1 /* $Id$ */
2 /***************************************************************************
3  *                   (C) Copyright 2003-2011 - Stendhal                    *
4  ***************************************************************************
5  ***************************************************************************
6  *                                                                         *
7  *   This program is free software; you can redistribute it and/or modify  *
8  *   it under the terms of the GNU General Public License as published by  *
9  *   the Free Software Foundation; either version 2 of the License, or     *
10  *   (at your option) any later version.                                   *
11  *                                                                         *
12  ***************************************************************************/
13 package games.stendhal.common.constants;
14 
15 /**
16  * Constants for events
17  */
18 public final class Events {
19 
20 	/** private text events, including private chat and status messages */
21 	public static final String PRIVATE_TEXT = "private_text";
22 
23 	/** public chat */
24 	public static final String PUBLIC_TEXT = "text";
25 
26 	/** a sound event */
27 	public static final String SOUND = "sound_event";
28 
29 	/** a player on the buddy list logged on */
30 	public static final String PLAYER_LOGGED_ON = "player_logged_on";
31 
32 	/** a player on the buddy list logged off */
33 	public static final String PLAYER_LOGGED_OUT = "player_logged_out";
34 
35 	/** attack event during a fight */
36 	public static final String ATTACK = "attack";
37 
38 	/** player to player trade state change event */
39 	public static final String TRADE_STATE_CHANGE = "trade_state_change_event";
40 
41 	/** moves the view point to another area (orbs) */
42 	public static final String VIEW_CHANGE = "view_change";
43 
44 	/** changes within the current group */
45 	public static final String GROUP_CHANGE = "group_change_event";
46 
47 	/** an invitation to join a group */
48 	public static final String GROUP_INVITE = "group_invite_event";
49 
50 	/** progress log */
51 	public static final String PROGRESS_STATUS_CHANGE = "progress_status_event";
52 
53 	/** achievement notiviation */
54 	public static final String REACHED_ACHIEVEMENT = "reached_achievement";
55 
56 	/** Event for graphical effects. */
57 	public static final String IMAGE = "image_event";
58 
59 	/** Event for visual effects affecting the entire game screen. */
60 	public static final String GLOBAL_VISUAL = "global_visual_effect";
61 
62 	public static final String BESTIARY = Actions.BESTIARY;
63 
64 	public static final String OUTFIT_LIST = "show_outfit_list";
65 }
66