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Searched defs:StateAction (Results 1 – 25 of 393) sorted by relevance

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/dports/emulators/mednafen/mednafen/src/md/input/
H A Dgamepad.cpp110 void Gamepad2::StateAction(StateMem *sm, const unsigned load, const bool data_only, const char *sec… in StateAction() function in MDFN_IEN_MD::Gamepad2
181 void Gamepad3::StateAction(StateMem *sm, const unsigned load, const bool data_only, const char *sec… in StateAction() function in MDFN_IEN_MD::Gamepad3
240 void Gamepad6::StateAction(StateMem *sm, const unsigned load, const bool data_only, const char *sec… in StateAction() function in MDFN_IEN_MD::Gamepad6
H A D4way.cpp41 void MD_4Way_Shim::StateAction(StateMem *sm, const unsigned load, const bool data_only, const char … in StateAction() function in MDFN_IEN_MD::MD_4Way_Shim
155 void MD_4Way::StateAction(StateMem *sm, const unsigned load, const bool data_only, const char *sect… in StateAction() function in MDFN_IEN_MD::MD_4Way
/dports/emulators/mednafen/mednafen/src/pce/
H A Dmcgenjin.cpp48 int MCGenjin_CS_Device::StateAction(StateMem *sm, int load, int data_only, const char *sname) in StateAction() function in MCGenjin_CS_Device
104 virtual int StateAction(StateMem *sm, int load, int data_only, const char *sname) override in StateAction() function in MCGenjin_CS_Device_RAM
262 int MCGenjin::StateAction(StateMem *sm, int load, int data_only) in StateAction() function in MCGenjin
/dports/games/libretro-beetle_pce/beetle-pce-libretro-945b7a7/mednafen/pce/
H A Dmcgenjin.cpp46 int MCGenjin_CS_Device::StateAction(StateMem *sm, int load, int data_only, const char *sname) in StateAction() function in MCGenjin_CS_Device
102 virtual int StateAction(StateMem *sm, int load, int data_only, const char *sname) in StateAction() function in MCGenjin_CS_Device_RAM
274 int MCGenjin::StateAction(StateMem *sm, int load, int data_only) in StateAction() function in MCGenjin
/dports/emulators/mednafen/mednafen/src/nes/boards/
H A Dmalee.cpp39 static int StateAction(StateMem *sm, int load, int data_only) in StateAction() function
H A D86.cpp45 static int StateAction(StateMem *sm, int load, int data_only) in StateAction() function
H A D93.cpp12 static int StateAction(StateMem *sm, int load, int data_only) in StateAction() function
H A D94.cpp10 static int StateAction(StateMem *sm, int load, int data_only) in StateAction() function
H A D70.cpp24 static int StateAction(StateMem *sm, int load, int data_only) in StateAction() function
H A D72.cpp48 static int StateAction(StateMem *sm, int load, int data_only) in StateAction() function
H A D87.cpp23 static int StateAction(StateMem *sm, int load, int data_only) in StateAction() function
H A Dnovel.cpp43 static int StateAction(StateMem *sm, int load, int data_only) in StateAction() function
H A D113.cpp53 static int StateAction(StateMem *sm, int load, int data_only) in StateAction() function
H A D180.cpp24 static int StateAction(StateMem *sm, int load, int data_only) in StateAction() function
H A D78.cpp25 static int StateAction(StateMem *sm, int load, int data_only) in StateAction() function
H A D89.cpp44 static int StateAction(StateMem *sm, int load, int data_only) in StateAction() function
H A D107.cpp23 static int StateAction(StateMem *sm, int load, int data_only) in StateAction() function
H A D152.cpp25 static int StateAction(StateMem *sm, int load, int data_only) in StateAction() function
H A D140.cpp11 static int StateAction(StateMem *sm, int load, int data_only) in StateAction() function
H A D97.cpp61 static int StateAction(StateMem *sm, int load, int data_only) in StateAction() function
H A D99.cpp45 static int StateAction(StateMem *sm, int load, int data_only) in StateAction() function
H A D193.cpp36 static int StateAction(StateMem *sm, int load, int data_only) in StateAction() function
H A D38.cpp42 static int StateAction(StateMem *sm, int load, int data_only) in StateAction() function
H A Dnina06.cpp51 static int StateAction(StateMem *sm, int load, int data_only) in StateAction() function
H A D232.cpp51 static int StateAction(StateMem *sm, int load, int data_only) in StateAction() function

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