/dports/math/glm/glm-0.9.9.8/glm/simd/ |
H A D | matrix.h | 431 …__m128 SubFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpC), _MM_SHUFFLE(3, 3, 2… in glm_mat4_determinant_lowp() local 494 __m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0)); in glm_mat4_determinant() local
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/simd/ |
H A D | matrix.h | 431 …__m128 SubFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpC), _MM_SHUFFLE(3, 3, 2… in glm_mat4_determinant_lowp() local 494 __m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0)); in glm_mat4_determinant() local
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/simd/ |
H A D | matrix.h | 431 …__m128 SubFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpC), _MM_SHUFFLE(3, 3, 2… in glm_mat4_determinant_lowp() local 494 __m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0)); in glm_mat4_determinant() local
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/simd/ |
H A D | matrix.h | 431 …__m128 SubFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpC), _MM_SHUFFLE(3, 3, 2… in glm_mat4_determinant_lowp() local 494 __m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0)); in glm_mat4_determinant() local
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/simd/ |
H A D | matrix.h | 431 …__m128 SubFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpC), _MM_SHUFFLE(3, 3, 2… in glm_mat4_determinant_lowp() local 494 __m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0)); in glm_mat4_determinant() local
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/dports/devel/upp/upp/uppsrc/plugin/glm/simd/ |
H A D | matrix.h | 431 …__m128 SubFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpC), _MM_SHUFFLE(3, 3, 2… in glm_mat4_determinant_lowp() local 494 __m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0)); in glm_mat4_determinant() local
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/simd/ |
H A D | matrix.h | 431 …__m128 SubFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpC), _MM_SHUFFLE(3, 3, 2… in glm_mat4_determinant_lowp() local 494 __m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0)); in glm_mat4_determinant() local
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/simd/ |
H A D | matrix.h | 431 …__m128 SubFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpC), _MM_SHUFFLE(3, 3, 2… in glm_mat4_determinant_lowp() local 494 __m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0)); in glm_mat4_determinant() local
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/core/ |
H A D | intrinsic_matrix.inl | 469 …__m128 SubFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpC), _MM_SHUFFLE(3, 3, 2… local 535 __m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0)); local
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/simd/ |
H A D | matrix.h | 431 …__m128 SubFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpC), _MM_SHUFFLE(3, 3, 2… in glm_mat4_determinant_lowp() local 494 __m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0)); in glm_mat4_determinant() local
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