPELESS         = 64,
225    SVGA3D_R10G10B10A2_UINT             = 65,
226    SVGA3D_R11G11B10_FLOAT              = 66,
227    SVGA3D_R8G8B8A8_TYPELESS            = 67,
228    SVGA3D_R8G8B8A8_UNORM               = 68,
229    SVGA3D_R8G8B8A8_UNORM_SRGB          = 69,
230    SVGA3D_R8G8B8A8_UINT                = 70,
231    SVGA3D_R8G8B8A8_SINT                = 71,
232    SVGA3D_R16G16_TYPELESS              = 72,
233    SVGA3D_R16G16_UINT                  = 73,
234    SVGA3D_R16G16_SINT                  = 74,
235    SVGA3D_R32_TYPELESS                 = 75,
236    SVGA3D_D32_FLOAT                    = 76,
237    SVGA3D_R32_UINT                     = 77,
238    SVGA3D_R32_SINT                     = 78,
239    SVGA3D_R24G8_TYPELESS               = 79,
240    SVGA3D_D24_UNORM_S8_UINT            = 80,
241    SVGA3D_R24_UNORM_X8                 = 81,
242    SVGA3D_X24_G8_UINT                  = 82,
243    SVGA3D_R8G8_TYPELESS                = 83,
244    SVGA3D_R8G8_UNORM                   = 84,
245    SVGA3D_R8G8_UINT                    = 85,
246    SVGA3D_R8G8_SINT                    = 86,
247    SVGA3D_R16_TYPELESS                 = 87,
248    SVGA3D_R16_UNORM                    = 88,
249    SVGA3D_R16_UINT                     = 89,
250    SVGA3D_R16_SNORM                    = 90,
251    SVGA3D_R16_SINT                     = 91,
252    SVGA3D_R8_TYPELESS                  = 92,
253    SVGA3D_R8_UNORM                     = 93,
254    SVGA3D_R8_UINT                      = 94,
255    SVGA3D_R8_SNORM                     = 95,
256    SVGA3D_R8_SINT                      = 96,
257    SVGA3D_P8                           = 97,
258    SVGA3D_R9G9B9E5_SHAREDEXP           = 98,
259    SVGA3D_R8G8_B8G8_UNORM              = 99,
260    SVGA3D_G8R8_G8B8_UNORM              = 100,
261    SVGA3D_BC1_TYPELESS                 = 101,
262    SVGA3D_BC1_UNORM_SRGB               = 102,
263    SVGA3D_BC2_TYPELESS                 = 103,
264    SVGA3D_BC2_UNORM_SRGB               = 104,
265    SVGA3D_BC3_TYPELESS                 = 105,
266    SVGA3D_BC3_UNORM_SRGB               = 106,
267    SVGA3D_BC4_TYPELESS                 = 107,
268    SVGA3D_ATI1                         = 108,   /* DX9-specific BC4_UNORM */
269    SVGA3D_BC4_SNORM                    = 109,
270    SVGA3D_BC5_TYPELESS                 = 110,
271    SVGA3D_ATI2                         = 111,   /* DX9-specific BC5_UNORM */
272    SVGA3D_BC5_SNORM                    = 112,
273    SVGA3D_R10G10B10_XR_BIAS_A2_UNORM   = 113,
274    SVGA3D_B8G8R8A8_TYPELESS            = 114,
275    SVGA3D_B8G8R8A8_UNORM_SRGB          = 115,
276    SVGA3D_B8G8R8X8_TYPELESS            = 116,
277    SVGA3D_B8G8R8X8_UNORM_SRGB          = 117,
278 
279    /* Advanced depth formats. */
280    SVGA3D_Z_DF16                       = 118,
281    SVGA3D_Z_DF24                       = 119,
282    SVGA3D_Z_D24S8_INT                  = 120,
283 
284    /* Planar video formats. */
285    SVGA3D_YV12                         = 121,
286 
287    SVGA3D_R32G32B32A32_FLOAT           = 122,
288    SVGA3D_R16G16B16A16_FLOAT           = 123,
289    SVGA3D_R16G16B16A16_UNORM           = 124,
290    SVGA3D_R32G32_FLOAT                 = 125,
291    SVGA3D_R10G10B10A2_UNORM            = 126,
292    SVGA3D_R8G8B8A8_SNORM               = 127,
293    SVGA3D_R16G16_FLOAT                 = 128,
294    SVGA3D_R16G16_UNORM                 = 129,
295    SVGA3D_R16G16_SNORM                 = 130,
296    SVGA3D_R32_FLOAT                    = 131,
297    SVGA3D_R8G8_SNORM                   = 132,
298    SVGA3D_R16_FLOAT                    = 133,
299    SVGA3D_D16_UNORM                    = 134,
300    SVGA3D_A8_UNORM                     = 135,
301    SVGA3D_BC1_UNORM                    = 136,
302    SVGA3D_BC2_UNORM                    = 137,
303    SVGA3D_BC3_UNORM                    = 138,
304    SVGA3D_B5G6R5_UNORM                 = 139,
305    SVGA3D_B5G5R5A1_UNORM               = 140,
306    SVGA3D_B8G8R8A8_UNORM               = 141,
307    SVGA3D_B8G8R8X8_UNORM               = 142,
308    SVGA3D_BC4_UNORM                    = 143,
309    SVGA3D_BC5_UNORM                    = 144,
310 
311    SVGA3D_FORMAT_MAX
312 } SVGA3dSurfaceFormat;
313 
314 /*
315  * SVGA3d Surface Flags --
316  */
317 #define SVGA3D_SURFACE_CUBEMAP                (1 << 0)
318 
319 /*
320  * HINT flags are not enforced by the device but are useful for
321  * performance.
322  */
323 #define SVGA3D_SURFACE_HINT_STATIC            (CONST64U(1) << 1)
324 #define SVGA3D_SURFACE_HINT_DYNAMIC           (CONST64U(1) << 2)
325 #define SVGA3D_SURFACE_HINT_INDEXBUFFER       (CONST64U(1) << 3)
326 #define SVGA3D_SURFACE_HINT_VERTEXBUFFER      (CONST64U(1) << 4)
327 #define SVGA3D_SURFACE_HINT_TEXTURE           (CONST64U(1) << 5)
328 #define SVGA3D_SURFACE_HINT_RENDERTARGET      (CONST64U(1) << 6)
329 #define SVGA3D_SURFACE_HINT_DEPTHSTENCIL      (CONST64U(1) << 7)
330 #define SVGA3D_SURFACE_HINT_WRITEONLY         (CONST64U(1) << 8)
331 #define SVGA3D_SURFACE_MASKABLE_ANTIALIAS     (CONST64U(1) << 9)
332 #define SVGA3D_SURFACE_AUTOGENMIPMAPS         (CONST64U(1) << 10)
333 
334 #define SVGA3D_SURFACE_DECODE_RENDERTARGET    (CONST64U(1) << 11)
335 
336 /*
337  * Is this surface using a base-level pitch for it's mob backing?
338  *
339  * This flag is not intended to be set by guest-drivers, but is instead
340  * set by the device when the surface is bound to a mob with a specified
341  * pitch.
342  */
343 #define SVGA3D_SURFACE_MOB_PITCH              (CONST64U(1) << 12)
344 
345 #define SVGA3D_SURFACE_INACTIVE               (CONST64U(1) << 13)
346 #define SVGA3D_SURFACE_HINT_RT_LOCKABLE       (CONST64U(1) << 14)
347 #define SVGA3D_SURFACE_VOLUME                 (CONST64U(1) << 15)
348 
349 /*
350  * Required to be set on a surface to bind it to a screen target.
351  */
352 #define SVGA3D_SURFACE_SCREENTARGET           (CONST64U(1) << 16)
353 
354 /*
355  * Align images in the guest-backing mob to 16-bytes.
356  */
357 #define SVGA3D_SURFACE_ALIGN16                (CONST64U(1) << 17)
358 
359 #define SVGA3D_SURFACE_1D                     (CONST64U(1) << 18)
360 #define SVGA3D_SURFACE_ARRAY                  (CONST64U(1) << 19)
361 
362 /*
363  * Bind flags.
364  * These are enforced for any surface defined with DefineGBSurface_v2.
365  */
366 #define SVGA3D_SURFACE_BIND_VERTEX_BUFFER     (CONST64U(1) << 20)
367 #define SVGA3D_SURFACE_BIND_INDEX_BUFFER      (CONST64U(1) << 21)
368 #define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER   (CONST64U(1) << 22)
369 #define SVGA3D_SURFACE_BIND_SHADER_RESOURCE   (CONST64U(1) << 23)
370 #define SVGA3D_SURFACE_BIND_RENDER_TARGET     (CONST64U(1) << 24)
371 #define SVGA3D_SURFACE_BIND_DEPTH_STENCIL     (CONST64U(1) << 25)
372 #define SVGA3D_SURFACE_BIND_STREAM_OUTPUT     (CONST64U(1) << 26)
373 
374 /*
375  * The STAGING flags notes that the surface will not be used directly by the
376  * drawing pipeline, i.e. that it will not be bound to any bind point.
377  * Staging surfaces may be used by copy operations to move data in and out
378  * of other surfaces.  No bind flags may be set on surfaces with this flag.
379  *
380  * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
381  * updates indirectly, i.e. the surface will not be updated directly, but
382  * will receive copies from staging surfaces.
383  */
384 #define SVGA3D_SURFACE_STAGING_UPLOAD         (CONST64U(1) << 27)
385 #define SVGA3D_SURFACE_STAGING_DOWNLOAD       (CONST64U(1) << 28)
386 #define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE   (CONST64U(1) << 29)
387 
388 /*
389  * Setting this flag allow this surface to be used with the
390  * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command.  It is only valid for
391  * buffer surfaces, and no bind flags are allowed to be set on surfaces
392  * with this flag.
393  */
394 #define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER   (CONST64U(1) << 30)
395 
396 /*
397  * Reserved for video operations.
