Searched defs:Scenery (Results 1 – 14 of 14) sorted by relevance
/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Viewport/ |
H A D | ViewportModes.cs | 6 Scenery = 0, enumerator
|
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/windows/ |
H A D | tile_inspector.h | 21 Scenery, enumerator
|
/dports/games/meandmyshadow/meandmyshadow-0.5a/src/ |
H A D | Scenery.cpp | 33 Scenery::Scenery(Game* objParent) : in Scenery() function in Scenery 43 Scenery::Scenery(Game* objParent, int x, int y, int w, int h, const std::string& sceneryName) : in Scenery() function in Scenery
|
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/network/ |
H A D | NetworkAction.h | 29 Scenery, enumerator
|
/dports/games/crrcsim/crrcsim-0.9.13/src/ |
H A D | global.h | 50 class Scenery; variable
|
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/interface/ |
H A D | Viewport.h | 61 Scenery, enumerator
|
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/management/ |
H A D | Research.h | 25 Scenery = 0, enumerator
|
/dports/games/crrcsim/crrcsim-0.9.13/src/mod_landscape/ |
H A D | crrc_scenery.h | 256 SceneryNull(int sky_variant = 0) : Scenery(NULL, sky_variant) {} in Scenery() function
|
H A D | crrc_scenery.cpp | 134 Scenery::Scenery(SimpleXMLTransfer *xml, int sky_variant) in Scenery() function in Scenery
|
/dports/games/scummvm/scummvm-2.5.1/engines/gob/ |
H A D | gob.h | 71 class Scenery; variable
|
H A D | scenery.cpp | 39 Scenery::Scenery(GobEngine *vm) : _vm(vm) { in Scenery() function in Gob::Scenery
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/ |
H A D | scenery.cpp | 39 Scenery::Scenery(GobEngine *vm) : _vm(vm) { in Scenery() function in Gob::Scenery
|
H A D | gob.h | 70 class Scenery; variable
|
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/peep/ |
H A D | Guest.h | 71 Scenery = 34, // "Great scenery!" enumerator
|