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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/docs/gallium/cso/
H A Dshader.rst3 Shader chapter
/dports/graphics/mesa-gallium-va/mesa-21.3.6/docs/gallium/cso/
H A Dshader.rst3 Shader chapter
/dports/graphics/mesa-dri-classic/mesa-20.2.3/docs/gallium/cso/
H A Dshader.rst3 Shader chapter
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/docs/gallium/cso/
H A Dshader.rst3 Shader chapter
/dports/graphics/mesa-dri/mesa-21.3.6/docs/gallium/cso/
H A Dshader.rst3 Shader chapter
/dports/graphics/mesa-libs/mesa-21.3.6/docs/gallium/cso/
H A Dshader.rst3 Shader chapter
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/docs/gallium/cso/
H A Dshader.rst3 Shader chapter
/dports/emulators/yuzu/yuzu-0b47f7a46/src/video_core/shader/
H A Dcompiler_settings.cpp7 namespace VideoCommon::Shader { namespace
/dports/games/residualvm/residualvm-0.3.1/engines/stark/gfx/
H A Dopenglsfade.h29 class Shader; variable
/dports/games/manaplus/manaplus-2.1.3.17/src/render/shaders/
H A Dshadersmanager.h31 class Shader; variable
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_storage_gles2.h405 VS::ShaderMode mode; argument
417 SelfList<Shader> dirty_list; argument
421 Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints; argument
423 bool valid;
425 String path;
427 uint32_t index;
428 uint64_t last_pass;
430 struct CanvasItem {
466 } canvas_item;
468 struct Spatial {
[all …]
/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_storage_gles2.h405 VS::ShaderMode mode; argument
417 SelfList<Shader> dirty_list; argument
421 Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints; argument
423 bool valid;
425 String path;
427 uint32_t index;
428 uint64_t last_pass;
430 struct CanvasItem {
466 } canvas_item;
468 struct Spatial {
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gl/
H A Dgl4cConditionalRenderInvertedTests.cpp365 struct Shader in createProgram() struct
367 glw::GLchar const* const source; in createProgram()
368 glw::GLenum const type; in createProgram()
369 glw::GLuint id; in createProgram()
H A Dgl4cDirectStateAccessSamplersTests.cpp606 struct Shader in prepareProgram() struct
608 glw::GLchar const* const source; in prepareProgram()
609 glw::GLenum const type; in prepareProgram()
610 glw::GLuint id; in prepareProgram()
/dports/games/OpenLara/OpenLara-b4b19f2/src/gapi/
H A Dd3d9.h121 struct Shader { struct
127 Shader() : VS(NULL), PS(NULL) {} in Shader() argument
129 void init(Core::Pass pass, int type, int *def, int defCount) { in init()
221 device->SetVertexShader(VS); in bind() argument
231 if (b.usage | USAGE_VS) device->SetVertexShaderConstantF (b.reg, value, vectors); in setConstant() argument
H A Dc3d.h145 struct Shader { struct
146 shaderProgram_s program;
147 C3D_TexEnv env[4];
148 int envCount;
150 int32 uID[uMAX];
152 vec4 cbMem[98 + MAX_CONTACTS];
153 int cbCount[uMAX];
155 bool rebind;
261 void deinit() { in deinit()
265 void bind() { in bind()
[all …]
/dports/games/residualvm/residualvm-0.3.1/graphics/opengl/
H A Dsurfacerenderer.h32 class Shader; variable
/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/Renderer/
H A DShader.hpp15 class Shader class
/dports/graphics/libprojectm/projectm-3.1.12/src/libprojectM/Renderer/
H A DShader.hpp15 class Shader class
/dports/devel/mercator/mercator-0.3.3/Mercator/
H A DSurface.h14 class Shader; variable
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/graphics/
H A DSoftwareVideoMode.h28 class Shader; variable
/dports/x11/slop/slop-7.6/src/
H A Dshader.hpp40 class Shader { class
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/video/gl/
H A Dgl_shader_program.h30 class Shader; variable
/dports/devel/godot2/godot-2.1.6-stable/drivers/gles2/
H A Drasterizer_gles2.h182 struct Shader { struct
190 VS::ShaderMode mode; argument
206 Map<StringName, ShaderLanguage::Uniform> uniforms; argument
211 SelfList<Shader> dirty_list; argument
213 Shader() : in Shader() function
/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/gles2/
H A Drasterizer_gles2.h182 struct Shader { struct
190 VS::ShaderMode mode; argument
206 Map<StringName, ShaderLanguage::Uniform> uniforms; argument
211 SelfList<Shader> dirty_list; argument
213 Shader() : in Shader() argument

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