/dports/games/pioneer/pioneer-20210723/src/graphics/opengl/ |
H A D | Program.cpp | 78 struct Shader { struct 79 Shader(GLenum type, const std::string &filename, const std::string &defines) in Shader() argument 164 ~Shader() in ~Shader() 169 GLuint shader; 172 void AppendSource(const char *str) in AppendSource() 178 void AppendSource(StringRange str) in AppendSource() 184 void Compile(GLuint shader_id) in Compile() 191 std::vector<const char *> blocks; 192 std::vector<GLint> block_sizes; 193 std::set<std::string> previousIncludes;
|
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/ |
H A D | shaderRegistry.h | 14 class Shader; variable 75 struct Shader struct 77 sf::Shader* get() const { return shader; } in get() argument 82 sf::Shader* shader = nullptr; argument 87 const Shader& get(Shaders id); argument 109 struct Shader struct 111 static inline void initialize() {} in initialize()
|
/dports/devel/bullet/bullet3-3.21/examples/TinyRenderer/ |
H A D | TinyRenderer.cpp | 73 struct Shader : public IShader struct 75 Model* m_model; 76 Vec3f m_light_dir_local; 77 Vec3f m_light_color; 78 Matrix& m_modelMat; 79 Matrix m_invModelMat; 80 Matrix& m_modelView1; 81 Matrix& m_projectionMat; 105 …Shader(Model* model, Vec3f light_dir_local, Vec3f light_color, Matrix& modelView, Matrix& lightMod… in Shader() argument 132 virtual Vec4f vertex(int iface, int nthvert) in vertex() [all …]
|
/dports/devel/py-bullet3/bullet3-3.21/examples/TinyRenderer/ |
H A D | TinyRenderer.cpp | 73 struct Shader : public IShader struct 75 Model* m_model; 76 Vec3f m_light_dir_local; 77 Vec3f m_light_color; 78 Matrix& m_modelMat; 79 Matrix m_invModelMat; 80 Matrix& m_modelView1; 81 Matrix& m_projectionMat; 105 …Shader(Model* model, Vec3f light_dir_local, Vec3f light_color, Matrix& modelView, Matrix& lightMod… in Shader() argument 132 virtual Vec4f vertex(int iface, int nthvert) in vertex() [all …]
|
/dports/games/OpenLara/OpenLara-b4b19f2/src/ |
H A D | shader.h | 6 struct Shader : GAPI::Shader { struct 17 Shader(Core::Pass pass, Type type, int *def, int defCount) : GAPI::Shader() { in Shader() argument 21 virtual ~Shader() { in ~Shader() argument 25 void setup() { in setup()
|
/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | texture.h | 122 struct Shader struct 124 static Shader *lastshader; argument 133 Shader *detailshader, *variantshader, *altshader, *fastshader[MAXSHADERDETAIL]; argument 134 vector<Shader *> variants; argument 137 Shader *reusevs, *reuseps; argument 147 ~Shader() in ~Shader() argument 174 static bool isnull(const Shader *s); argument 184 Shader *getvariant(int col, int row) const in getvariant() argument 237 void setvariant(int col, int row, Slot &slot, VSlot &vslot, Shader *fallbackshader) in setvariant() argument 253 void set_() in set_() [all …]
|
/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | texture.h | 107 struct Shader struct 109 static Shader *lastshader; argument 115 vector<LocalShaderParamState> defaultparams; argument 116 Shader *detailshader, *variantshader, *altshader, *fastshader[MAXSHADERDETAIL]; argument 117 vector<Shader *> variants[MAXVARIANTROWS]; argument 119 Shader *reusevs, *reuseps; argument 121 LocalShaderParamState *extparams; argument 124 …Shader() : name(NULL), vsstr(NULL), psstr(NULL), defer(NULL), type(SHADER_DEFAULT), vs(0), ps(0), … in Shader() argument 129 ~Shader() in ~Shader() argument 152 void setvariant(int col, int row, Slot *slot, Shader *fallbackshader) in setvariant() argument
|
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/video/gl/ |
H A D | gl_shader.cpp | 30 Shader::Shader(GLenum type, const std::string &data) : in Shader() function in vt_video::gl::Shader 117 Shader::Shader(const Shader&) in Shader() argument 122 Shader& Shader::operator=(const Shader&) in operator =()
|
/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | texture.h | 144 struct Shader struct 146 static Shader *lastshader; argument 155 Shader *detailshader, *variantshader, *altshader, *fastshader[MAXSHADERDETAIL]; argument 156 vector<Shader *> variants; argument 159 Shader *reusevs, *reuseps; argument 169 ~Shader() in ~Shader() argument 196 static inline bool isnull(const Shader *s) { return !s; } in isnull() argument 206 Shader *getvariant(int col, int row) const in getvariant() argument 259 void setvariant(int col, int row, Slot &slot, VSlot &vslot, Shader *fallbackshader) in setvariant() argument 275 void set_() in set_() [all …]
|
/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | texture.h | 141 struct Shader struct 143 static Shader *lastshader; argument 152 Shader *variantshader; argument 156 Shader *reusevs, *reuseps; argument 162 …Shader() : name(NULL), vsstr(NULL), psstr(NULL), defer(NULL), type(SHADER_DEFAULT), program(0), vs… in Shader() argument 166 ~Shader() in ~Shader() argument 202 Shader *getvariant(int col, int row) const in getvariant() argument 219 Shader *s = this; in setvariant_() argument 251 void set_() in set_() 256 void set() in set() [all …]