398  */
399 #define SVGA3D_SURFACE_RESERVED1              (CONST64U(1) << 31)
400 
401 /*
402  * Specifies that a surface is multisample, and therefore requires the full
403  * mob-backing to store all the samples.
404  */
405 #define SVGA3D_SURFACE_MULTISAMPLE            (CONST64U(1) << 32)
406 
407 #define SVGA3D_SURFACE_FLAG_MAX               (CONST64U(1) << 33)
408 
409 /*
410  * Surface flags types:
411  *
412  * SVGA3dSurface1Flags:  Lower 32-bits of flags.
413  * SVGA3dSurface2Flags:  Upper 32-bits of flags.
414  * SVGA3dSurfaceAllFlags: Full 64-bits of flags.
415  */
416 typedef uint32 SVGA3dSurface1Flags;
417 typedef uint32 SVGA3dSurface2Flags;
418 typedef uint64 SVGA3dSurfaceAllFlags;
419 
420 #define SVGA3D_SURFACE_FLAGS1_MASK ((uint64_t)MAX_UINT32)
421 #define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK)
422 
423 #define SVGA3D_SURFACE_HB_DISALLOWED_MASK        \
424         (  SVGA3D_SURFACE_MOB_PITCH    |         \
425            SVGA3D_SURFACE_SCREENTARGET |         \
426            SVGA3D_SURFACE_ALIGN16 |              \
427            SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
428            SVGA3D_SURFACE_BIND_STREAM_OUTPUT |   \
429            SVGA3D_SURFACE_STAGING_UPLOAD |       \
430            SVGA3D_SURFACE_STAGING_DOWNLOAD |     \
431            SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
432            SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
433            SVGA3D_SURFACE_MULTISAMPLE            \
434         )
435 
436 #define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK   \
437        (   SVGA3D_SURFACE_1D |                      \
438            SVGA3D_SURFACE_MULTISAMPLE               \
439         )
440 
441 #define SVGA3D_SURFACE_2D_DISALLOWED_MASK           \
442         (  SVGA3D_SURFACE_CUBEMAP |                 \
443            SVGA3D_SURFACE_MASKABLE_ANTIALIAS |      \
444            SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
445            SVGA3D_SURFACE_VOLUME |                  \
446            SVGA3D_SURFACE_1D |                      \
447            SVGA3D_SURFACE_BIND_VERTEX_BUFFER |      \
448            SVGA3D_SURFACE_BIND_INDEX_BUFFER |       \
449            SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |    \
450            SVGA3D_SURFACE_BIND_DEPTH_STENCIL |      \
451            SVGA3D_SURFACE_BIND_STREAM_OUTPUT |      \
452            SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |    \
453            SVGA3D_SURFACE_MULTISAMPLE               \
454         )
455 
456 #define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK     \
457         (  SVGA3D_SURFACE_CUBEMAP |                 \
458            SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
459            SVGA3D_SURFACE_VOLUME |                  \
460            SVGA3D_SURFACE_1D |                      \
461            SVGA3D_SURFACE_MULTISAMPLE               \
462         )
463 
464 #define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
465         (  SVGA3D_SURFACE_CUBEMAP |                 \
466            SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
467            SVGA3D_SURFACE_VOLUME |                  \
468            SVGA3D_SURFACE_1D |                      \
469            SVGA3D_SURFACE_BIND_VERTEX_BUFFER |      \
470            SVGA3D_SURFACE_BIND_INDEX_BUFFER |       \
471            SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |    \
472            SVGA3D_SURFACE_BIND_DEPTH_STENCIL |      \
473            SVGA3D_SURFACE_BIND_STREAM_OUTPUT |      \
474            SVGA3D_SURFACE_INACTIVE |                \
475            SVGA3D_SURFACE_STAGING_UPLOAD |          \
476            SVGA3D_SURFACE_STAGING_DOWNLOAD |        \
477            SVGA3D_SURFACE_HINT_INDIRECT_UPDATE |    \
478            SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |    \
479            SVGA3D_SURFACE_MULTISAMPLE               \
480         )
481 
482 #define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK       \
483         (  SVGA3D_SURFACE_CUBEMAP |                 \
484            SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
485            SVGA3D_SURFACE_VOLUME |                  \
486            SVGA3D_SURFACE_1D |                      \
487            SVGA3D_SURFACE_MASKABLE_ANTIALIAS |      \
488            SVGA3D_SURFACE_ARRAY |                   \
489            SVGA3D_SURFACE_MULTISAMPLE |             \
490            SVGA3D_SURFACE_MOB_PITCH                 \
491         )
492 
493 #define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK  \
494         (  SVGA3D_SURFACE_CUBEMAP |                 \
495            SVGA3D_SURFACE_AUTOGENMIPMAPS |          \
496            SVGA3D_SURFACE_VOLUME |                  \
497            SVGA3D_SURFACE_1D |                      \
498            SVGA3D_SURFACE_SCREENTARGET |            \
499            SVGA3D_SURFACE_MOB_PITCH                 \
500         )
501 
502 #define SVGA3D_SURFACE_DX_ONLY_MASK             \
503         (  SVGA3D_SURFACE_BIND_STREAM_OUTPUT |  \
504            SVGA3D_SURFACE_STAGING_UPLOAD |      \
505            SVGA3D_SURFACE_STAGING_DOWNLOAD |    \
506            SVGA3D_SURFACE_TRANSFER_FROM_BUFFER  \
507         )
508 
509 #define SVGA3D_SURFACE_STAGING_MASK             \
510         (  SVGA3D_SURFACE_STAGING_UPLOAD |      \
511            SVGA3D_SURFACE_STAGING_DOWNLOAD      \
512         )
513 
514 #define SVGA3D_SURFACE_BIND_MASK                  \
515         (  SVGA3D_SURFACE_BIND_VERTEX_BUFFER   |  \
516            SVGA3D_SURFACE_BIND_INDEX_BUFFER    |  \
517            SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |  \
518            SVGA3D_SURFACE_BIND_SHADER_RESOURCE |  \
519            SVGA3D_SURFACE_BIND_RENDER_TARGET   |  \
520            SVGA3D_SURFACE_BIND_DEPTH_STENCIL   |  \
521            SVGA3D_SURFACE_BIND_STREAM_OUTPUT      \
522         )
523 
524 typedef enum {
525    SVGA3DFORMAT_OP_TEXTURE                               = 0x00000001,
526    SVGA3DFORMAT_OP_VOLUMETEXTURE                         = 0x00000002,
527    SVGA3DFORMAT_OP_CUBETEXTURE                           = 0x00000004,
528    SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET                = 0x00000008,
529    SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET              = 0x00000010,
530    SVGA3DFORMAT_OP_ZSTENCIL                              = 0x00000040,
531    SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH   = 0x00000080,
532 
533 /*
534  * This format can be used as a render target if the current display mode
535  * is the same depth if the alpha channel is ignored. e.g. if the device
536  * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
537  * format op list entry for A8R8G8B8 should have this cap.
538  */
539    SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET  = 0x00000100,
540 
541 /*
542  * This format contains DirectDraw support (including Flip).  This flag
543  * should not to be set on alpha formats.
544  */
545    SVGA3DFORMAT_OP_DISPLAYMODE                           = 0x00000400,
546 
547 /*
548  * The rasterizer can support some level of Direct3D support in this format
549  * and implies that the driver can create a Context in this mode (for some
550  * render target format).  When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
551  * flag must also be set.
552  */
553    SVGA3DFORMAT_OP_3DACCELERATION                        = 0x00000800,
554 
555 /*
556  * This is set for a private format when the driver has put the bpp in
557  * the structure.
558  */
559    SVGA3DFORMAT_OP_PIXELSIZE                             = 0x00001000,
560 
561 /*
562  * Indicates that this format can be converted to any RGB format for which
563  * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified.
564  */
565    SVGA3DFORMAT_OP_CONVERT_TO_ARGB                       = 0x00002000,
566 
567 /*
568  * Indicates that this format can be used to create offscreen plain surfaces.
569  */
570    SVGA3DFORMAT_OP_OFFSCREENPLAIN                        = 0x00004000,
571 
572 /*
573  * Indicated that this format can be read as an SRGB texture (meaning that the
574  * sampler will linearize the looked up data).
575  */
576    SVGA3DFORMAT_OP_SRGBREAD                              = 0x00008000,
577 
578 /*
579  * Indicates that this format can be used in the bumpmap instructions.
580  */
581    SVGA3DFORMAT_OP_BUMPMAP                               = 0x00010000,
582 
583 /*
584  * Indicates that this format can be sampled by the displacement map sampler.
585  */
586    SVGA3DFORMAT_OP_DMAP                                  = 0x00020000,
587 
588 /*
589  * Indicates that this format cannot be used with texture filtering.
590  */
591    SVGA3DFORMAT_OP_NOFILTER                              = 0x00040000,
592 
593 /*
594  * Indicates that format conversions are supported to this RGB format if
595  * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
596  */
597    SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB                    = 0x00080000,
598 
599 /*
600  * Indicated that this format can be written as an SRGB target
601  * (meaning that the pixel pipe will DE-linearize data on output to format)
602  */
603    SVGA3DFORMAT_OP_SRGBWRITE                             = 0x00100000,
604 
605 /*
606  * Indicates that this format cannot be used with alpha blending.
607  */
608    SVGA3DFORMAT_OP_NOALPHABLEND                          = 0x00200000,
609 
610 /*
611  * Indicates that the device can auto-generated sublevels for resources
612  * of this format.
613  */
614    SVGA3DFORMAT_OP_AUTOGENMIPMAP                         = 0x00400000,
615 
616 /*
617  * Indicates that this format can be used by vertex texture sampler.
618  */
619    SVGA3DFORMAT_OP_VERTEXTEXTURE                         = 0x00800000,
620 
621 /*
622  * Indicates that this format supports neither texture coordinate
623  * wrap modes, nor mipmapping.
