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Searched defs:S_StartLocalSound (Results 1 – 25 of 34) sorted by relevance

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/dports/games/ioquake3-server/ioquake3-1.36/code/null/
H A Dnull_snddma.c56 void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_StartLocalSound() function
/dports/games/ioquake3/ioquake3-1.36/code/null/
H A Dnull_snddma.c56 void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_StartLocalSound() function
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/null/
H A Dnull_snddma.c57 void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_StartLocalSound() function
/dports/games/evq3/evq3/code/null/
H A Dnull_snddma.c55 void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_StartLocalSound() function
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/null/
H A Dnull_snddma.c55 void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_StartLocalSound() function
/dports/games/openarena/openarena-engine-source-0.8.8/code/null/
H A Dnull_snddma.c56 void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_StartLocalSound() function
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/null/
H A Dnull_snddma.c56 void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_StartLocalSound() function
/dports/games/openjk/OpenJK-07675e2/codemp/null/
H A Dnull_snddma.cpp57 void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_StartLocalSound() function
/dports/games/iortcw/iortcw-1.51c/MP/code/null/
H A Dnull_snddma.c75 void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_StartLocalSound() function
/dports/games/iortcw/iortcw-1.51c/SP/code/null/
H A Dnull_snddma.c75 void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { in S_StartLocalSound() function
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dsnd_main.c85 void S_StartLocalSound( sfxHandle_t sfx, int channelNum ) in S_StartLocalSound() function
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dsnd_main.c85 void S_StartLocalSound( sfxHandle_t sfx, int channelNum ) in S_StartLocalSound() function
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dsnd_main.c93 void S_StartLocalSound( sfxHandle_t sfx, int channelNum ) in S_StartLocalSound() function
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dsnd_main.c93 void S_StartLocalSound( sfxHandle_t sfx, int channelNum ) in S_StartLocalSound() function
/dports/games/evq3/evq3/code/client/
H A Dsnd_main.c93 void S_StartLocalSound( sfxHandle_t sfx, int channelNum ) in S_StartLocalSound() function
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dsnd_main.c95 void S_StartLocalSound( sfxHandle_t sfx, int channelNum ) in S_StartLocalSound() function
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dsnd_main.c95 void S_StartLocalSound( sfxHandle_t sfx, int channelNum ) in S_StartLocalSound() function
/dports/games/iortcw/iortcw-1.51c/MP/code/client/
H A Dsnd_main.c110 void S_StartLocalSound( sfxHandle_t sfx, int channelNum ) in S_StartLocalSound() function
/dports/games/iortcw/iortcw-1.51c/SP/code/client/
H A Dsnd_main.c113 void S_StartLocalSound( sfxHandle_t sfx, int channelNum ) in S_StartLocalSound() function
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dsnd_dma.c738 void S_StartLocalSound (char *sound) in S_StartLocalSound() function
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dsnd_dma.c738 void S_StartLocalSound (char *sound) in S_StartLocalSound() function
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dsnd_dma.c738 void S_StartLocalSound (char *sound) in S_StartLocalSound() function
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dsnd_main.c732 void S_StartLocalSound(char *sound){ in S_StartLocalSound() function
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dsnd_dma.c814 void S_StartLocalSound (char *sound) in S_StartLocalSound() function
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dsnd_dma.c814 void S_StartLocalSound (char *sound) in S_StartLocalSound() function

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