/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/taito/ |
H A D | d_taitoz.cpp | 6161 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in AquajackRenderSprites() local 6228 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in BsharkRenderSprites() local 6295 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in ChasehqRenderSprites() local 6407 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in ContcircRenderSprites() local 6473 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in SciRenderSprites() local 6541 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in SciRenderSpritesPrio() local 6608 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in SpacegunRenderSprites() local
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H A D | d_othunder.cpp | 769 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in OthunderRenderSprites() local
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H A D | d_superchs.cpp | 671 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in SuperchsMakeSpriteList() local
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H A D | d_taitomisc.cpp | 5673 INT32 Offset, MapOffset, x, y, xCur, yCur, SpriteChunk; in TopspeedDrawSprites() local
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/taito/ |
H A D | d_taitoz.cpp | 6017 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in AquajackRenderSprites() local 6084 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in BsharkRenderSprites() local 6151 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in ChasehqRenderSprites() local 6263 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in ContcircRenderSprites() local 6329 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in SciRenderSprites() local 6397 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in SciRenderSpritesPrio() local 6464 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in SpacegunRenderSprites() local
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H A D | d_othunder.cpp | 1033 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in OthunderRenderSprites() local
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H A D | d_superchs.cpp | 659 INT32 SpriteChunk, MapOffset, Code, j, k, px, py; in SuperchsMakeSpriteList() local
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H A D | d_taitomisc.cpp | 5648 INT32 Offset, MapOffset, x, y, xCur, yCur, SpriteChunk; in TopspeedDrawSprites() local
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