624  */
625    SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP                  = 0x01000000
626 } SVGA3dFormatOp;
627 
628 #define SVGA3D_FORMAT_POSITIVE                             \
629    (SVGA3DFORMAT_OP_TEXTURE                              | \
630     SVGA3DFORMAT_OP_VOLUMETEXTURE                        | \
631     SVGA3DFORMAT_OP_CUBETEXTURE                          | \
632     SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET               | \
633     SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET             | \
634     SVGA3DFORMAT_OP_ZSTENCIL                             | \
635     SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH  | \
636     SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \
637     SVGA3DFORMAT_OP_DISPLAYMODE                          | \
638     SVGA3DFORMAT_OP_3DACCELERATION                       | \
639     SVGA3DFORMAT_OP_PIXELSIZE                            | \
640     SVGA3DFORMAT_OP_CONVERT_TO_ARGB                      | \
641     SVGA3DFORMAT_OP_OFFSCREENPLAIN                       | \
642     SVGA3DFORMAT_OP_SRGBREAD                             | \
643     SVGA3DFORMAT_OP_BUMPMAP                              | \
644     SVGA3DFORMAT_OP_DMAP                                 | \
645     SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB                   | \
646     SVGA3DFORMAT_OP_SRGBWRITE                            | \
647     SVGA3DFORMAT_OP_AUTOGENMIPMAP                        | \
648     SVGA3DFORMAT_OP_VERTEXTEXTURE)
649 
650 #define SVGA3D_FORMAT_NEGATIVE               \
651    (SVGA3DFORMAT_OP_NOFILTER               | \
652     SVGA3DFORMAT_OP_NOALPHABLEND           | \
653     SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
654 
655 /*
656  * This structure is a conversion of SVGA3DFORMAT_OP_*
657  * Entries must be located at the same position.
658  */
659 typedef union {
660    uint32 value;
661    struct {
662       uint32 texture : 1;
663       uint32 volumeTexture : 1;
664       uint32 cubeTexture : 1;
665       uint32 offscreenRenderTarget : 1;
666       uint32 sameFormatRenderTarget : 1;
667       uint32 unknown1 : 1;
668       uint32 zStencil : 1;
669       uint32 zStencilArbitraryDepth : 1;
670       uint32 sameFormatUpToAlpha : 1;
671       uint32 unknown2 : 1;
672       uint32 displayMode : 1;
673       uint32 acceleration3d : 1;
674       uint32 pixelSize : 1;
675       uint32 convertToARGB : 1;
676       uint32 offscreenPlain : 1;
677       uint32 sRGBRead : 1;
678       uint32 bumpMap : 1;
679       uint32 dmap : 1;
680       uint32 noFilter : 1;
681       uint32 memberOfGroupARGB : 1;
682       uint32 sRGBWrite : 1;
683       uint32 noAlphaBlend : 1;
684       uint32 autoGenMipMap : 1;
685       uint32 vertexTexture : 1;
686       uint32 noTexCoordWrapNorMip : 1;
687    };
688 } SVGA3dSurfaceFormatCaps;
689 
690 /*
691  * SVGA_3D_CMD_SETRENDERSTATE Types.  All value types
692  * must fit in a uint32.
693  */
694 
695 typedef enum {
696    SVGA3D_RS_INVALID                   = 0,
697    SVGA3D_RS_MIN                       = 1,
698    SVGA3D_RS_ZENABLE                   = 1,     /* SVGA3dBool */
699    SVGA3D_RS_ZWRITEENABLE              = 2,     /* SVGA3dBool */
700    SVGA3D_RS_ALPHATESTENABLE           = 3,     /* SVGA3dBool */
701    SVGA3D_RS_DITHERENABLE              = 4,     /* SVGA3dBool */
702    SVGA3D_RS_BLENDENABLE               = 5,     /* SVGA3dBool */
703    SVGA3D_RS_FOGENABLE                 = 6,     /* SVGA3dBool */
704    SVGA3D_RS_SPECULARENABLE            = 7,     /* SVGA3dBool */
705    SVGA3D_RS_STENCILENABLE             = 8,     /* SVGA3dBool */
706    SVGA3D_RS_LIGHTINGENABLE            = 9,     /* SVGA3dBool */
707    SVGA3D_RS_NORMALIZENORMALS          = 10,    /* SVGA3dBool */
708    SVGA3D_RS_POINTSPRITEENABLE         = 11,    /* SVGA3dBool */
709    SVGA3D_RS_POINTSCALEENABLE          = 12,    /* SVGA3dBool */
710    SVGA3D_RS_STENCILREF                = 13,    /* uint32 */
711    SVGA3D_RS_STENCILMASK               = 14,    /* uint32 */
712    SVGA3D_RS_STENCILWRITEMASK          = 15,    /* uint32 */
713    SVGA3D_RS_FOGSTART                  = 16,    /* float */
714    SVGA3D_RS_FOGEND                    = 17,    /* float */
715    SVGA3D_RS_FOGDENSITY                = 18,    /* float */
716    SVGA3D_RS_POINTSIZE                 = 19,    /* float */
717    SVGA3D_RS_POINTSIZEMIN              = 20,    /* float */
718    SVGA3D_RS_POINTSIZEMAX              = 21,    /* float */
719    SVGA3D_RS_POINTSCALE_A              = 22,    /* float */
720    SVGA3D_RS_POINTSCALE_B              = 23,    /* float */
721    SVGA3D_RS_POINTSCALE_C              = 24,    /* float */
722    SVGA3D_RS_FOGCOLOR                  = 25,    /* SVGA3dColor */
723    SVGA3D_RS_AMBIENT                   = 26,    /* SVGA3dColor */
724    SVGA3D_RS_CLIPPLANEENABLE           = 27,    /* SVGA3dClipPlanes */
725    SVGA3D_RS_FOGMODE                   = 28,    /* SVGA3dFogMode */
726    SVGA3D_RS_FILLMODE                  = 29,    /* SVGA3dFillMode */
727    SVGA3D_RS_SHADEMODE                 = 30,    /* SVGA3dShadeMode */
728    SVGA3D_RS_LINEPATTERN               = 31,    /* SVGA3dLinePattern */
729    SVGA3D_RS_SRCBLEND                  = 32,    /* SVGA3dBlendOp */
730    SVGA3D_RS_DSTBLEND                  = 33,    /* SVGA3dBlendOp */
731    SVGA3D_RS_BLENDEQUATION             = 34,    /* SVGA3dBlendEquation */
732    SVGA3D_RS_CULLMODE                  = 35,    /* SVGA3dFace */
733    SVGA3D_RS_ZFUNC                     = 36,    /* SVGA3dCmpFunc */
734    SVGA3D_RS_ALPHAFUNC                 = 37,    /* SVGA3dCmpFunc */
735    SVGA3D_RS_STENCILFUNC               = 38,    /* SVGA3dCmpFunc */
736    SVGA3D_RS_STENCILFAIL               = 39,    /* SVGA3dStencilOp */
737    SVGA3D_RS_STENCILZFAIL              = 40,    /* SVGA3dStencilOp */
738    SVGA3D_RS_STENCILPASS               = 41,    /* SVGA3dStencilOp */
739    SVGA3D_RS_ALPHAREF                  = 42,    /* float (0.0 .. 1.0) */
740    SVGA3D_RS_FRONTWINDING              = 43,    /* SVGA3dFrontWinding */
741    SVGA3D_RS_COORDINATETYPE            = 44,    /* SVGA3dCoordinateType */
742    SVGA3D_RS_ZBIAS                     = 45,    /* float */
743    SVGA3D_RS_RANGEFOGENABLE            = 46,    /* SVGA3dBool */
744    SVGA3D_RS_COLORWRITEENABLE          = 47,    /* SVGA3dColorMask */
745    SVGA3D_RS_VERTEXMATERIALENABLE      = 48,    /* SVGA3dBool */
746    SVGA3D_RS_DIFFUSEMATERIALSOURCE     = 49,    /* SVGA3dVertexMaterial */
747    SVGA3D_RS_SPECULARMATERIALSOURCE    = 50,    /* SVGA3dVertexMaterial */
748    SVGA3D_RS_AMBIENTMATERIALSOURCE     = 51,    /* SVGA3dVertexMaterial */
749    SVGA3D_RS_EMISSIVEMATERIALSOURCE    = 52,    /* SVGA3dVertexMaterial */
750    SVGA3D_RS_TEXTUREFACTOR             = 53,    /* SVGA3dColor */
751    SVGA3D_RS_LOCALVIEWER               = 54,    /* SVGA3dBool */
752    SVGA3D_RS_SCISSORTESTENABLE         = 55,    /* SVGA3dBool */
753    SVGA3D_RS_BLENDCOLOR                = 56,    /* SVGA3dColor */
754    SVGA3D_RS_STENCILENABLE2SIDED       = 57,    /* SVGA3dBool */
755    SVGA3D_RS_CCWSTENCILFUNC            = 58,    /* SVGA3dCmpFunc */
756    SVGA3D_RS_CCWSTENCILFAIL            = 59,    /* SVGA3dStencilOp */
757    SVGA3D_RS_CCWSTENCILZFAIL           = 60,    /* SVGA3dStencilOp */
758    SVGA3D_RS_CCWSTENCILPASS            = 61,    /* SVGA3dStencilOp */
759    SVGA3D_RS_VERTEXBLEND               = 62,    /* SVGA3dVertexBlendFlags */
760    SVGA3D_RS_SLOPESCALEDEPTHBIAS       = 63,    /* float */
761    SVGA3D_RS_DEPTHBIAS                 = 64,    /* float */
762 
763 
764    /*
765     * Output Gamma Level
766     *
767     * Output gamma effects the gamma curve of colors that are output from the
768     * rendering pipeline.  A value of 1.0 specifies a linear color space. If the
769     * value is <= 0.0, gamma correction is ignored and linear color space is
770     * used.
