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/dports/emulators/qemu5/qemu-5.2.0/roms/edk2/OvmfPkg/XenPvBlkDxe/
H A DBlockIo.c81 UINTN Sector; in XenPvBlkDxeBlockIoReadWriteBlocks() local
/dports/sysutils/uefi-edk2-bhyve/edk2-edk2-stable202102/OvmfPkg/XenPvBlkDxe/
H A DBlockIo.c81 UINTN Sector; in XenPvBlkDxeBlockIoReadWriteBlocks() local
/dports/sysutils/uefi-edk2-qemu/edk2-edk2-stable201911/OvmfPkg/XenPvBlkDxe/
H A DBlockIo.c81 UINTN Sector; in XenPvBlkDxeBlockIoReadWriteBlocks() local
/dports/emulators/qemu-guest-agent/qemu-5.0.1/roms/edk2/OvmfPkg/XenPvBlkDxe/
H A DBlockIo.c81 UINTN Sector; in XenPvBlkDxeBlockIoReadWriteBlocks() local
/dports/sysutils/edk2/edk2-edk2-stable202102/OvmfPkg/XenPvBlkDxe/
H A DBlockIo.c81 UINTN Sector; in XenPvBlkDxeBlockIoReadWriteBlocks() local
/dports/devel/cc65/cc65-2.19/samples/
H A Ddiodemo.c120 unsigned int Sector; in main() local
/dports/games/pioneer/pioneer-20210723/src/galaxy/
H A DGalaxyCache.h113 class Sector; variable
H A DSector.cpp17 Sector::Sector(RefCountedPtr<Galaxy> galaxy, const SystemPath &path, SectorCache *cache) : in Sector() function in Sector
/dports/games/gigalomania/gigalomaniasrc/
H A Dplayer.h10 class Sector; variable
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/world/
H A Dmap.h59 class Sector; variable
H A Dline.h39 class Sector; variable
/dports/games/OpenLara/OpenLara-b4b19f2/src/platform/gba/
H A Dcommon.h221 struct Sector { struct
222 uint16 floorIndex;
223 uint16 boxIndex;
224 uint8 roomBelow;
225 int8 floor;
226 uint8 roomAbove;
227 int8 ceiling;
/dports/games/libretro-hatari/hatari-561c07e/src/
H A Dfloppy.c786 bool Floppy_ReadSectors(int Drive, Uint8 **pBuffer, Uint16 Sector, in Floppy_ReadSectors()
868 bool Floppy_WriteSectors(int Drive, Uint8 *pBuffer, Uint16 Sector, in Floppy_WriteSectors()
/dports/audio/lenticular-lv2/lenticular_lv2-0.5.0-14-g14d8075/eurorack/stmlib/third_party/STM/STM32H7xx_HAL_Driver/src/
H A Dstm32h7xx_hal_flash_ex.c812 void FLASH_Erase_Sector(uint32_t Sector, uint32_t Banks, uint32_t VoltageRange) in FLASH_Erase_Sector()
1551 static void FLASH_CRC_AddSector(uint32_t Sector, uint32_t Bank) in FLASH_CRC_AddSector()
/dports/games/vavoom/vavoom-1.33/source/
H A Dp_levelinfo.cpp169 void VLevelInfo::SectorStartSound(const sector_t* Sector, int SoundId, in SectorStartSound()
210 void VLevelInfo::SectorStartSequence(const sector_t* Sector, VName Name, in SectorStartSequence()
/dports/emulators/simh/simh-3.9.0_5/AltairZ80/
H A Dsim_imd.c505 uint32 Sector, in sectRead()
598 uint32 Sector, in sectWrite()
/dports/multimedia/v4l-utils/linux-5.13-rc2/block/partitions/
H A Dcheck.h29 } Sector; typedef
/dports/multimedia/v4l_compat/linux-5.13-rc2/block/partitions/
H A Dcheck.h29 } Sector; typedef
/dports/multimedia/libv4l/linux-5.13-rc2/block/partitions/
H A Dcheck.h29 } Sector; typedef
/dports/emulators/hatari/hatari-2.2.1/src/
H A Dfloppy.c810 bool Floppy_ReadSectors(int Drive, Uint8 **pBuffer, Uint16 Sector, in Floppy_ReadSectors()
892 bool Floppy_WriteSectors(int Drive, Uint8 *pBuffer, Uint16 Sector, in Floppy_WriteSectors()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/
H A Dsector.cpp34 Sector::Sector() : in Sector() function in Grim::Sector
40 Sector::Sector(const Sector &other) : in Sector() function in Grim::Sector
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dgamemap.h130 struct Sector struct
132 enum Flat { Floor, Ceiling };
133 FTextureID texture[2];
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dtown.cpp25 Uint16 *Sector; in T_FillSector() local
/dports/games/scummvm/scummvm-2.5.1/engines/grim/
H A Dsector.cpp34 Sector::Sector() : in Sector() function in Grim::Sector
40 Sector::Sector(const Sector &other) : in Sector() function in Grim::Sector
/dports/games/scummvm-tools/scummvm-tools-2.5.0/engines/grim/emi/
H A Dsetb2set.cpp118 class Sector : public Section { class
136 Sector::Sector(Data *data) : Section(data) { in Sector() function in Sector

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