/dports/science/chrono/chrono-7.0.1/src/chrono_csharp/core/ |
H A D | ChBody.i | 34 void SetRot(const ChQuaternion<double>& q) {$self->SetRot(q);} in SetRot() function 35 void SetRot(const ChMatrix33<double>& A) {$self->SetRot(A);} in SetRot() function
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/dports/science/chrono/chrono-7.0.1/src/chrono/core/ |
H A D | ChFrame.h | 252 void SetRot(const ChQuaternion<Real>& mrot) { in SetRot() function 259 void SetRot(const ChMatrix33<Real>& mA) { in SetRot() function
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/dports/science/chrono/chrono-7.0.1/src/chrono/physics/ |
H A D | ChConveyor.h | 73 void SetRot(const ChQuaternion<>& mrot) { GetTruss()->SetRot(mrot); } in SetRot() function
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/dports/science/InsightToolkit/ITK-5.0.1/Modules/Core/QuadEdgeMesh/include/ |
H A D | itkQuadEdge.h | 259 inline void SetRot(Self *rot) { this->m_Rot = rot; } in SetRot() function
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/gui/ |
H A D | gui_inventory.cpp | 843 void gui_ItemNotifier::SetRot(float X, float Y) in SetRot() function in gui_ItemNotifier
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/dports/devel/vcglib/vcglib-2020.09/vcg/math/ |
H A D | shot.h | 82 void SetRot(const RotoType & rt) {rot = rt;} in SetRot() function
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/dports/graphics/wdune/wdune-1.926/vcglib/vcg/math/ |
H A D | shot.h | 82 void SetRot(const RotoType & rt) {rot = rt;} in SetRot() function
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/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/plugins/stablePDPlugin/ |
H A D | SpAlg.cpp | 210 void cSpAlg::SetRot(const tMatrix& E, tSpTrans& out_X) in SetRot() function in cSpAlg
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/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/plugins/stablePDPlugin/ |
H A D | SpAlg.cpp | 210 void cSpAlg::SetRot(const tMatrix& E, tSpTrans& out_X) in SetRot() function in cSpAlg
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | FxPrimitives.h | 573 inline void SetRot( vec3_t r ) { if(r){VectorCopy(r,mRotDelta);}else{VectorClear(mRotDelta);}} in SetRot() function
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | FxPrimitives.h | 587 inline void SetRot( vec3_t r ) { if(r){VectorCopy(r,mRotDelta);}else{VectorClear(mRotDelta);}} in SetRot() function
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | FxPrimitives.h | 617 inline void SetRot( vec3_t r ) { if(r){VectorCopy(r,mRotDelta);}else{VectorClear(mRotDelta);}} in SetRot() function
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/dports/graphics/blender/blender-2.91.0/intern/itasc/kdl/ |
H A D | frames.inl | 932 IMETHOD void Rotation2::SetRot(double angle) { function in Rotation2
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