Home
last modified time | relevance | path

Searched defs:Sound_Play (Results 1 – 8 of 8) sorted by relevance

/dports/games/palomino/palomino/src/lua_bind/
H A Dbind_sound.cc41 Sound_Play( lua_State* L ) in Sound_Play() function
/dports/games/openfodder/openfodder-1.6.0/Source/PC/
H A DSound_PC.cpp123 void cSound_PC::Sound_Play( int16 pTileset, int16 pSoundEffect, int16 pVolume ) { in Sound_Play() function in cSound_PC
H A DSound_PC2.cpp192 void cSound_PC2::Sound_Play( int16 pTileset, int16 pSoundEffect, int16 pVolume) { in Sound_Play() function in cSound_PC2
/dports/games/openfodder/openfodder-1.6.0/Source/Amiga/
H A DSound_Amiga.cpp186 void cSound_Amiga::Sound_Play( int16 pTileset, int16 pSoundEffect, int16 pVolume ) { in Sound_Play() function in cSound_Amiga
/dports/games/avp/avp-20170505/src/avp/
H A Dpsnd.c334 void Sound_Play(SOUNDINDEX soundNumber, char *format, ...) in Sound_Play() function
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp1074 void ScriptBase::Sound_Play(int id, int volume, int panFrom, int panTo, int priority) { in Sound_Play() function in BladeRunner::ScriptBase
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp1105 void ScriptBase::Sound_Play(int id, int volume, int panStart, int panEnd, int priority) { in Sound_Play() function in BladeRunner::ScriptBase
/dports/games/openfodder/openfodder-1.6.0/Source/
H A DFodder.cpp3472 void cFodder::Sound_Play(sSprite* pSprite, int16 pSoundEffect, int16 pData8) { in Sound_Play() function in cFodder