|
/dports/games/tesseract/tesseract/src/engine/ |
H A D | texture.h | 141 struct Shader struct 143 static Shader *lastshader; argument 152 Shader *variantshader; argument 156 Shader *reusevs, *reuseps; argument 162 …Shader() : name(NULL), vsstr(NULL), psstr(NULL), defer(NULL), type(SHADER_DEFAULT), program(0), vs… in Shader() argument 166 ~Shader() in ~Shader() argument 202 Shader *getvariant(int col, int row) const in getvariant() argument 219 Shader *s = this; in setvariant_() argument 251 void set_() in set_() 256 void set() in set() [all …]
|
/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/lobster/ |
H A D | glinterface.h | 38 struct Shader { struct 46 ~Shader(); argument
|
/dports/www/firefox/firefox-99.0/third_party/rust/glslopt/src/ |
H A D | lib.rs | 41 pub fn optimize(&self, shader_type: ShaderType, source: String) -> Shader { in optimize() 64 pub struct Shader { struct 68 impl Shader { impl 96 impl Drop for Shader { implementation
|
/dports/mail/thunderbird/thunderbird-91.8.0/third_party/rust/glslopt/src/ |
H A D | lib.rs | 41 pub fn optimize(&self, shader_type: ShaderType, source: String) -> Shader { in optimize() 64 pub struct Shader { struct 68 impl Shader { implementation 96 impl Drop for Shader { implementation
|
/dports/www/firefox-esr/firefox-91.8.0/third_party/rust/glslopt/src/ |
H A D | lib.rs | 41 pub fn optimize(&self, shader_type: ShaderType, source: String) -> Shader { in optimize() 64 pub struct Shader { struct 68 impl Shader { argument 96 impl Drop for Shader { implementation
|
/dports/lang/spidermonkey78/firefox-78.9.0/third_party/rust/glslopt/src/ |
H A D | lib.rs | 41 pub fn optimize(&self, shader_type: ShaderType, source: String) -> Shader { in optimize() 64 pub struct Shader { struct 68 impl Shader { argument 96 impl Drop for Shader { implementation
|
/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/share/javax/media/j3d/ |
H A D | Shader.java | 83 public abstract class Shader extends NodeComponent { class 117 Shader() { in Shader() method in Shader 124 Shader(int shadingLanguage, int shaderType) { in Shader() method in Shader
|
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/edit_kinect/ |
H A D | shader_basic.h | 6 struct Shader{ struct 9 fs= glCreateShader(GL_FRAGMENT_SHADER); in SetFromString() argument 35 static void Validate( const int & s ){ in Validate()
|
/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | texture.h | 144 struct Shader struct 155 Shader *variantshader; argument 159 Shader *reusevs, *reuseps; argument 165 …Shader() : name(NULL), vsstr(NULL), psstr(NULL), defer(NULL), type(SHADER_DEFAULT), program(0), vs… in Shader() argument 169 ~Shader() in ~Shader() argument 199 static inline bool isnull(const Shader *s) { return !s; } in isnull() argument 209 Shader *getvariant(int col, int row) const in getvariant() argument 226 Shader *s = this; in setvariant_() argument 258 void set_() in set_() 263 void set() in set() [all …]
|
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/webrender/tests/ |
H A D | angle_shader_validation.rs | 14 struct Shader { struct 25 const SHADERS: &[Shader] = &[ argument
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/gl/ |
H A D | gl4cIncompleteTextureAccessTests.cpp | 159 struct Shader in PrepareProgram() struct 161 glw::GLchar const* source[5]; in PrepareProgram() 162 glw::GLsizei const count; in PrepareProgram() 163 glw::GLenum const type; in PrepareProgram() 164 glw::GLuint id; in PrepareProgram()
|
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengles/util/ |
H A D | Shader.java | 12 public class Shader implements GLObject { class 19 public Shader() { in Shader() method in Shader 22 public Shader(final int type, final CharSequence source) { in Shader() method in Shader
|
/dports/www/geckodriver/mozilla-central-e9783a644016aa9b317887076618425586730d73/testing/geckodriver/cargo-crates/webrender-0.60.0/tests/ |
H A D | angle_shader_validation.rs | 14 struct Shader { struct 27 const SHADERS: &[Shader] = &[ argument
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/quic_trace/src/tools/render/ |
H A D | shader.cc | 37 Shader::Shader(const char* vertex_code, const char* fragment_code) in Shader() function in quic_trace::render::Shader 40 Shader::Shader(const char* vertex_code, in Shader() function in quic_trace::render::Shader
|
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/quic_trace/src/tools/render/ |
H A D | shader.cc | 37 Shader::Shader(const char* vertex_code, const char* fragment_code) in Shader() function in quic_trace::render::Shader 40 Shader::Shader(const char* vertex_code, in Shader() function in quic_trace::render::Shader
|