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Searched defs:Shader (Results 1 – 25 of 890) sorted by relevance

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/dports/games/pioneer/pioneer-20210723/src/graphics/opengl/
H A DProgram.cpp78 struct Shader { struct
79 Shader(GLenum type, const std::string &filename, const std::string &defines) in Shader() argument
164 ~Shader() in ~Shader()
169 GLuint shader;
172 void AppendSource(const char *str) in AppendSource()
178 void AppendSource(StringRange str) in AppendSource()
184 void Compile(GLuint shader_id) in Compile()
191 std::vector<const char *> blocks;
192 std::vector<GLint> block_sizes;
193 std::set<std::string> previousIncludes;
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/
H A DshaderRegistry.h14 class Shader; variable
75 struct Shader struct
77 sf::Shader* get() const { return shader; } in get() argument
82 sf::Shader* shader = nullptr; argument
87 const Shader& get(Shaders id); argument
109 struct Shader struct
111 static inline void initialize() {} in initialize()
/dports/devel/bullet/bullet3-3.21/examples/TinyRenderer/
H A DTinyRenderer.cpp73 struct Shader : public IShader struct
75 Model* m_model;
76 Vec3f m_light_dir_local;
77 Vec3f m_light_color;
78 Matrix& m_modelMat;
79 Matrix m_invModelMat;
80 Matrix& m_modelView1;
81 Matrix& m_projectionMat;
105Shader(Model* model, Vec3f light_dir_local, Vec3f light_color, Matrix& modelView, Matrix& lightMod… in Shader() argument
132 virtual Vec4f vertex(int iface, int nthvert) in vertex()
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/dports/devel/py-bullet3/bullet3-3.21/examples/TinyRenderer/
H A DTinyRenderer.cpp73 struct Shader : public IShader struct
75 Model* m_model;
76 Vec3f m_light_dir_local;
77 Vec3f m_light_color;
78 Matrix& m_modelMat;
79 Matrix m_invModelMat;
80 Matrix& m_modelView1;
81 Matrix& m_projectionMat;
105Shader(Model* model, Vec3f light_dir_local, Vec3f light_color, Matrix& modelView, Matrix& lightMod… in Shader() argument
132 virtual Vec4f vertex(int iface, int nthvert) in vertex()
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/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dshader.h6 struct Shader : GAPI::Shader { struct
17 Shader(Core::Pass pass, Type type, int *def, int defCount) : GAPI::Shader() { in Shader() argument
21 virtual ~Shader() { in ~Shader() argument
25 void setup() { in setup()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dtexture.h122 struct Shader struct
124 static Shader *lastshader; argument
133 Shader *detailshader, *variantshader, *altshader, *fastshader[MAXSHADERDETAIL]; argument
134 vector<Shader *> variants; argument
137 Shader *reusevs, *reuseps; argument
147 ~Shader() in ~Shader() argument
174 static bool isnull(const Shader *s); argument
184 Shader *getvariant(int col, int row) const in getvariant() argument
237 void setvariant(int col, int row, Slot &slot, VSlot &vslot, Shader *fallbackshader) in setvariant() argument
253 void set_() in set_()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dtexture.h107 struct Shader struct
109 static Shader *lastshader; argument
115 vector<LocalShaderParamState> defaultparams; argument
116 Shader *detailshader, *variantshader, *altshader, *fastshader[MAXSHADERDETAIL]; argument
117 vector<Shader *> variants[MAXVARIANTROWS]; argument
119 Shader *reusevs, *reuseps; argument
121 LocalShaderParamState *extparams; argument
124Shader() : name(NULL), vsstr(NULL), psstr(NULL), defer(NULL), type(SHADER_DEFAULT), vs(0), ps(0), … in Shader() argument
129 ~Shader() in ~Shader() argument
152 void setvariant(int col, int row, Slot *slot, Shader *fallbackshader) in setvariant() argument
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/video/gl/
H A Dgl_shader.cpp30 Shader::Shader(GLenum type, const std::string &data) : in Shader() function in vt_video::gl::Shader
117 Shader::Shader(const Shader&) in Shader() argument
122 Shader& Shader::operator=(const Shader&) in operator =()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dtexture.h144 struct Shader struct
146 static Shader *lastshader; argument
155 Shader *detailshader, *variantshader, *altshader, *fastshader[MAXSHADERDETAIL]; argument
156 vector<Shader *> variants; argument
159 Shader *reusevs, *reuseps; argument
169 ~Shader() in ~Shader() argument
196 static inline bool isnull(const Shader *s) { return !s; } in isnull() argument
206 Shader *getvariant(int col, int row) const in getvariant() argument
259 void setvariant(int col, int row, Slot &slot, VSlot &vslot, Shader *fallbackshader) in setvariant() argument
275 void set_() in set_()
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/dports/games/tesseract-data/tesseract/src/engine/
H A Dtexture.h141 struct Shader struct
143 static Shader *lastshader; argument
152 Shader *variantshader; argument
156 Shader *reusevs, *reuseps; argument
162Shader() : name(NULL), vsstr(NULL), psstr(NULL), defer(NULL), type(SHADER_DEFAULT), program(0), vs… in Shader() argument
