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Searched defs:TRAVERSE_CONNECT (Results 1 – 14 of 14) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dnet.cpp157 for (int TRAVERSE_CONNECT(i)) in Net_WaitForEverybody() local
1407 for(int TRAVERSE_CONNECT(i)) in Net_PlayerSync() local
1426 for (int TRAVERSE_CONNECT(i)) in Net_PlayerSync2() local
1703 for (int TRAVERSE_CONNECT(i)) in Net_GetSyncInfoFromPacket() local
1725 for (int TRAVERSE_CONNECT(i)) in Net_GetSyncInfoFromPacket() local
1749 for (int TRAVERSE_CONNECT(i)) in Net_GetSyncInfoFromPacket() local
1847 for (int TRAVERSE_CONNECT(i)) in Net_GetInput() local
1958 for (int TRAVERSE_CONNECT(i)) in Net_GetInput() local
2056 for (int TRAVERSE_CONNECT(i)) in Net_GetInput() local
2067 for (int TRAVERSE_CONNECT(i)) in Net_GetInput() local
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H A Dactors.cpp1441 for (int TRAVERSE_CONNECT(playerNum)) in G_MoveFX() local
3191 for (int TRAVERSE_CONNECT(pn)) in G_MoveWeapons() local
3433 for (int TRAVERSE_CONNECT(otherPlayer)) in G_MoveTransports() local
4148 for (bssize_t TRAVERSE_CONNECT(playerNum)) in G_MoveActors() local
7206 for (bssize_t TRAVERSE_CONNECT(playerNum)) in MaybeTrainKillPlayer() local
7265 for (native_t TRAVERSE_CONNECT(playerNum)) in G_MoveEffectors() local
7790 for (int TRAVERSE_CONNECT(playerNum)) in G_MoveEffectors() local
8180 for (bssize_t TRAVERSE_CONNECT(playerNum)) in G_MoveEffectors() local
8927 for (bssize_t TRAVERSE_CONNECT(playerNum)) in G_MoveEffectors() local
9076 for (bssize_t TRAVERSE_CONNECT(playerNum)) in G_MoveEffectors() local
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H A Dgame.cpp1983 for (bssize_t TRAVERSE_CONNECT(playerNum)) in A_Spawn() local
8634 for (bssize_t TRAVERSE_CONNECT(i)) in app_main() local
8908 for (bssize_t TRAVERSE_CONNECT(i)) in G_DoMoveThings() local
8916 for (bssize_t TRAVERSE_CONNECT(i)) in G_DoMoveThings() local
8956 for (bssize_t TRAVERSE_CONNECT(i)) in G_DoMoveThings() local
8995 for (bssize_t TRAVERSE_CONNECT(i)) in G_DoMoveThings() local
H A Dplayer.cpp5441 for (bssize_t TRAVERSE_CONNECT(otherPlayer)) in P_FindOtherPlayer() local
7113 for (bssize_t TRAVERSE_CONNECT(playerNum)) in P_EndLevel() local
7148 for (bssize_t TRAVERSE_CONNECT(playerNum)) in P_DoFist() local
8216 for (bssize_t TRAVERSE_CONNECT(i)) in P_ProcessInput() local
8246 for (bssize_t TRAVERSE_CONNECT(playerNum)) in P_ProcessInput() local
9594 for (bssize_t TRAVERSE_CONNECT(playerNum)) in P_DHProcessInput() local
H A Dsector.cpp375 for (bssize_t TRAVERSE_CONNECT(j)) in A_FindPlayer() local
427 for (bssize_t TRAVERSE_CONNECT(playerNum)) in G_DoSectorAnimations() local
4864 for (bssize_t TRAVERSE_CONNECT(playerNum)) in P_CheckSectors() local
H A Dpremap.cpp1348 for (bssize_t TRAVERSE_CONNECT(playerNum)) in prelevel() local
H A Dgameexec.cpp1885 for (bssize_t TRAVERSE_CONNECT(playerNum)) in VM_Execute() local
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dpremap.cpp565 for (int TRAVERSE_CONNECT(i)) in fragbarheight() local
631 for (int TRAVERSE_CONNECT(j)) in P_MoveToRandomSpawnPoint() local
1526 for (int TRAVERSE_CONNECT(k)) in G_CollectSpawnPoints() local
1586 for (int TRAVERSE_CONNECT(i)) in G_ResetAllPlayers() local
1609 for (int TRAVERSE_CONNECT(i)) in G_ResetAllPlayers() local
1621 for (int TRAVERSE_CONNECT(i)) in G_ResetAllPlayers() local
1643 for (int TRAVERSE_CONNECT(i)) in G_ResetAllPlayers() local
1995 for (int TRAVERSE_CONNECT(i)) in G_EnterLevel() local
2037 for (int TRAVERSE_CONNECT(i)) in G_EnterLevel() local
H A Dactors.cpp1665 for (int TRAVERSE_CONNECT(playerNum)) in G_MoveFX() local
3746 for (int TRAVERSE_CONNECT(otherPlayer)) in G_MoveTransports() local
6132 for (bssize_t TRAVERSE_CONNECT(playerNum)) in MaybeTrainKillPlayer() local
6194 for (native_t TRAVERSE_CONNECT(playerNum)) in G_MoveEffectors() local
6663 for (int TRAVERSE_CONNECT(playerNum)) in G_MoveEffectors() local
7031 for (bssize_t TRAVERSE_CONNECT(playerNum)) in G_MoveEffectors() local
7130 for (auto TRAVERSE_CONNECT(plr)) in G_MoveEffectors() local
7703 for (bssize_t TRAVERSE_CONNECT(playerNum)) in G_MoveEffectors() local
7838 for (bssize_t TRAVERSE_CONNECT(playerNum)) in G_MoveEffectors() local
H A Dgame.cpp6882 for (int TRAVERSE_CONNECT(i)) in app_main() local
7091 for (bssize_t TRAVERSE_CONNECT(i)) in G_DoMoveThings() local
7099 for (bssize_t TRAVERSE_CONNECT(i)) in G_DoMoveThings() local
7139 for (bssize_t TRAVERSE_CONNECT(i)) in G_DoMoveThings() local
7173 for (bssize_t TRAVERSE_CONNECT(i)) in G_DoMoveThings() local
H A Dsector.cpp243 for (bssize_t TRAVERSE_CONNECT(j)) in A_FindPlayer() local
307 for (bssize_t TRAVERSE_CONNECT(playerNum)) in G_DoSectorAnimations() local
H A Dplayer.cpp3910 for (bssize_t TRAVERSE_CONNECT(otherPlayer)) in P_FindOtherPlayer() local
4594 for (bssize_t TRAVERSE_CONNECT(playerNum)) in P_EndLevel() local
4631 for (bssize_t TRAVERSE_CONNECT(playerNum)) in P_DoFist() local
5834 for (int TRAVERSE_CONNECT(p)) in portableBackupSave() local
/dports/games/jfsw/jfsw-c434002/src/
H A Dgame.h390 #define TRAVERSE_CONNECT(i) for (i = connecthead; i != -1; i = connectpoint2[i]) if (!Player[i].I… macro
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dgame.h380 #define TRAVERSE_CONNECT(i) for (i = connecthead; i != -1; i = connectpoint2[i]) macro