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Searched defs:SoundHandle (Results 1 – 25 of 51) sorted by relevance

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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/sound/facade/
H A DSoundHandle.java15 public interface SoundHandle { interface
/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/sound/
H A Dscxtrack.h32 class SoundHandle; variable
H A Daifftrack.h32 class SoundHandle; variable
H A Dmp3track.h33 class SoundHandle; variable
/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/sound/
H A Dscxtrack.h32 class SoundHandle; variable
H A Daifftrack.h32 class SoundHandle; variable
H A Dmp3track.h33 class SoundHandle; variable
H A Dtrack.h36 class SoundHandle; variable
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Runtime/System/
H A DSoundHandle.cs4 public class SoundHandle class
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/
H A Dsound.h30 class SoundHandle; variable
/dports/games/zdoom/zdoom-2.8.1/src/sound/
H A Di_soundinternal.h88 struct SoundHandle struct
90 void *data;
92 bool isValid() const { return data != NULL; } in isValid()
93 void Clear() { data = NULL; } in Clear()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/sound/
H A Dbase_sound_buffer.h39 class SoundHandle; variable
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/sound/
H A Dbase_sound_buffer.h39 class SoundHandle; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/audio/
H A Dmixer.h46 inline SoundHandle() : _val(0xFFFFFFFF) {} in SoundHandle() function
H A Dfmopl.h33 class SoundHandle; variable
/dports/games/residualvm/residualvm-0.3.1/audio/
H A Dmixer.h46 inline SoundHandle() : _val(0xFFFFFFFF) {} in SoundHandle() function
H A Dfmopl.h33 class SoundHandle; variable
/dports/games/scummvm/scummvm-2.5.1/audio/
H A Dmixer.h55 inline SoundHandle() : _val(0xFFFFFFFF) {} in SoundHandle() function
H A Dfmopl.h33 class SoundHandle; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/
H A Dsound.h30 class SoundHandle; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/
H A Dsound.h34 class SoundHandle; variable
/dports/games/scummvm/scummvm-2.5.1/engines/access/
H A Dsound.h34 class SoundHandle; variable
/dports/games/avp/avp-20170505/src/avp/
H A Dbh_ldoor.h19 int SoundHandle; member
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Sounds/
H A DSounds.cs331 public abstract class SoundHandle { } class
/dports/games/scummvm/scummvm-2.5.1/engines/buried/
H A Dsound.h34 class SoundHandle; variable

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