/dports/graphics/mesa-dri-gallium/mesa-21.3.6/docs/gallium/cso/ |
H A D | shader.rst | 3 Shader chapter
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/docs/gallium/cso/ |
H A D | shader.rst | 3 Shader chapter
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/docs/gallium/cso/ |
H A D | shader.rst | 3 Shader chapter
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/docs/gallium/cso/ |
H A D | shader.rst | 3 Shader chapter
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/dports/graphics/mesa-dri/mesa-21.3.6/docs/gallium/cso/ |
H A D | shader.rst | 3 Shader chapter
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/dports/graphics/mesa-libs/mesa-21.3.6/docs/gallium/cso/ |
H A D | shader.rst | 3 Shader chapter
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/docs/gallium/cso/ |
H A D | shader.rst | 3 Shader chapter
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/dports/emulators/yuzu/yuzu-0b47f7a46/src/video_core/shader/ |
H A D | compiler_settings.cpp | 7 namespace VideoCommon::Shader { namespace
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/dports/games/residualvm/residualvm-0.3.1/engines/stark/gfx/ |
H A D | openglsfade.h | 29 class Shader; variable
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/dports/games/manaplus/manaplus-2.1.3.17/src/render/shaders/ |
H A D | shadersmanager.h | 31 class Shader; variable
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_storage_gles2.h | 405 VS::ShaderMode mode; argument 417 SelfList<Shader> dirty_list; argument 421 Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints; argument 423 bool valid; 425 String path; 427 uint32_t index; 428 uint64_t last_pass; 430 struct CanvasItem { 466 } canvas_item; 468 struct Spatial { [all …]
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_storage_gles2.h | 405 VS::ShaderMode mode; argument 417 SelfList<Shader> dirty_list; argument 421 Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints; argument 423 bool valid; 425 String path; 427 uint32_t index; 428 uint64_t last_pass; 430 struct CanvasItem { 466 } canvas_item; 468 struct Spatial { [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gl/ |
H A D | gl4cConditionalRenderInvertedTests.cpp | 365 struct Shader in createProgram() struct 367 glw::GLchar const* const source; in createProgram() 368 glw::GLenum const type; in createProgram() 369 glw::GLuint id; in createProgram()
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H A D | gl4cDirectStateAccessSamplersTests.cpp | 606 struct Shader in prepareProgram() struct 608 glw::GLchar const* const source; in prepareProgram() 609 glw::GLenum const type; in prepareProgram() 610 glw::GLuint id; in prepareProgram()
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/dports/games/OpenLara/OpenLara-b4b19f2/src/gapi/ |
H A D | d3d9.h | 121 struct Shader { struct 127 Shader() : VS(NULL), PS(NULL) {} in Shader() argument 129 void init(Core::Pass pass, int type, int *def, int defCount) { in init() 221 device->SetVertexShader(VS); in bind() argument 231 if (b.usage | USAGE_VS) device->SetVertexShaderConstantF (b.reg, value, vectors); in setConstant() argument
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H A D | c3d.h | 145 struct Shader { struct 146 shaderProgram_s program; 147 C3D_TexEnv env[4]; 148 int envCount; 150 int32 uID[uMAX]; 152 vec4 cbMem[98 + MAX_CONTACTS]; 153 int cbCount[uMAX]; 155 bool rebind; 261 void deinit() { in deinit() 265 void bind() { in bind() [all …]
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/dports/games/residualvm/residualvm-0.3.1/graphics/opengl/ |
H A D | surfacerenderer.h | 32 class Shader; variable
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/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/Renderer/ |
H A D | Shader.hpp | 15 class Shader class
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/dports/graphics/libprojectm/projectm-3.1.12/src/libprojectM/Renderer/ |
H A D | Shader.hpp | 15 class Shader class
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/dports/devel/mercator/mercator-0.3.3/Mercator/ |
H A D | Surface.h | 14 class Shader; variable
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/graphics/ |
H A D | SoftwareVideoMode.h | 28 class Shader; variable
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/dports/x11/slop/slop-7.6/src/ |
H A D | shader.hpp | 40 class Shader { class
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/video/gl/ |
H A D | gl_shader_program.h | 30 class Shader; variable
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/dports/devel/godot2/godot-2.1.6-stable/drivers/gles2/ |
H A D | rasterizer_gles2.h | 182 struct Shader { struct 190 VS::ShaderMode mode; argument 206 Map<StringName, ShaderLanguage::Uniform> uniforms; argument 211 SelfList<Shader> dirty_list; argument 213 Shader() : in Shader() function
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/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/gles2/ |
H A D | rasterizer_gles2.h | 182 struct Shader { struct 190 VS::ShaderMode mode; argument 206 Map<StringName, ShaderLanguage::Uniform> uniforms; argument 211 SelfList<Shader> dirty_list; argument 213 Shader() : in Shader() argument
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