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Searched defs:SoundPlay (Results 1 – 11 of 11) sorted by relevance

/dports/audio/praat/praat-6.2.03/fon/
H A DSound_audio.cpp465 static struct SoundPlay { struct
474 struct SoundPlay *me = (struct SoundPlay *) closure; in melderPlayCallback() argument
/dports/games/glmaze/glmaze/
H A Dsound.c89 void SoundPlay(int sound_no, int channel) { in SoundPlay() function
/dports/x11-wm/e16/e16-1.0.24/src/
H A Dsounds.h98 #define SoundPlay(sound) do{}while(0) macro
H A Dsound.c309 SoundPlay(int sound) in SoundPlay() function
/dports/games/xblast/xblast-2.10.4/
H A Dw32_sndsrv.c386 SoundPlay (SND_Id id, short left, short right) in SoundPlay() function
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/
H A Dinterface.h113 INT32 (*SoundPlay)(); member
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/
H A Dinterface.h113 INT32 (*SoundPlay)(); member
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dsounds.c469 void SoundPlay(SoundDevice *device, Mix_Chunk *data) in SoundPlay() function
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/sgp/
H A DSoundMan.cc225 UINT32 SoundPlay(const char* pFilename, UINT32 volume, UINT32 pan, UINT32 loop, void (*end_callback… in SoundPlay() function
/dports/emulators/xsystem35/xsystem35-1.7.3-pre5/modules/SACT/
H A DSACT.c1614 void SoundPlay() { in SoundPlay() function
/dports/games/golly/golly-3.3-src/gui-wx/
H A Dwxoverlay.cpp6775 const char *Overlay::SoundPlay(const char *args, bool loop) in SoundPlay() function in Overlay