Home
last modified time | relevance | path

Searched defs:SphereInFrustum (Results 1 – 7 of 7) sorted by last modified time

/dports/games/tenebrae/tenebrae_0/
H A Dgl_shadow.c630 float SphereInFrustum( vec3_t o, float radius ) in SphereInFrustum() function
/dports/games/cake/cake_src/cake/
H A Dfrustum.cpp177 bool Frustum::SphereInFrustum( float x, float y, float z, float radius ) in SphereInFrustum() function in Frustum
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/graphics/
H A Drenderer.cpp1421 bool Renderer::SphereInFrustum(vector<vector<float> > &frustum, float x, float y, float z, float r… in SphereInFrustum() function in Glest::Game::Renderer
/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/
H A Dfrustum.c221 int SphereInFrustum( float x, float y, float z, float radius ) in SphereInFrustum() function
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Math/
H A DFrustum.cpp186 SphereInFrustum(float x, float y, float z, float radius) in SphereInFrustum() function in FRUSTUM
/dports/games/scourge/scourge/src/render/
H A Dfrustum.cpp214 bool CFrustum::SphereInFrustum( float x, float y, float z, float radius ) { in SphereInFrustum() function in CFrustum
/dports/games/blackshadeselite/blackshadeselite/Source/
H A DFrustum.cpp294 int FRUSTUM::SphereInFrustum(float x, float y, float z, float radius) in SphereInFrustum() function in FRUSTUM