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Searched defs:StopAllSounds (Results 1 – 25 of 33) sorted by relevance

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/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/Audio/
H A DSounds.cs15 public override void StopAllSounds(object train) in StopAllSounds() method in OpenBve.Sounds
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Danim.cpp80 static int32_t const StopAllSounds = -1; variable
82 # define StopAllSounds -1 macro
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Danim.cpp77 static int32_t const StopAllSounds = -1; variable
79 # define StopAllSounds -1 macro
/dports/games/openbve/OpenBVE-1.8.2.1/source/SoundManager/
H A DSounds.cs462 public void StopAllSounds() in StopAllSounds() method in SoundManager.SoundsBase
481 public virtual void StopAllSounds(object train) in StopAllSounds() method in SoundManager.SoundsBase
/dports/games/shootingstar/shootingstar-1.2.0/src/engine/
H A DcMixer.cpp140 cMixer::StopAllSounds (void) in StopAllSounds() function in cMixer
/dports/games/sdl_scavenger/sdlscav-145/
H A Dsound.c196 void StopAllSounds(void) in StopAllSounds() function
/dports/games/openra/OpenRA-release-20200503/OpenRA.Platforms.Default/
H A DDummySoundEngine.cs57 public void StopAllSounds() { } in StopAllSounds() method in OpenRA.Platforms.Default.DummySoundEngine
H A DOpenAlSoundEngine.cs339 public void StopAllSounds() in StopAllSounds() method in OpenRA.Platforms.Default.OpenAlSoundEngine
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Train/
H A DAbstractTrain.cs102 public virtual void StopAllSounds() in StopAllSounds() method in OpenBveApi.Trains.AbstractTrain
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Sound/
H A DSoundDevice.cs28 void StopAllSounds(); in StopAllSounds() method
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Audio/
H A DAudio.cpp315 void Audio::StopAllSounds() in StopAllSounds() function in Audio
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dglobal_audio.cpp171 void StopAllSounds(int evenAmbient) { in StopAllSounds() function
/dports/games/alephone/alephone-release-20190331/Source_Files/Sound/
H A DSoundManager.h74 void StopAllSounds() { StopSound(NONE, NONE); } in StopAllSounds() function
/dports/games/allacrost/allacrost-1.0.2/src/engine/audio/
H A Daudio.cpp282 void AudioEngine::StopAllSounds() { in StopAllSounds() function in hoa_audio::AudioEngine
/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/core/
H A Dgame.cpp163 void Game::StopAllSounds(ScriptMethodParams &params) { in StopAllSounds() function in AGS3::Plugins::Core::Game
/dports/games/q2pro/q2pro/include/
H A Dui_public.h91 void (*StopAllSounds)( void ); member
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/audio/
H A Daudio.cpp273 void AudioEngine::StopAllSounds() in StopAllSounds() function in vt_audio::AudioEngine
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Dglobal_audio.cpp163 void StopAllSounds(int evenAmbient) { in StopAllSounds() function
/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/
H A Dlua_v2_sound.cpp562 void Lua_V2::StopAllSounds() { in StopAllSounds() function in Grim::Lua_V2
/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/
H A Dlua_v2_sound.cpp562 void Lua_V2::StopAllSounds() { in StopAllSounds() function in Grim::Lua_V2
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/System/
H A DHost.cs440 public override void StopAllSounds(object parent) in StopAllSounds() method in OpenBve.Host
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dsnd_local.h130 void (*StopAllSounds)( void ); member
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dsnd_local.h129 void (*StopAllSounds)( void ); member
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dsnd_local.h129 void (*StopAllSounds)( void ); member
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dsnd_local.h129 void (*StopAllSounds)( void ); member

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