166 ~Shader() in ~Shader() argument
202 Shader *getvariant(int col, int row) const in getvariant() argument
219 Shader *s = this; in setvariant_() argument
251 void set_() in set_()
256 void set() in set()
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/dports/games/tesseract/tesseract/src/engine/
H A Dtexture.h141 struct Shader struct
143 static Shader *lastshader; argument
152 Shader *variantshader; argument
156 Shader *reusevs, *reuseps; argument
162Shader() : name(NULL), vsstr(NULL), psstr(NULL), defer(NULL), type(SHADER_DEFAULT), program(0), vs… in Shader() argument
166 ~Shader() in ~Shader() argument
202 Shader *getvariant(int col, int row) const in getvariant() argument
219 Shader *s = this; in setvariant_() argument
251 void set_() in set_()
256 void set() in set()
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/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/lobster/
H A Dglinterface.h38 struct Shader { struct
46 ~Shader(); argument
/dports/www/firefox/firefox-99.0/third_party/rust/glslopt/src/
H A Dlib.rs41 pub fn optimize(&self, shader_type: ShaderType, source: String) -> Shader { in optimize()
64 pub struct Shader { struct
68 impl Shader { impl
96 impl Drop for Shader { implementation
/dports/mail/thunderbird/thunderbird-91.8.0/third_party/rust/glslopt/src/
H A Dlib.rs41 pub fn optimize(&self, shader_type: ShaderType, source: String) -> Shader { in optimize()
64 pub struct Shader { struct
68 impl Shader { implementation
96 impl Drop for Shader { implementation
/dports/www/firefox-esr/firefox-91.8.0/third_party/rust/glslopt/src/
H A Dlib.rs41 pub fn optimize(&self, shader_type: ShaderType, source: String) -> Shader { in optimize()
64 pub struct Shader { struct
68 impl Shader { argument
96 impl Drop for Shader { implementation
/dports/lang/spidermonkey78/firefox-78.9.0/third_party/rust/glslopt/src/
H A Dlib.rs41 pub fn optimize(&self, shader_type: ShaderType, source: String) -> Shader { in optimize()
64 pub struct Shader { struct
68 impl Shader { argument
96 impl Drop for Shader { implementation
/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/share/javax/media/j3d/
H A DShader.java83 public abstract class Shader extends NodeComponent { class
117 Shader() { in Shader() method in Shader
124 Shader(int shadingLanguage, int shaderType) { in Shader() method in Shader
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/edit_kinect/
H A Dshader_basic.h6 struct Shader{ struct
9 fs= glCreateShader(GL_FRAGMENT_SHADER); in SetFromString() argument
35 static void Validate( const int & s ){ in Validate()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dtexture.h144 struct Shader struct
155 Shader *variantshader; argument
159 Shader *reusevs, *reuseps; argument
165Shader() : name(NULL), vsstr(NULL), psstr(NULL), defer(NULL), type(SHADER_DEFAULT), program(0), vs… in Shader() argument
169 ~Shader() in ~Shader() argument
199 static inline bool isnull(const Shader *s) { return !s; } in isnull() argument
209 Shader *getvariant(int col, int row) const in getvariant() argument
226 Shader *s = this; in setvariant_() argument
258 void set_() in set_()
263 void set() in set()
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/dports/lang/spidermonkey60/firefox-60.9.0/gfx/webrender/tests/
H A Dangle_shader_validation.rs14 struct Shader { struct
25 const SHADERS: &[Shader] = &[ argument
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gl/
H A Dgl4cIncompleteTextureAccessTests.cpp159 struct Shader in PrepareProgram() struct
161 glw::GLchar const* source[5]; in PrepareProgram()
162 glw::GLsizei const count; in PrepareProgram()
163 glw::GLenum const type; in PrepareProgram()
164 glw::GLuint id; in PrepareProgram()
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengles/util/
H A DShader.java12 public class Shader implements GLObject { class
19 public Shader() { in Shader() method in Shader
22 public Shader(final int type, final CharSequence source) { in Shader() method in Shader
/dports/www/geckodriver/mozilla-central-e9783a644016aa9b317887076618425586730d73/testing/geckodriver/cargo-crates/webrender-0.60.0/tests/
H A Dangle_shader_validation.rs14 struct Shader { struct
27 const SHADERS: &[Shader] = &[ argument
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/quic_trace/src/tools/render/
H A Dshader.cc37 Shader::Shader(const char* vertex_code, const char* fragment_code) in Shader() function in quic_trace::render::Shader
40 Shader::Shader(const char* vertex_code, in Shader() function in quic_trace::render::Shader
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/quic_trace/src/tools/render/
H A Dshader.cc37 Shader::Shader(const char* vertex_code, const char* fragment_code) in Shader() function in quic_trace::render::Shader
40 Shader::Shader(const char* vertex_code, in Shader() function in quic_trace::render::Shader

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