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Searched defs:S_IsPlaying (Results 1 – 2 of 2) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/api/
H A Dapi_sound.h166 #define S_IsPlaying _api_S.IsPlaying macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/audio/base/
H A Daudiosystem.cpp3013 dint S_IsPlaying(dint soundId, mobj_t *emitter) in S_IsPlaying() function