1 //////////////////////////////////////////////////////////////////////////////// 2 // Scorched3D (c) 2000-2011 3 // 4 // This file is part of Scorched3D. 5 // 6 // Scorched3D is free software; you can redistribute it and/or modify 7 // it under the terms of the GNU General Public License as published by 8 // the Free Software Foundation; either version 2 of the License, or 9 // (at your option) any later version. 10 // 11 // Scorched3D is distributed in the hope that it will be useful, 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 // GNU General Public License for more details. 15 // 16 // You should have received a copy of the GNU General Public License along 17 // with this program; if not, write to the Free Software Foundation, Inc., 18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 19 //////////////////////////////////////////////////////////////////////////////// 20 21 #if !defined(AFX_GLSTATE_H__32B0E2D0_566D_4438_94E4_B12FE82430B1__INCLUDED_) 22 #define AFX_GLSTATE_H__32B0E2D0_566D_4438_94E4_B12FE82430B1__INCLUDED_ 23 24 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers 25 #include <GL/glew.h> 26 27 class GLState 28 { 29 public: 30 enum State 31 { 32 TEXTURE_ON = 0x1, 33 TEXTURE_OFF = 0x2, 34 BLEND_ON = 0x4, 35 BLEND_OFF = 0x8, 36 DEPTH_ON = 0x10, 37 DEPTH_OFF = 0x20, 38 CUBEMAP_ON = 0x40, 39 CUBEMAP_OFF = 0x80, 40 NORMALIZE_ON = 0x100, 41 NORMALIZE_OFF = 0x200, 42 LIGHTING_ON = 0x400, 43 LIGHTING_OFF = 0x800, 44 LIGHT1_ON = 0x1000, 45 LIGHT1_OFF = 0x2000, 46 ALPHATEST_ON = 0x4000, 47 ALPHATEST_OFF = 0x8000 48 }; 49 50 GLState(unsigned wantedState); 51 virtual ~GLState(); 52 53 static void setBaseState(unsigned baseState); 54 static const char *getStateString(); getState()55 static unsigned int getState() { return currentState_; } 56 static void setState(unsigned wanted); 57 getStateSwitches()58 static unsigned int getStateSwitches() { return stateSwitches_; } resetStateSwitches()59 static void resetStateSwitches() { stateSwitches_ = 0; } 60 61 protected: 62 static unsigned currentState_; 63 static unsigned int stateSwitches_; 64 unsigned returnState_; 65 66 67 }; 68 69 #endif // !defined(AFX_GLSTATE_H__32B0E2D0_566D_4438_94E4_B12FE82430B1__INCLUDED_) 70