771     */
772 
773    SVGA3D_RS_OUTPUTGAMMA               = 65,    /* float */
774    SVGA3D_RS_ZVISIBLE                  = 66,    /* SVGA3dBool */
775    SVGA3D_RS_LASTPIXEL                 = 67,    /* SVGA3dBool */
776    SVGA3D_RS_CLIPPING                  = 68,    /* SVGA3dBool */
777    SVGA3D_RS_WRAP0                     = 69,    /* SVGA3dWrapFlags */
778    SVGA3D_RS_WRAP1                     = 70,    /* SVGA3dWrapFlags */
779    SVGA3D_RS_WRAP2                     = 71,    /* SVGA3dWrapFlags */
780    SVGA3D_RS_WRAP3                     = 72,    /* SVGA3dWrapFlags */
781    SVGA3D_RS_WRAP4                     = 73,    /* SVGA3dWrapFlags */
782    SVGA3D_RS_WRAP5                     = 74,    /* SVGA3dWrapFlags */
783    SVGA3D_RS_WRAP6                     = 75,    /* SVGA3dWrapFlags */
784    SVGA3D_RS_WRAP7                     = 76,    /* SVGA3dWrapFlags */
785    SVGA3D_RS_WRAP8                     = 77,    /* SVGA3dWrapFlags */
786    SVGA3D_RS_WRAP9                     = 78,    /* SVGA3dWrapFlags */
787    SVGA3D_RS_WRAP10                    = 79,    /* SVGA3dWrapFlags */
788    SVGA3D_RS_WRAP11                    = 80,    /* SVGA3dWrapFlags */
789    SVGA3D_RS_WRAP12                    = 81,    /* SVGA3dWrapFlags */
790    SVGA3D_RS_WRAP13                    = 82,    /* SVGA3dWrapFlags */
791    SVGA3D_RS_WRAP14                    = 83,    /* SVGA3dWrapFlags */
792    SVGA3D_RS_WRAP15                    = 84,    /* SVGA3dWrapFlags */
793    SVGA3D_RS_MULTISAMPLEANTIALIAS      = 85,    /* SVGA3dBool */
794    SVGA3D_RS_MULTISAMPLEMASK           = 86,    /* uint32 */
795    SVGA3D_RS_INDEXEDVERTEXBLENDENABLE  = 87,    /* SVGA3dBool */
796    SVGA3D_RS_TWEENFACTOR               = 88,    /* float */
797    SVGA3D_RS_ANTIALIASEDLINEENABLE     = 89,    /* SVGA3dBool */
798    SVGA3D_RS_COLORWRITEENABLE1         = 90,    /* SVGA3dColorMask */
799    SVGA3D_RS_COLORWRITEENABLE2         = 91,    /* SVGA3dColorMask */
800    SVGA3D_RS_COLORWRITEENABLE3         = 92,    /* SVGA3dColorMask */
801    SVGA3D_RS_SEPARATEALPHABLENDENABLE  = 93,    /* SVGA3dBool */
802    SVGA3D_RS_SRCBLENDALPHA             = 94,    /* SVGA3dBlendOp */
803    SVGA3D_RS_DSTBLENDALPHA             = 95,    /* SVGA3dBlendOp */
804    SVGA3D_RS_BLENDEQUATIONALPHA        = 96,    /* SVGA3dBlendEquation */
805    SVGA3D_RS_TRANSPARENCYANTIALIAS     = 97,    /* SVGA3dTransparencyAntialiasType */
806    SVGA3D_RS_LINEWIDTH                 = 98,    /* float */
807    SVGA3D_RS_MAX
808 } SVGA3dRenderStateName;
809 
810 typedef enum {
811    SVGA3D_TRANSPARENCYANTIALIAS_NORMAL            = 0,
812    SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE   = 1,
813    SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE       = 2,
814    SVGA3D_TRANSPARENCYANTIALIAS_MAX
815 } SVGA3dTransparencyAntialiasType;
816 
817 typedef enum {
818    SVGA3D_VERTEXMATERIAL_NONE     = 0,    /* Use the value in the current material */
819    SVGA3D_VERTEXMATERIAL_DIFFUSE  = 1,    /* Use the value in the diffuse component */
820    SVGA3D_VERTEXMATERIAL_SPECULAR = 2,    /* Use the value in the specular component */
821    SVGA3D_VERTEXMATERIAL_MAX      = 3,
822 } SVGA3dVertexMaterial;
823 
824 typedef enum {
825    SVGA3D_FILLMODE_INVALID = 0,
826    SVGA3D_FILLMODE_MIN     = 1,
827    SVGA3D_FILLMODE_POINT   = 1,
828    SVGA3D_FILLMODE_LINE    = 2,
829    SVGA3D_FILLMODE_FILL    = 3,
830    SVGA3D_FILLMODE_MAX
831 } SVGA3dFillModeType;
832 
833 
834 typedef
835 #include "vmware_pack_begin.h"
836 union {
837    struct {
838       uint16   mode;       /* SVGA3dFillModeType */
839       uint16   face;       /* SVGA3dFace */
840    };
841    uint32 uintValue;
842 }
843 #include "vmware_pack_end.h"
844 SVGA3dFillMode;
845 
846 typedef enum {
847    SVGA3D_SHADEMODE_INVALID = 0,
848    SVGA3D_SHADEMODE_FLAT    = 1,
849    SVGA3D_SHADEMODE_SMOOTH  = 2,
850    SVGA3D_SHADEMODE_PHONG   = 3,     /* Not supported */
851    SVGA3D_SHADEMODE_MAX
852 } SVGA3dShadeMode;
853 
854 typedef
855 #include "vmware_pack_begin.h"
856 union {
857    struct {
858       uint16 repeat;
859       uint16 pattern;
860    };
861    uint32 uintValue;
862 }
863 #include "vmware_pack_end.h"
864 SVGA3dLinePattern;
865 
866 typedef enum {
867    SVGA3D_BLENDOP_INVALID             = 0,
868    SVGA3D_BLENDOP_MIN                 = 1,
869    SVGA3D_BLENDOP_ZERO                = 1,
870    SVGA3D_BLENDOP_ONE                 = 2,
871    SVGA3D_BLENDOP_SRCCOLOR            = 3,
872    SVGA3D_BLENDOP_INVSRCCOLOR         = 4,
873    SVGA3D_BLENDOP_SRCALPHA            = 5,
874    SVGA3D_BLENDOP_INVSRCALPHA         = 6,
875    SVGA3D_BLENDOP_DESTALPHA           = 7,
876    SVGA3D_BLENDOP_INVDESTALPHA        = 8,
877    SVGA3D_BLENDOP_DESTCOLOR           = 9,
878    SVGA3D_BLENDOP_INVDESTCOLOR        = 10,
879    SVGA3D_BLENDOP_SRCALPHASAT         = 11,
880    SVGA3D_BLENDOP_BLENDFACTOR         = 12,
881    SVGA3D_BLENDOP_INVBLENDFACTOR      = 13,
882    SVGA3D_BLENDOP_SRC1COLOR           = 14,
883    SVGA3D_BLENDOP_INVSRC1COLOR        = 15,
884    SVGA3D_BLENDOP_SRC1ALPHA           = 16,
885    SVGA3D_BLENDOP_INVSRC1ALPHA        = 17,
886    SVGA3D_BLENDOP_BLENDFACTORALPHA    = 18,
887    SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
888    SVGA3D_BLENDOP_MAX
889 } SVGA3dBlendOp;
890 
891 typedef enum {
892    SVGA3D_BLENDEQ_INVALID            = 0,
893    SVGA3D_BLENDEQ_MIN                = 1,
894    SVGA3D_BLENDEQ_ADD                = 1,
895    SVGA3D_BLENDEQ_SUBTRACT           = 2,
896    SVGA3D_BLENDEQ_REVSUBTRACT        = 3,
897    SVGA3D_BLENDEQ_MINIMUM            = 4,
898    SVGA3D_BLENDEQ_MAXIMUM            = 5,
899    SVGA3D_BLENDEQ_MAX
900 } SVGA3dBlendEquation;
901 
902 typedef enum {
903    SVGA3D_DX11_LOGICOP_MIN           = 0,
904    SVGA3D_DX11_LOGICOP_CLEAR         = 0,
905    SVGA3D_DX11_LOGICOP_SET           = 1,
906    SVGA3D_DX11_LOGICOP_COPY          = 2,
907    SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
908    SVGA3D_DX11_LOGICOP_NOOP          = 4,
909    SVGA3D_DX11_LOGICOP_INVERT        = 5,
910    SVGA3D_DX11_LOGICOP_AND           = 6,
911    SVGA3D_DX11_LOGICOP_NAND          = 7,
912    SVGA3D_DX11_LOGICOP_OR            = 8,
913    SVGA3D_DX11_LOGICOP_NOR           = 9,
914    SVGA3D_DX11_LOGICOP_XOR           = 10,
915    SVGA3D_DX11_LOGICOP_EQUIV         = 11,
916    SVGA3D_DX11_LOGICOP_AND_REVERSE   = 12,
917    SVGA3D_DX11_LOGICOP_AND_INVERTED  = 13,
918    SVGA3D_DX11_LOGICOP_OR_REVERSE    = 14,
919    SVGA3D_DX11_LOGICOP_OR_INVERTED   = 15,
920    SVGA3D_DX11_LOGICOP_MAX
921 } SVGA3dDX11LogicOp;
922 
923 typedef enum {
924    SVGA3D_FRONTWINDING_INVALID = 0,
925    SVGA3D_FRONTWINDING_CW      = 1,
926    SVGA3D_FRONTWINDING_CCW     = 2,
927    SVGA3D_FRONTWINDING_MAX
928 } SVGA3dFrontWinding;
929 
930 typedef enum {
931    SVGA3D_FACE_INVALID  = 0,
932    SVGA3D_FACE_NONE     = 1,
933    SVGA3D_FACE_MIN      = 1,
934    SVGA3D_FACE_FRONT    = 2,
935    SVGA3D_FACE_BACK     = 3,
936    SVGA3D_FACE_FRONT_BACK = 4,
937    SVGA3D_FACE_MAX
938 } SVGA3dFace;
939 
940 /*
941  * The order and the values should not be changed
942  */
943 
944 typedef enum {
945    SVGA3D_CMP_INVALID              = 0,
946    SVGA3D_CMP_NEVER                = 1,
947    SVGA3D_CMP_LESS                 = 2,
948    SVGA3D_CMP_EQUAL                = 3,
949    SVGA3D_CMP_LESSEQUAL            = 4,
950    SVGA3D_CMP_GREATER              = 5,
951    SVGA3D_CMP_NOTEQUAL             = 6,
952    SVGA3D_CMP_GREATEREQUAL         = 7,
953    SVGA3D_CMP_ALWAYS               = 8,
954    SVGA3D_CMP_MAX
955 } SVGA3dCmpFunc;
956 
957 /*
958  * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
959  * the fog factor to be specified in the alpha component of the specular
960  * (a.k.a. secondary) vertex color.
