/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/sound/facade/ |
H A D | SoundHandle.java | 15 public interface SoundHandle { interface
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/sound/ |
H A D | scxtrack.h | 32 class SoundHandle; variable
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H A D | aifftrack.h | 32 class SoundHandle; variable
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H A D | mp3track.h | 33 class SoundHandle; variable
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/sound/ |
H A D | scxtrack.h | 32 class SoundHandle; variable
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H A D | aifftrack.h | 32 class SoundHandle; variable
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H A D | mp3track.h | 33 class SoundHandle; variable
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H A D | track.h | 36 class SoundHandle; variable
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/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Runtime/System/ |
H A D | SoundHandle.cs | 4 public class SoundHandle class
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/ |
H A D | sound.h | 30 class SoundHandle; variable
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/dports/games/zdoom/zdoom-2.8.1/src/sound/ |
H A D | i_soundinternal.h | 88 struct SoundHandle struct 90 void *data; 92 bool isValid() const { return data != NULL; } in isValid() 93 void Clear() { data = NULL; } in Clear()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/sound/ |
H A D | base_sound_buffer.h | 39 class SoundHandle; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/sound/ |
H A D | base_sound_buffer.h | 39 class SoundHandle; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/audio/ |
H A D | mixer.h | 46 inline SoundHandle() : _val(0xFFFFFFFF) {} in SoundHandle() function
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H A D | fmopl.h | 33 class SoundHandle; variable
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/dports/games/residualvm/residualvm-0.3.1/audio/ |
H A D | mixer.h | 46 inline SoundHandle() : _val(0xFFFFFFFF) {} in SoundHandle() function
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H A D | fmopl.h | 33 class SoundHandle; variable
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/dports/games/scummvm/scummvm-2.5.1/audio/ |
H A D | mixer.h | 55 inline SoundHandle() : _val(0xFFFFFFFF) {} in SoundHandle() function
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H A D | fmopl.h | 33 class SoundHandle; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/ |
H A D | sound.h | 30 class SoundHandle; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/ |
H A D | sound.h | 34 class SoundHandle; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/access/ |
H A D | sound.h | 34 class SoundHandle; variable
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/dports/games/avp/avp-20170505/src/avp/ |
H A D | bh_ldoor.h | 19 int SoundHandle; member
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/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Sounds/ |
H A D | Sounds.cs | 331 public abstract class SoundHandle { } class
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/dports/games/scummvm/scummvm-2.5.1/engines/buried/ |
H A D | sound.h | 34 class SoundHandle; variable
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