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Searched defs:SpriteChunk (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/taito/
H A Dd_taitoz.cpp6161 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in AquajackRenderSprites() local
6228 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in BsharkRenderSprites() local
6295 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in ChasehqRenderSprites() local
6407 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in ContcircRenderSprites() local
6473 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in SciRenderSprites() local
6541 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in SciRenderSpritesPrio() local
6608 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in SpacegunRenderSprites() local
H A Dd_othunder.cpp769 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in OthunderRenderSprites() local
H A Dd_superchs.cpp671 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in SuperchsMakeSpriteList() local
H A Dd_taitomisc.cpp5673 INT32 Offset, MapOffset, x, y, xCur, yCur, SpriteChunk; in TopspeedDrawSprites() local
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/taito/
H A Dd_taitoz.cpp6017 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in AquajackRenderSprites() local
6084 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in BsharkRenderSprites() local
6151 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in ChasehqRenderSprites() local
6263 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in ContcircRenderSprites() local
6329 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in SciRenderSprites() local
6397 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in SciRenderSpritesPrio() local
6464 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in SpacegunRenderSprites() local
H A Dd_othunder.cpp1033 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in OthunderRenderSprites() local
H A Dd_superchs.cpp659 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in SuperchsMakeSpriteList() local
H A Dd_taitomisc.cpp5648 INT32 Offset, MapOffset, x, y, xCur, yCur, SpriteChunk; in TopspeedDrawSprites() local