961  */
962 typedef enum {
963    SVGA3D_FOGFUNC_INVALID          = 0,
964    SVGA3D_FOGFUNC_EXP              = 1,
965    SVGA3D_FOGFUNC_EXP2             = 2,
966    SVGA3D_FOGFUNC_LINEAR           = 3,
967    SVGA3D_FOGFUNC_PER_VERTEX       = 4
968 } SVGA3dFogFunction;
969 
970 /*
971  * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
972  * or per-pixel basis.
973  */
974 typedef enum {
975    SVGA3D_FOGTYPE_INVALID          = 0,
976    SVGA3D_FOGTYPE_VERTEX           = 1,
977    SVGA3D_FOGTYPE_PIXEL            = 2,
978    SVGA3D_FOGTYPE_MAX              = 3
979 } SVGA3dFogType;
980 
981 /*
982  * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
983  * computed using the eye Z value of each pixel (or vertex), whereas range-
984  * based fog is computed using the actual distance (range) to the eye.
985  */
986 typedef enum {
987    SVGA3D_FOGBASE_INVALID          = 0,
988    SVGA3D_FOGBASE_DEPTHBASED       = 1,
989    SVGA3D_FOGBASE_RANGEBASED       = 2,
990    SVGA3D_FOGBASE_MAX              = 3
991 } SVGA3dFogBase;
992 
993 typedef enum {
994    SVGA3D_STENCILOP_INVALID        = 0,
995    SVGA3D_STENCILOP_MIN            = 1,
996    SVGA3D_STENCILOP_KEEP           = 1,
997    SVGA3D_STENCILOP_ZERO           = 2,
998    SVGA3D_STENCILOP_REPLACE        = 3,
999    SVGA3D_STENCILOP_INCRSAT        = 4,
1000    SVGA3D_STENCILOP_DECRSAT        = 5,
1001    SVGA3D_STENCILOP_INVERT         = 6,
1002    SVGA3D_STENCILOP_INCR           = 7,
1003    SVGA3D_STENCILOP_DECR           = 8,
1004    SVGA3D_STENCILOP_MAX
1005 } SVGA3dStencilOp;
1006 
1007 typedef enum {
1008    SVGA3D_CLIPPLANE_0              = (1 << 0),
1009    SVGA3D_CLIPPLANE_1              = (1 << 1),
1010    SVGA3D_CLIPPLANE_2              = (1 << 2),
1011    SVGA3D_CLIPPLANE_3              = (1 << 3),
1012    SVGA3D_CLIPPLANE_4              = (1 << 4),
1013    SVGA3D_CLIPPLANE_5              = (1 << 5),
1014 } SVGA3dClipPlanes;
1015 
1016 typedef enum {
1017    SVGA3D_CLEAR_COLOR              = 0x1,
1018    SVGA3D_CLEAR_DEPTH              = 0x2,
1019    SVGA3D_CLEAR_STENCIL            = 0x4,
1020 
1021    /*
1022     * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If
1023     * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this
1024     * bit will be ignored.
1025     */
1026    SVGA3D_CLEAR_COLORFILL          = 0x8
1027 } SVGA3dClearFlag;
1028 
1029 typedef enum {
1030    SVGA3D_RT_DEPTH                 = 0,
1031    SVGA3D_RT_MIN                   = 0,
1032    SVGA3D_RT_STENCIL               = 1,
1033    SVGA3D_RT_COLOR0                = 2,
1034    SVGA3D_RT_COLOR1                = 3,
1035    SVGA3D_RT_COLOR2                = 4,
1036    SVGA3D_RT_COLOR3                = 5,
1037    SVGA3D_RT_COLOR4                = 6,
1038    SVGA3D_RT_COLOR5                = 7,
1039    SVGA3D_RT_COLOR6                = 8,
1040    SVGA3D_RT_COLOR7                = 9,
1041    SVGA3D_RT_MAX,
1042    SVGA3D_RT_INVALID               = ((uint32)-1),
1043 } SVGA3dRenderTargetType;
1044 
1045 #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
1046 
1047 typedef
1048 #include "vmware_pack_begin.h"
1049 union {
1050    struct {
1051       uint32  red   : 1;
1052       uint32  green : 1;
1053       uint32  blue  : 1;
1054       uint32  alpha : 1;
1055    };
1056    uint32 uintValue;
1057 }
1058 #include "vmware_pack_end.h"
1059 SVGA3dColorMask;
1060 
1061 typedef enum {
1062    SVGA3D_VBLEND_DISABLE            = 0,
1063    SVGA3D_VBLEND_1WEIGHT            = 1,
1064    SVGA3D_VBLEND_2WEIGHT            = 2,
1065    SVGA3D_VBLEND_3WEIGHT            = 3,
1066    SVGA3D_VBLEND_MAX                = 4,
1067 } SVGA3dVertexBlendFlags;
1068 
1069 typedef enum {
1070    SVGA3D_WRAPCOORD_0   = 1 << 0,
1071    SVGA3D_WRAPCOORD_1   = 1 << 1,
1072    SVGA3D_WRAPCOORD_2   = 1 << 2,
1073    SVGA3D_WRAPCOORD_3   = 1 << 3,
1074    SVGA3D_WRAPCOORD_ALL = 0xF,
1075 } SVGA3dWrapFlags;
1076 
1077 /*
1078  * SVGA_3D_CMD_TEXTURESTATE Types.  All value types
1079  * must fit in a uint32.
1080  */
1081 
1082 typedef enum {
1083    SVGA3D_TS_INVALID                    = 0,
1084    SVGA3D_TS_MIN                        = 1,
1085    SVGA3D_TS_BIND_TEXTURE               = 1,    /* SVGA3dSurfaceId */
1086    SVGA3D_TS_COLOROP                    = 2,    /* SVGA3dTextureCombiner */
1087    SVGA3D_TS_COLORARG1                  = 3,    /* SVGA3dTextureArgData */
1088    SVGA3D_TS_COLORARG2                  = 4,    /* SVGA3dTextureArgData */
1089    SVGA3D_TS_ALPHAOP                    = 5,    /* SVGA3dTextureCombiner */
1090    SVGA3D_TS_ALPHAARG1                  = 6,    /* SVGA3dTextureArgData */
1091    SVGA3D_TS_ALPHAARG2                  = 7,    /* SVGA3dTextureArgData */
1092    SVGA3D_TS_ADDRESSU                   = 8,    /* SVGA3dTextureAddress */
1093    SVGA3D_TS_ADDRESSV                   = 9,    /* SVGA3dTextureAddress */
1094    SVGA3D_TS_MIPFILTER                  = 10,   /* SVGA3dTextureFilter */
1095    SVGA3D_TS_MAGFILTER                  = 11,   /* SVGA3dTextureFilter */
1096    SVGA3D_TS_MINFILTER                  = 12,   /* SVGA3dTextureFilter */
1097    SVGA3D_TS_BORDERCOLOR                = 13,   /* SVGA3dColor */
1098    SVGA3D_TS_TEXCOORDINDEX              = 14,   /* uint32 */
1099    SVGA3D_TS_TEXTURETRANSFORMFLAGS      = 15,   /* SVGA3dTexTransformFlags */
1100    SVGA3D_TS_TEXCOORDGEN                = 16,   /* SVGA3dTextureCoordGen */
1101    SVGA3D_TS_BUMPENVMAT00               = 17,   /* float */
1102    SVGA3D_TS_BUMPENVMAT01               = 18,   /* float */
1103    SVGA3D_TS_BUMPENVMAT10               = 19,   /* float */
1104    SVGA3D_TS_BUMPENVMAT11               = 20,   /* float */
1105    SVGA3D_TS_TEXTURE_MIPMAP_LEVEL       = 21,   /* uint32 */
1106    SVGA3D_TS_TEXTURE_LOD_BIAS           = 22,   /* float */
1107    SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL  = 23,   /* uint32 */
1108    SVGA3D_TS_ADDRESSW                   = 24,   /* SVGA3dTextureAddress */
1109 
1110 
1111    /*
1112     * Sampler Gamma Level
1113     *
1114     * Sampler gamma effects the color of samples taken from the sampler.  A
1115     * value of 1.0 will produce linear samples.  If the value is <= 0.0 the
1116     * gamma value is ignored and a linear space is used.
