1 /* 2 * traps.h 3 * Copyright (C) 2009-2011, 2012 Joachim de Groot <jdegroot@web.de> 4 * 5 * NLarn is free software: you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License as published by the 7 * Free Software Foundation, either version 3 of the License, or 8 * (at your option) any later version. 9 * 10 * NLarn is distributed in the hope that it will be useful, but 11 * WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 13 * See the GNU General Public License for more details. 14 * 15 * You should have received a copy of the GNU General Public License along 16 * with this program. If not, see <http://www.gnu.org/licenses/>. 17 */ 18 19 #ifndef __TRAPS_H_ 20 #define __TRAPS_H_ 21 22 #include "monsters.h" 23 24 typedef enum trap_types 25 { 26 TT_NONE, 27 TT_ARROW, 28 TT_DART, 29 TT_TELEPORT, 30 TT_PIT, 31 TT_SPIKEDPIT, 32 TT_SLEEPGAS, 33 TT_MANADRAIN, 34 TT_TRAPDOOR, 35 TT_MAX 36 } trap_t; 37 38 typedef struct trap_data 39 { 40 trap_t type; /* trap type */ 41 int effect_t; /* effect caused by this trap */ 42 int color; /* glyph color */ 43 int chance; /* chance this trap triggers */ 44 int effect_chance; /* chance the effect is activated */ 45 int damage; /* base damage */ 46 const char *description; /* description of trap */ 47 const char *p_message; /* message given to player when triggered */ 48 const char *e_message; /* message shown when trap effect is activated */ 49 const char *m_message; /* message displayed when a monster triggered the trap */ 50 } trap_data; 51 52 extern const trap_data traps[TT_MAX]; 53 54 /* forward declarations */ 55 struct player; 56 57 58 /* functions */ 59 /** 60 * Player stepped on a trap 61 * 62 * @param the player 63 * @param the trap 64 * @return number of turns this move took 65 */ 66 int player_trap_trigger(struct player *p, trap_t trap, int force); 67 68 /** 69 * A monster stepped on a trap. 70 * 71 * @param The monster. 72 * @return the monster, or NULL if the monster died. 73 */ 74 monster *monster_trap_trigger(monster *m); 75 76 /** 77 * @brief Disarm a trap. 78 * 79 * @params The player. 80 * @return The number of turns elapsed. 81 */ 82 guint trap_disarm(struct player *p); 83 84 /* macros */ 85 #define trap_effect(trap) (traps[(trap)].effect_t) 86 #define trap_colour(trap) (traps[(trap)].color) 87 #define trap_chance(trap) (traps[(trap)].chance) 88 #define trap_effect_chance(trap) (traps[(trap)].effect_chance) 89 #define trap_damage(trap) (traps[(trap)].damage) 90 #define trap_description(trap) (traps[(trap)].description) 91 #define trap_p_message(trap) (traps[(trap)].p_message) 92 #define trap_e_message(trap) (traps[(trap)].e_message) 93 #define trap_m_message(trap) (traps[(trap)].m_message) 94 95 #endif 96