Searched defs:SoundElement (Results 1 – 6 of 6) sorted by relevance
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/Models/Sounds/ |
H A D | Sound.cs | 270 internal void AddElement<T>() where T : SoundElement<int>, new() field in TrainEditor2.Models.Sounds.Sound 288 internal void AddElement<T, U>() where T : SoundElement<U>, new() field in TrainEditor2.Models.Sounds.Sound 304 internal void RemoveElement<T>() where T : SoundElement property in TrainEditor2.Models.Sounds.Sound
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H A D | SoundElement.cs | 172 internal abstract class SoundElement : BindableBase, ICloneable class 285 internal abstract class SoundElement<T> : SoundElement class 299 internal SoundElement() in SoundElement() method in TrainEditor2.Models.Sounds.SoundElement
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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/IO/Sounds/Bve2/ |
H A D | Parser.cs | 54 …private static void CheckFile<T, U>(ICollection<SoundElement> elements, string trainFolder, string… field in TrainEditor2.IO.Sounds.Bve2.SoundCfgBve2 64 …private static void CheckFiles<T>(ICollection<SoundElement> elements, string trainFolder, string f… field in TrainEditor2.IO.Sounds.Bve2.SoundCfgBve2
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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/IO/Sounds/Xml/ |
H A D | Parser.cs | 321 …d ParseArrayNode<T>(string basePath, XElement parentNode, ICollection<SoundElement> elements) wher… field in TrainEditor2.IO.Sounds.Xml.SoundCfgXml 365 …arseArrayNode<T, U>(string basePath, XElement parentNode, ICollection<SoundElement> elements) wher… field in TrainEditor2.IO.Sounds.Xml.SoundCfgXml
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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/IO/IntermediateFile/ |
H A D | Parser.cs | 577 private static T ParseSoundNode<T>(XElement parent) where T : SoundElement<int>, new() field in TrainEditor2.IO.IntermediateFile.IntermediateFile 594 private static T ParseSoundNode<T, U>(XElement parent) where T : SoundElement<U>, new() field in TrainEditor2.IO.IntermediateFile.IntermediateFile 611 …private static void ParseArraySoundNode<T>(XElement parent, ICollection<SoundElement> elements) wh… field in TrainEditor2.IO.IntermediateFile.IntermediateFile 619 …private static void ParseArraySoundNode<T, U>(XElement parent, ICollection<SoundElement> elements)… field in TrainEditor2.IO.IntermediateFile.IntermediateFile
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/dports/games/irrlamb/irrlamb-1.0.1/src/ |
H A D | level.cpp | 265 …for(XMLElement *SoundElement = ResourcesElement->FirstChildElement("sound"); SoundElement != 0; So… in Init() local
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