1117     */
1118 
1119    SVGA3D_TS_GAMMA                      = 25,   /* float */
1120    SVGA3D_TS_BUMPENVLSCALE              = 26,   /* float */
1121    SVGA3D_TS_BUMPENVLOFFSET             = 27,   /* float */
1122    SVGA3D_TS_COLORARG0                  = 28,   /* SVGA3dTextureArgData */
1123    SVGA3D_TS_ALPHAARG0                  = 29,   /* SVGA3dTextureArgData */
1124    SVGA3D_TS_PREGB_MAX                  = 30,   /* Max value before GBObjects */
1125    SVGA3D_TS_CONSTANT                   = 30,   /* SVGA3dColor */
1126    SVGA3D_TS_COLOR_KEY_ENABLE           = 31,   /* SVGA3dBool */
1127    SVGA3D_TS_COLOR_KEY                  = 32,   /* SVGA3dColor */
1128    SVGA3D_TS_MAX
1129 } SVGA3dTextureStateName;
1130 
1131 typedef enum {
1132    SVGA3D_TC_INVALID                   = 0,
1133    SVGA3D_TC_DISABLE                   = 1,
1134    SVGA3D_TC_SELECTARG1                = 2,
1135    SVGA3D_TC_SELECTARG2                = 3,
1136    SVGA3D_TC_MODULATE                  = 4,
1137    SVGA3D_TC_ADD                       = 5,
1138    SVGA3D_TC_ADDSIGNED                 = 6,
1139    SVGA3D_TC_SUBTRACT                  = 7,
1140    SVGA3D_TC_BLENDTEXTUREALPHA         = 8,
1141    SVGA3D_TC_BLENDDIFFUSEALPHA         = 9,
1142    SVGA3D_TC_BLENDCURRENTALPHA         = 10,
1143    SVGA3D_TC_BLENDFACTORALPHA          = 11,
1144    SVGA3D_TC_MODULATE2X                = 12,
1145    SVGA3D_TC_MODULATE4X                = 13,
1146    SVGA3D_TC_DSDT                      = 14,
1147    SVGA3D_TC_DOTPRODUCT3               = 15,
1148    SVGA3D_TC_BLENDTEXTUREALPHAPM       = 16,
1149    SVGA3D_TC_ADDSIGNED2X               = 17,
1150    SVGA3D_TC_ADDSMOOTH                 = 18,
1151    SVGA3D_TC_PREMODULATE               = 19,
1152    SVGA3D_TC_MODULATEALPHA_ADDCOLOR    = 20,
1153    SVGA3D_TC_MODULATECOLOR_ADDALPHA    = 21,
1154    SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
1155    SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
1156    SVGA3D_TC_BUMPENVMAPLUMINANCE       = 24,
1157    SVGA3D_TC_MULTIPLYADD               = 25,
1158    SVGA3D_TC_LERP                      = 26,
1159    SVGA3D_TC_MAX
1160 } SVGA3dTextureCombiner;
1161 
1162 #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
1163 
1164 typedef enum {
1165    SVGA3D_TEX_ADDRESS_INVALID    = 0,
1166    SVGA3D_TEX_ADDRESS_MIN        = 1,
1167    SVGA3D_TEX_ADDRESS_WRAP       = 1,
1168    SVGA3D_TEX_ADDRESS_MIRROR     = 2,
1169    SVGA3D_TEX_ADDRESS_CLAMP      = 3,
1170    SVGA3D_TEX_ADDRESS_BORDER     = 4,
1171    SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
1172    SVGA3D_TEX_ADDRESS_EDGE       = 6,
1173    SVGA3D_TEX_ADDRESS_MAX
1174 } SVGA3dTextureAddress;
1175 
1176 /*
1177  * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
1178  * disabled, and the rasterizer should use the magnification filter instead.
1179  */
1180 typedef enum {
1181    SVGA3D_TEX_FILTER_NONE           = 0,
1182    SVGA3D_TEX_FILTER_MIN            = 0,
1183    SVGA3D_TEX_FILTER_NEAREST        = 1,
1184    SVGA3D_TEX_FILTER_LINEAR         = 2,
1185    SVGA3D_TEX_FILTER_ANISOTROPIC    = 3,
1186    SVGA3D_TEX_FILTER_FLATCUBIC      = 4, /* Deprecated, not implemented */
1187    SVGA3D_TEX_FILTER_GAUSSIANCUBIC  = 5, /* Deprecated, not implemented */
1188    SVGA3D_TEX_FILTER_PYRAMIDALQUAD  = 6, /* Not currently implemented */
1189    SVGA3D_TEX_FILTER_GAUSSIANQUAD   = 7, /* Not currently implemented */
1190    SVGA3D_TEX_FILTER_MAX
1191 } SVGA3dTextureFilter;
1192 
1193 typedef enum {
1194    SVGA3D_TEX_TRANSFORM_OFF    = 0,
1195    SVGA3D_TEX_TRANSFORM_S      = (1 << 0),
1196    SVGA3D_TEX_TRANSFORM_T      = (1 << 1),
1197    SVGA3D_TEX_TRANSFORM_R      = (1 << 2),
1198    SVGA3D_TEX_TRANSFORM_Q      = (1 << 3),
1199    SVGA3D_TEX_PROJECTED        = (1 << 15),
1200 } SVGA3dTexTransformFlags;
1201 
1202 typedef enum {
1203    SVGA3D_TEXCOORD_GEN_OFF              = 0,
1204    SVGA3D_TEXCOORD_GEN_EYE_POSITION     = 1,
1205    SVGA3D_TEXCOORD_GEN_EYE_NORMAL       = 2,
1206    SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
1207    SVGA3D_TEXCOORD_GEN_SPHERE           = 4,
1208    SVGA3D_TEXCOORD_GEN_MAX
1209 } SVGA3dTextureCoordGen;
1210 
1211 /*
1212  * Texture argument constants for texture combiner
1213  */
1214 typedef enum {
1215    SVGA3D_TA_INVALID    = 0,
1216    SVGA3D_TA_TFACTOR    = 1,
1217    SVGA3D_TA_PREVIOUS   = 2,
1218    SVGA3D_TA_DIFFUSE    = 3,
1219    SVGA3D_TA_TEXTURE    = 4,
1220    SVGA3D_TA_SPECULAR   = 5,
1221    SVGA3D_TA_CONSTANT   = 6,
1222    SVGA3D_TA_MAX
1223 } SVGA3dTextureArgData;
1224 
1225 #define SVGA3D_TM_MASK_LEN 4
1226 
1227 /* Modifiers for texture argument constants defined above. */
1228 typedef enum {
1229    SVGA3D_TM_NONE       = 0,
1230    SVGA3D_TM_ALPHA      = (1 << SVGA3D_TM_MASK_LEN),
1231    SVGA3D_TM_ONE_MINUS  = (2 << SVGA3D_TM_MASK_LEN),
1232 } SVGA3dTextureArgModifier;
1233 
1234 /*
1235  * Vertex declarations
1236  *
1237  * Notes:
1238  *
1239  * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
1240  * draw with any POSITIONT vertex arrays, the programmable vertex
1241  * pipeline will be implicitly disabled. Drawing will take place as if
1242  * no vertex shader was bound.
1243  */
1244 
1245 typedef enum {
1246    SVGA3D_DECLUSAGE_POSITION     = 0,
1247    SVGA3D_DECLUSAGE_BLENDWEIGHT,
1248    SVGA3D_DECLUSAGE_BLENDINDICES,
1249    SVGA3D_DECLUSAGE_NORMAL,
1250    SVGA3D_DECLUSAGE_PSIZE,
1251    SVGA3D_DECLUSAGE_TEXCOORD,
1252    SVGA3D_DECLUSAGE_TANGENT,
1253    SVGA3D_DECLUSAGE_BINORMAL,
1254    SVGA3D_DECLUSAGE_TESSFACTOR,
1255    SVGA3D_DECLUSAGE_POSITIONT,
1256    SVGA3D_DECLUSAGE_COLOR,
1257    SVGA3D_DECLUSAGE_FOG,
1258    SVGA3D_DECLUSAGE_DEPTH,
1259    SVGA3D_DECLUSAGE_SAMPLE,
1260    SVGA3D_DECLUSAGE_MAX
1261 } SVGA3dDeclUsage;
1262 
1263 typedef enum {
1264    SVGA3D_DECLMETHOD_DEFAULT     = 0,
1265    SVGA3D_DECLMETHOD_PARTIALU,
1266    SVGA3D_DECLMETHOD_PARTIALV,
1267    SVGA3D_DECLMETHOD_CROSSUV,          /* Normal */
1268    SVGA3D_DECLMETHOD_UV,
1269    SVGA3D_DECLMETHOD_LOOKUP,           /* Lookup a displacement map */
1270    SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement */
1271                                        /* map */
1272 } SVGA3dDeclMethod;
1273 
1274 typedef enum {
1275    SVGA3D_DECLTYPE_FLOAT1        =  0,
1276    SVGA3D_DECLTYPE_FLOAT2        =  1,
1277    SVGA3D_DECLTYPE_FLOAT3        =  2,
1278    SVGA3D_DECLTYPE_FLOAT4        =  3,
1279    SVGA3D_DECLTYPE_D3DCOLOR      =  4,
1280    SVGA3D_DECLTYPE_UBYTE4        =  5,
1281    SVGA3D_DECLTYPE_SHORT2        =  6,
1282    SVGA3D_DECLTYPE_SHORT4        =  7,
1283    SVGA3D_DECLTYPE_UBYTE4N       =  8,
1284    SVGA3D_DECLTYPE_SHORT2N       =  9,
1285    SVGA3D_DECLTYPE_SHORT4N       = 10,
1286    SVGA3D_DECLTYPE_USHORT2N      = 11,
1287    SVGA3D_DECLTYPE_USHORT4N      = 12,
1288    SVGA3D_DECLTYPE_UDEC3         = 13,
1289    SVGA3D_DECLTYPE_DEC3N         = 14,
1290    SVGA3D_DECLTYPE_FLOAT16_2     = 15,
1291    SVGA3D_DECLTYPE_FLOAT16_4     = 16,
1292    SVGA3D_DECLTYPE_MAX,
1293 } SVGA3dDeclType;
1294 
1295 /*
1296  * This structure is used for the divisor for geometry instancing;
1297  * it's a direct translation of the Direct3D equivalent.
1298  */
1299 typedef union {
1300    struct {
1301       /*
1302        * For index data, this number represents the number of instances to draw.
1303        * For instance data, this number represents the number of
1304        * instances/vertex in this stream
1305        */
1306       uint32 count : 30;
1307 
1308       /*
1309        * This is 1 if this is supposed to be the data that is repeated for
1310        * every instance.
1311        */
1312       uint32 indexedData : 1;
1313 
1314       /*
1315        * This is 1 if this is supposed to be the per-instance data.
