/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/ |
H A D | TexMaps.h | 92 int SubNumToRefNum(int subNum) {return subNum; } in SubNumToRefNum() function
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | texmaps.h | 96 int SubNumToRefNum(int subNum) {return subNum; } in SubNumToRefNum() function
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H A D | dent.h | 122 int SubNumToRefNum(int subNum) { return subNum; } in SubNumToRefNum() function
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H A D | wood.h | 126 int SubNumToRefNum(int subNum) { return subNum; } in SubNumToRefNum() function
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H A D | output.cpp | 87 int SubNumToRefNum(int subNum) { return subNum; } in SubNumToRefNum() function in Output
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H A D | stdmtl.h | 229 int SubNumToRefNum(int subNum) {return subNum; } in SubNumToRefNum() function
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H A D | mask.cpp | 74 int SubNumToRefNum(int subNum) { return subNum; } in SubNumToRefNum() function in Mask
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H A D | tint.cpp | 78 int SubNumToRefNum(int subNum) { return subNum; } in SubNumToRefNum() function in Tint
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H A D | rgbmult.cpp | 82 int SubNumToRefNum(int subNum) { return subNum; } in SubNumToRefNum() function in RGBMult
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H A D | partage.cpp | 77 int SubNumToRefNum(int subNum) {return subNum;} in SubNumToRefNum() function in PartAgeTex
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H A D | falloff.cpp | 102 int SubNumToRefNum(int subNum) { return subNum; } in SubNumToRefNum() function in Falloff
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H A D | dblsided.cpp | 105 int SubNumToRefNum(int subNum) {return subNum;} in SubNumToRefNum() function in DoubleSided
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H A D | bmtex.h | 533 int SubNumToRefNum(int subNum) { return subNum; } in SubNumToRefNum() function
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H A D | marble.cpp | 124 int SubNumToRefNum(int subNum) { return subNum; } in SubNumToRefNum() function in Marble
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H A D | bakeShell.cpp | 105 int SubNumToRefNum(int subNum) { return subNum; } in SubNumToRefNum() function in BakeShell
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H A D | cmtl.cpp | 102 int SubNumToRefNum(int subNum) { return subNum; } in SubNumToRefNum() function in CMtl
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H A D | plate.cpp | 156 int SubNumToRefNum(int subNum) { return subNum; } in SubNumToRefNum() function in Plate
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H A D | composit.cpp | 129 int SubNumToRefNum(int subNum) {return subNum+1;} in SubNumToRefNum() function in Composite
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H A D | mixmat.cpp | 110 int SubNumToRefNum(int subNum) {return subNum;} in SubNumToRefNum() function in MixMat
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H A D | matte.cpp | 200 int SubNumToRefNum(int subNum) {return subNum;} in SubNumToRefNum() function in Matte
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/NormalBump/ |
H A D | normalrender.h | 108 int SubNumToRefNum(int subNum) { return subNum; } in SubNumToRefNum() function
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/CameraMapTexture/ |
H A D | CameraMapTexture.cpp | 176 int SubNumToRefNum(int subNum) { return subNum; } in SubNumToRefNum() function in CameraMapTexture
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/procmap/ |
H A D | speckle.cpp | 134 int SubNumToRefNum(int subNum) { return subNum; } in SubNumToRefNum() function in Speckle
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H A D | splat.cpp | 132 int SubNumToRefNum(int subNum) { return subNum; } in SubNumToRefNum() function in Splat
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H A D | smoke.cpp | 148 int SubNumToRefNum(int subNum) { return subNum; } in SubNumToRefNum() function in Smoke
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