Searched defs:TRAVERSE_CONNECT (Results 1 – 14 of 14) sorted by relevance
157 for (int TRAVERSE_CONNECT(i)) in Net_WaitForEverybody() local1407 for(int TRAVERSE_CONNECT(i)) in Net_PlayerSync() local1426 for (int TRAVERSE_CONNECT(i)) in Net_PlayerSync2() local1703 for (int TRAVERSE_CONNECT(i)) in Net_GetSyncInfoFromPacket() local1725 for (int TRAVERSE_CONNECT(i)) in Net_GetSyncInfoFromPacket() local1749 for (int TRAVERSE_CONNECT(i)) in Net_GetSyncInfoFromPacket() local1847 for (int TRAVERSE_CONNECT(i)) in Net_GetInput() local1958 for (int TRAVERSE_CONNECT(i)) in Net_GetInput() local2056 for (int TRAVERSE_CONNECT(i)) in Net_GetInput() local2067 for (int TRAVERSE_CONNECT(i)) in Net_GetInput() local[all …]
1441 for (int TRAVERSE_CONNECT(playerNum)) in G_MoveFX() local3191 for (int TRAVERSE_CONNECT(pn)) in G_MoveWeapons() local3433 for (int TRAVERSE_CONNECT(otherPlayer)) in G_MoveTransports() local4148 for (bssize_t TRAVERSE_CONNECT(playerNum)) in G_MoveActors() local7206 for (bssize_t TRAVERSE_CONNECT(playerNum)) in MaybeTrainKillPlayer() local7265 for (native_t TRAVERSE_CONNECT(playerNum)) in G_MoveEffectors() local7790 for (int TRAVERSE_CONNECT(playerNum)) in G_MoveEffectors() local8180 for (bssize_t TRAVERSE_CONNECT(playerNum)) in G_MoveEffectors() local8927 for (bssize_t TRAVERSE_CONNECT(playerNum)) in G_MoveEffectors() local9076 for (bssize_t TRAVERSE_CONNECT(playerNum)) in G_MoveEffectors() local[all …]
1983 for (bssize_t TRAVERSE_CONNECT(playerNum)) in A_Spawn() local8634 for (bssize_t TRAVERSE_CONNECT(i)) in app_main() local8908 for (bssize_t TRAVERSE_CONNECT(i)) in G_DoMoveThings() local8916 for (bssize_t TRAVERSE_CONNECT(i)) in G_DoMoveThings() local8956 for (bssize_t TRAVERSE_CONNECT(i)) in G_DoMoveThings() local8995 for (bssize_t TRAVERSE_CONNECT(i)) in G_DoMoveThings() local
5441 for (bssize_t TRAVERSE_CONNECT(otherPlayer)) in P_FindOtherPlayer() local7113 for (bssize_t TRAVERSE_CONNECT(playerNum)) in P_EndLevel() local7148 for (bssize_t TRAVERSE_CONNECT(playerNum)) in P_DoFist() local8216 for (bssize_t TRAVERSE_CONNECT(i)) in P_ProcessInput() local8246 for (bssize_t TRAVERSE_CONNECT(playerNum)) in P_ProcessInput() local9594 for (bssize_t TRAVERSE_CONNECT(playerNum)) in P_DHProcessInput() local
375 for (bssize_t TRAVERSE_CONNECT(j)) in A_FindPlayer() local427 for (bssize_t TRAVERSE_CONNECT(playerNum)) in G_DoSectorAnimations() local4864 for (bssize_t TRAVERSE_CONNECT(playerNum)) in P_CheckSectors() local
1348 for (bssize_t TRAVERSE_CONNECT(playerNum)) in prelevel() local
1885 for (bssize_t TRAVERSE_CONNECT(playerNum)) in VM_Execute() local
565 for (int TRAVERSE_CONNECT(i)) in fragbarheight() local631 for (int TRAVERSE_CONNECT(j)) in P_MoveToRandomSpawnPoint() local1526 for (int TRAVERSE_CONNECT(k)) in G_CollectSpawnPoints() local1586 for (int TRAVERSE_CONNECT(i)) in G_ResetAllPlayers() local1609 for (int TRAVERSE_CONNECT(i)) in G_ResetAllPlayers() local1621 for (int TRAVERSE_CONNECT(i)) in G_ResetAllPlayers() local1643 for (int TRAVERSE_CONNECT(i)) in G_ResetAllPlayers() local1995 for (int TRAVERSE_CONNECT(i)) in G_EnterLevel() local2037 for (int TRAVERSE_CONNECT(i)) in G_EnterLevel() local
1665 for (int TRAVERSE_CONNECT(playerNum)) in G_MoveFX() local3746 for (int TRAVERSE_CONNECT(otherPlayer)) in G_MoveTransports() local6132 for (bssize_t TRAVERSE_CONNECT(playerNum)) in MaybeTrainKillPlayer() local6194 for (native_t TRAVERSE_CONNECT(playerNum)) in G_MoveEffectors() local6663 for (int TRAVERSE_CONNECT(playerNum)) in G_MoveEffectors() local7031 for (bssize_t TRAVERSE_CONNECT(playerNum)) in G_MoveEffectors() local7130 for (auto TRAVERSE_CONNECT(plr)) in G_MoveEffectors() local7703 for (bssize_t TRAVERSE_CONNECT(playerNum)) in G_MoveEffectors() local7838 for (bssize_t TRAVERSE_CONNECT(playerNum)) in G_MoveEffectors() local
6882 for (int TRAVERSE_CONNECT(i)) in app_main() local7091 for (bssize_t TRAVERSE_CONNECT(i)) in G_DoMoveThings() local7099 for (bssize_t TRAVERSE_CONNECT(i)) in G_DoMoveThings() local7139 for (bssize_t TRAVERSE_CONNECT(i)) in G_DoMoveThings() local7173 for (bssize_t TRAVERSE_CONNECT(i)) in G_DoMoveThings() local
243 for (bssize_t TRAVERSE_CONNECT(j)) in A_FindPlayer() local307 for (bssize_t TRAVERSE_CONNECT(playerNum)) in G_DoSectorAnimations() local
3910 for (bssize_t TRAVERSE_CONNECT(otherPlayer)) in P_FindOtherPlayer() local4594 for (bssize_t TRAVERSE_CONNECT(playerNum)) in P_EndLevel() local4631 for (bssize_t TRAVERSE_CONNECT(playerNum)) in P_DoFist() local5834 for (int TRAVERSE_CONNECT(p)) in portableBackupSave() local
390 #define TRAVERSE_CONNECT(i) for (i = connecthead; i != -1; i = connectpoint2[i]) if (!Player[i].I… macro
380 #define TRAVERSE_CONNECT(i) for (i = connecthead; i != -1; i = connectpoint2[i]) macro