1316        */
1317       uint32 instanceData : 1;
1318    };
1319 
1320    uint32 value;
1321 } SVGA3dVertexDivisor;
1322 
1323 typedef enum {
1324    /*
1325     * SVGA3D_PRIMITIVE_INVALID is a valid primitive type.
1326     *
1327     * List MIN second so debuggers will think INVALID is
1328     * the correct name.
1329     */
1330    SVGA3D_PRIMITIVE_INVALID                     = 0,
1331    SVGA3D_PRIMITIVE_MIN                         = 0,
1332    SVGA3D_PRIMITIVE_TRIANGLELIST                = 1,
1333    SVGA3D_PRIMITIVE_POINTLIST                   = 2,
1334    SVGA3D_PRIMITIVE_LINELIST                    = 3,
1335    SVGA3D_PRIMITIVE_LINESTRIP                   = 4,
1336    SVGA3D_PRIMITIVE_TRIANGLESTRIP               = 5,
1337    SVGA3D_PRIMITIVE_TRIANGLEFAN                 = 6,
1338    SVGA3D_PRIMITIVE_LINELIST_ADJ                = 7,
1339    SVGA3D_PRIMITIVE_PREDX_MAX                   = 7,
1340    SVGA3D_PRIMITIVE_LINESTRIP_ADJ               = 8,
1341    SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ            = 9,
1342    SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ           = 10,
1343    SVGA3D_PRIMITIVE_MAX
1344 } SVGA3dPrimitiveType;
1345 
1346 typedef enum {
1347    SVGA3D_COORDINATE_INVALID                   = 0,
1348    SVGA3D_COORDINATE_LEFTHANDED                = 1,
1349    SVGA3D_COORDINATE_RIGHTHANDED               = 2,
1350    SVGA3D_COORDINATE_MAX
1351 } SVGA3dCoordinateType;
1352 
1353 typedef enum {
1354    SVGA3D_TRANSFORM_INVALID                     = 0,
1355    SVGA3D_TRANSFORM_WORLD                       = 1,
1356    SVGA3D_TRANSFORM_MIN                         = 1,
1357    SVGA3D_TRANSFORM_VIEW                        = 2,
1358    SVGA3D_TRANSFORM_PROJECTION                  = 3,
1359    SVGA3D_TRANSFORM_TEXTURE0                    = 4,
1360    SVGA3D_TRANSFORM_TEXTURE1                    = 5,
1361    SVGA3D_TRANSFORM_TEXTURE2                    = 6,
1362    SVGA3D_TRANSFORM_TEXTURE3                    = 7,
1363    SVGA3D_TRANSFORM_TEXTURE4                    = 8,
1364    SVGA3D_TRANSFORM_TEXTURE5                    = 9,
1365    SVGA3D_TRANSFORM_TEXTURE6                    = 10,
1366    SVGA3D_TRANSFORM_TEXTURE7                    = 11,
1367    SVGA3D_TRANSFORM_WORLD1                      = 12,
1368    SVGA3D_TRANSFORM_WORLD2                      = 13,
1369    SVGA3D_TRANSFORM_WORLD3                      = 14,
1370    SVGA3D_TRANSFORM_MAX
1371 } SVGA3dTransformType;
1372 
1373 typedef enum {
1374    SVGA3D_LIGHTTYPE_INVALID                     = 0,
1375    SVGA3D_LIGHTTYPE_MIN                         = 1,
1376    SVGA3D_LIGHTTYPE_POINT                       = 1,
1377    SVGA3D_LIGHTTYPE_SPOT1                       = 2, /* 1-cone, in degrees */
1378    SVGA3D_LIGHTTYPE_SPOT2                       = 3, /* 2-cone, in radians */
1379    SVGA3D_LIGHTTYPE_DIRECTIONAL                 = 4,
1380    SVGA3D_LIGHTTYPE_MAX
1381 } SVGA3dLightType;
1382 
1383 typedef enum {
1384    SVGA3D_CUBEFACE_POSX                         = 0,
1385    SVGA3D_CUBEFACE_NEGX                         = 1,
1386    SVGA3D_CUBEFACE_POSY                         = 2,
1387    SVGA3D_CUBEFACE_NEGY                         = 3,
1388    SVGA3D_CUBEFACE_POSZ                         = 4,
1389    SVGA3D_CUBEFACE_NEGZ                         = 5,
1390 } SVGA3dCubeFace;
1391 
1392 typedef enum {
1393    SVGA3D_SHADERTYPE_INVALID                    = 0,
1394    SVGA3D_SHADERTYPE_MIN                        = 1,
1395    SVGA3D_SHADERTYPE_VS                         = 1,
1396    SVGA3D_SHADERTYPE_PS                         = 2,
1397    SVGA3D_SHADERTYPE_PREDX_MAX                  = 3,
1398    SVGA3D_SHADERTYPE_GS                         = 3,
1399    SVGA3D_SHADERTYPE_DX10_MAX                   = 4,
1400    SVGA3D_SHADERTYPE_HS                         = 4,
1401    SVGA3D_SHADERTYPE_DS                         = 5,
1402    SVGA3D_SHADERTYPE_CS                         = 6,
1403    SVGA3D_SHADERTYPE_MAX                        = 7
1404 } SVGA3dShaderType;
1405 
1406 #define SVGA3D_NUM_SHADERTYPE_PREDX \
1407    (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
1408 
1409 #define SVGA3D_NUM_SHADERTYPE_DX10 \
1410    (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
1411 
1412 #define SVGA3D_NUM_SHADERTYPE \
1413    (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
1414 
1415 typedef enum {
1416    SVGA3D_CONST_TYPE_MIN                        = 0,
1417    SVGA3D_CONST_TYPE_FLOAT                      = 0,
1418    SVGA3D_CONST_TYPE_INT                        = 1,
1419    SVGA3D_CONST_TYPE_BOOL                       = 2,
1420    SVGA3D_CONST_TYPE_MAX                        = 3,
1421 } SVGA3dShaderConstType;
1422 
1423 /*
1424  * Register limits for shader consts.
1425  */
1426 #define SVGA3D_CONSTREG_MAX            256
1427 #define SVGA3D_CONSTINTREG_MAX         16
1428 #define SVGA3D_CONSTBOOLREG_MAX        16
1429 
1430 typedef enum {
1431    SVGA3D_STRETCH_BLT_POINT                     = 0,
1432    SVGA3D_STRETCH_BLT_LINEAR                    = 1,
1433    SVGA3D_STRETCH_BLT_MAX
1434 } SVGA3dStretchBltMode;
1435 
1436 typedef enum {
1437    SVGA3D_QUERYTYPE_INVALID                     = ((uint8)-1),
1438    SVGA3D_QUERYTYPE_MIN                         = 0,
1439    SVGA3D_QUERYTYPE_OCCLUSION                   = 0,
1440    SVGA3D_QUERYTYPE_TIMESTAMP                   = 1,
1441    SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT           = 2,
1442    SVGA3D_QUERYTYPE_PIPELINESTATS               = 3,
1443    SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE          = 4,
1444    SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS           = 5,
1445    SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE     = 6,
1446    SVGA3D_QUERYTYPE_OCCLUSION64                 = 7,
1447    SVGA3D_QUERYTYPE_EVENT                       = 8,
1448    SVGA3D_QUERYTYPE_DX10_MAX                    = 9,
1449    SVGA3D_QUERYTYPE_SOSTATS_STREAM0             = 9,
1450    SVGA3D_QUERYTYPE_SOSTATS_STREAM1             = 10,
1451    SVGA3D_QUERYTYPE_SOSTATS_STREAM2             = 11,
1452    SVGA3D_QUERYTYPE_SOSTATS_STREAM3             = 12,
1453    SVGA3D_QUERYTYPE_SOP_STREAM0                 = 13,
1454    SVGA3D_QUERYTYPE_SOP_STREAM1                 = 14,
1455    SVGA3D_QUERYTYPE_SOP_STREAM2                 = 15,
1456    SVGA3D_QUERYTYPE_SOP_STREAM3                 = 16,
1457    SVGA3D_QUERYTYPE_MAX
1458 } SVGA3dQueryType;
1459 
1460 typedef uint8 SVGA3dQueryTypeUint8;
1461 
1462 #define SVGA3D_NUM_QUERYTYPE  (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
1463 
1464 /*
1465  * This is the maximum number of queries per context that can be active
1466  * simultaneously between a beginQuery and endQuery.
1467  */
1468 #define SVGA3D_MAX_QUERY 64
1469 
1470 /*
1471  * Query result buffer formats
1472  */
1473 typedef
1474 #include "vmware_pack_begin.h"
1475 struct {
1476    uint32 samplesRendered;
1477 }
1478 #include "vmware_pack_end.h"
1479 SVGADXOcclusionQueryResult;
1480 
1481 typedef
1482 #include "vmware_pack_begin.h"
1483 struct {
1484    uint32 passed;
1485 }
1486 #include "vmware_pack_end.h"
1487 SVGADXEventQueryResult;
1488 
1489 typedef
1490 #include "vmware_pack_begin.h"
1491 struct {
1492    uint64 timestamp;
1493 }
1494 #include "vmware_pack_end.h"
1495 SVGADXTimestampQueryResult;
1496 
1497 typedef
1498 #include "vmware_pack_begin.h"
1499 struct {
1500    uint64 realFrequency;
1501    uint32 disjoint;
1502 }
1503 #include "vmware_pack_end.h"
1504 SVGADXTimestampDisjointQueryResult;
1505 
1506 typedef
1507 #include "vmware_pack_begin.h"
1508 struct {
1509    uint64 inputAssemblyVertices;
1510    uint64 inputAssemblyPrimitives;
1511    uint64 vertexShaderInvocations;
1512    uint64 geometryShaderInvocations;
1513    uint64 geometryShaderPrimitives;
1514    uint64 clipperInvocations;
1515    uint64 clipperPrimitives;
1516    uint64 pixelShaderInvocations;
1517    uint64 hullShaderInvocations;
1518    uint64 domainShaderInvocations;
1519    uint64 computeShaderInvocations;
1520 }
1521 #include "vmware_pack_end.h"
1522 SVGADXPipelineStatisticsQueryResult;
1523 
1524 typedef
1525 #include "vmware_pack_begin.h"
1526 struct {
1527    uint32 anySamplesRendered;
1528 }
1529 #include "vmware_pack_end.h"
1530 SVGADXOcclusionPredicateQueryResult;
1531 
1532 typedef
1533 #include "vmware_pack_begin.h"
1534 struct {
1535    uint64 numPrimitivesWritten;
1536    uint64 numPrimitivesRequired;
1537 }
1538 #include "vmware_pack_end.h"
1539 SVGADXStreamOutStatisticsQueryResult;
1540 
1541 typedef
1542 #include "vmware_pack_begin.h"
1543 struct {
1544    uint32 overflowed;
1545 }
1546 #include "vmware_pack_end.h"
1547 SVGADXStreamOutPredicateQueryResult;
1548 
1549 typedef
1550 #include "vmware_pack_begin.h"
1551 struct {
1552    uint64 samplesRendered;
1553 }
1554 #include "vmware_pack_end.h"
1555 SVGADXOcclusion64QueryResult;
1556 
1557 /*
1558  * SVGADXQueryResultUnion is not intended for use in the protocol, but is
1559  * very helpful when working with queries generically.
