Searched defs:Sound_Play (Results 1 – 8 of 8) sorted by relevance
/dports/games/palomino/palomino/src/lua_bind/ |
H A D | bind_sound.cc | 41 Sound_Play( lua_State* L ) in Sound_Play() function
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/dports/games/openfodder/openfodder-1.6.0/Source/PC/ |
H A D | Sound_PC.cpp | 123 void cSound_PC::Sound_Play( int16 pTileset, int16 pSoundEffect, int16 pVolume ) { in Sound_Play() function in cSound_PC
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H A D | Sound_PC2.cpp | 192 void cSound_PC2::Sound_Play( int16 pTileset, int16 pSoundEffect, int16 pVolume) { in Sound_Play() function in cSound_PC2
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/dports/games/openfodder/openfodder-1.6.0/Source/Amiga/ |
H A D | Sound_Amiga.cpp | 186 void cSound_Amiga::Sound_Play( int16 pTileset, int16 pSoundEffect, int16 pVolume ) { in Sound_Play() function in cSound_Amiga
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/dports/games/avp/avp-20170505/src/avp/ |
H A D | psnd.c | 334 void Sound_Play(SOUNDINDEX soundNumber, char *format, ...) in Sound_Play() function
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | script.cpp | 1074 void ScriptBase::Sound_Play(int id, int volume, int panFrom, int panTo, int priority) { in Sound_Play() function in BladeRunner::ScriptBase
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | script.cpp | 1105 void ScriptBase::Sound_Play(int id, int volume, int panStart, int panEnd, int priority) { in Sound_Play() function in BladeRunner::ScriptBase
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/dports/games/openfodder/openfodder-1.6.0/Source/ |
H A D | Fodder.cpp | 3472 void cFodder::Sound_Play(sSprite* pSprite, int16 pSoundEffect, int16 pData8) { in Sound_Play() function in cFodder
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