1560  */
1561 typedef
1562 #include "vmware_pack_begin.h"
1563 union SVGADXQueryResultUnion {
1564    SVGADXOcclusionQueryResult occ;
1565    SVGADXEventQueryResult event;
1566    SVGADXTimestampQueryResult ts;
1567    SVGADXTimestampDisjointQueryResult tsDisjoint;
1568    SVGADXPipelineStatisticsQueryResult pipelineStats;
1569    SVGADXOcclusionPredicateQueryResult occPred;
1570    SVGADXStreamOutStatisticsQueryResult soStats;
1571    SVGADXStreamOutPredicateQueryResult soPred;
1572    SVGADXOcclusion64QueryResult occ64;
1573 }
1574 #include "vmware_pack_end.h"
1575 SVGADXQueryResultUnion;
1576 
1577 typedef enum {
1578    SVGA3D_QUERYSTATE_PENDING     = 0,      /* Query is not finished yet */
1579    SVGA3D_QUERYSTATE_SUCCEEDED   = 1,      /* Completed successfully */
1580    SVGA3D_QUERYSTATE_FAILED      = 2,      /* Completed unsuccessfully */
1581    SVGA3D_QUERYSTATE_NEW         = 3,      /* Never submitted (guest only) */
1582 } SVGA3dQueryState;
1583 
1584 typedef enum {
1585    SVGA3D_WRITE_HOST_VRAM        = 1,
1586    SVGA3D_READ_HOST_VRAM         = 2,
1587 } SVGA3dTransferType;
1588 
1589 typedef enum {
1590    SVGA3D_LOGICOP_INVALID   = 0,
1591    SVGA3D_LOGICOP_MIN       = 1,
1592    SVGA3D_LOGICOP_COPY      = 1,
1593    SVGA3D_LOGICOP_NOT       = 2,
1594    SVGA3D_LOGICOP_AND       = 3,
1595    SVGA3D_LOGICOP_OR        = 4,
1596    SVGA3D_LOGICOP_XOR       = 5,
1597    SVGA3D_LOGICOP_NXOR      = 6,
1598    SVGA3D_LOGICOP_ROP3MIN   = 30,   /* 7-29 are reserved for future logic ops. */
1599    SVGA3D_LOGICOP_ROP3MAX   = (SVGA3D_LOGICOP_ROP3MIN + 255),
1600    SVGA3D_LOGICOP_MAX       = (SVGA3D_LOGICOP_ROP3MAX + 1),
1601 } SVGA3dLogicOp;
1602 
1603 typedef
1604 #include "vmware_pack_begin.h"
1605 struct {
1606    union {
1607       struct {
1608          uint16  function;       /* SVGA3dFogFunction */
1609          uint8   type;           /* SVGA3dFogType */
1610          uint8   base;           /* SVGA3dFogBase */
1611       };
1612       uint32     uintValue;
1613    };
1614 }
1615 #include "vmware_pack_end.h"
1616 SVGA3dFogMode;
1617 
1618 /*
1619  * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
1620  * is a surface ID as well as face/mipmap indices.
1621  */
1622 typedef
1623 #include "vmware_pack_begin.h"
1624 struct SVGA3dSurfaceImageId {
1625    uint32 sid;
1626    uint32 face;
1627    uint32 mipmap;
1628 }
1629 #include "vmware_pack_end.h"
1630 SVGA3dSurfaceImageId;
1631 
1632 typedef
1633 #include "vmware_pack_begin.h"
1634 struct SVGA3dSubSurfaceId {
1635    uint32 sid;
1636    uint32 subResourceId;
1637 }
1638 #include "vmware_pack_end.h"
1639 SVGA3dSubSurfaceId;
1640 
1641 typedef
1642 #include "vmware_pack_begin.h"
1643 struct {
1644    uint32               width;
1645    uint32               height;
1646    uint32               depth;
1647 }
1648 #include "vmware_pack_end.h"
1649 SVGA3dSize;
1650 
1651 /*
1652  * Guest-backed objects definitions.
1653  */
1654 typedef enum {
1655    SVGA_OTABLE_MOB             = 0,
1656    SVGA_OTABLE_MIN             = 0,
1657    SVGA_OTABLE_SURFACE         = 1,
1658    SVGA_OTABLE_CONTEXT         = 2,
1659    SVGA_OTABLE_SHADER          = 3,
1660    SVGA_OTABLE_SCREENTARGET    = 4,
1661 
1662    SVGA_OTABLE_DX9_MAX         = 5,
1663 
1664    SVGA_OTABLE_DXCONTEXT       = 5,
1665    SVGA_OTABLE_DX_MAX          = 6,
1666 
1667    SVGA_OTABLE_RESERVED1       = 6,
1668    SVGA_OTABLE_RESERVED2       = 7,
1669 
1670    /*
1671     * Additions to this table need to be tied to HW-version features and
1672     * checkpointed accordingly.
1673     */
1674    SVGA_OTABLE_DEVEL_MAX       = 8,
1675    SVGA_OTABLE_MAX             = 8
1676 } SVGAOTableType;
1677 
1678 typedef enum {
1679    SVGA_COTABLE_MIN             = 0,
1680    SVGA_COTABLE_RTVIEW          = 0,
1681    SVGA_COTABLE_DSVIEW          = 1,
1682    SVGA_COTABLE_SRVIEW          = 2,
1683    SVGA_COTABLE_ELEMENTLAYOUT   = 3,
1684    SVGA_COTABLE_BLENDSTATE      = 4,
1685    SVGA_COTABLE_DEPTHSTENCIL    = 5,
1686    SVGA_COTABLE_RASTERIZERSTATE = 6,
1687    SVGA_COTABLE_SAMPLER         = 7,
1688    SVGA_COTABLE_STREAMOUTPUT    = 8,
1689    SVGA_COTABLE_DXQUERY         = 9,
1690    SVGA_COTABLE_DXSHADER        = 10,
1691    SVGA_COTABLE_DX10_MAX        = 11,
1692    SVGA_COTABLE_UAVIEW          = 11,
1693    SVGA_COTABLE_MAX             = 12,
1694 } SVGACOTableType;
1695 
1696 /*
1697  * The largest size (number of entries) allowed in a COTable.
1698  */
1699 #define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
1700 
1701 typedef enum SVGAMobFormat {
1702    SVGA3D_MOBFMT_INVALID     = SVGA3D_INVALID_ID,
1703    SVGA3D_MOBFMT_PTDEPTH_0   = 0,
1704    SVGA3D_MOBFMT_MIN         = 0,
1705    SVGA3D_MOBFMT_PTDEPTH_1   = 1,
1706    SVGA3D_MOBFMT_PTDEPTH_2   = 2,
1707    SVGA3D_MOBFMT_RANGE       = 3,
1708    SVGA3D_MOBFMT_PTDEPTH64_0 = 4,
1709    SVGA3D_MOBFMT_PTDEPTH64_1 = 5,
1710    SVGA3D_MOBFMT_PTDEPTH64_2 = 6,
1711    SVGA3D_MOBFMT_PREDX_MAX   = 7,
1712    SVGA3D_MOBFMT_EMPTY       = 7,
1713    SVGA3D_MOBFMT_MAX,
1714 
1715    /*
1716     * This isn't actually used by the guest, but is a mob-format used
1717     * internally by the SVGA device (and is therefore not binary compatible).
1718     */
1719    SVGA3D_MOBFMT_HB,
1720 } SVGAMobFormat;
1721 
1722 #define SVGA3D_MOB_EMPTY_BASE 1
1723 
1724 /*
1725  * Multisample pattern types.
1726  */
1727 
1728 typedef enum SVGA3dMSPattern {
1729    SVGA3D_MS_PATTERN_NONE     = 0,
1730    SVGA3D_MS_PATTERN_MIN      = 0,
1731    SVGA3D_MS_PATTERN_STANDARD = 1,
1732    SVGA3D_MS_PATTERN_CENTER   = 2,
1733    SVGA3D_MS_PATTERN_MAX      = 3,
1734 } SVGA3dMSPattern;
1735 
1736 /*
1737  * Precision settings for each sample.
1738  */
1739 
1740 typedef enum SVGA3dMSQualityLevel {
1741    SVGA3D_MS_QUALITY_NONE = 0,
1742    SVGA3D_MS_QUALITY_MIN  = 0,
1743    SVGA3D_MS_QUALITY_FULL = 1,
1744    SVGA3D_MS_QUALITY_MAX  = 2,
1745 } SVGA3dMSQualityLevel;
1746 
1747 #endif /* _SVGA3D_TYPES_H_ */
1748