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Searched defs:ThreadGroupCountZ (Results 1 – 21 of 21) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd3d11_2.h1670 #define ID3D11DeviceContext2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
H A Dd3d12.h3429 UINT ThreadGroupCountZ; member
5458 …ne ID3D12GraphicsCommandList_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
6103 …e ID3D12GraphicsCommandList1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
6756 …e ID3D12GraphicsCommandList2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
H A Dd3d11_3.h3479 #define ID3D11DeviceContext3_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
5427 #define ID3D11DeviceContext4_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
H A Dd3d11_1.h2176 #define ID3D11DeviceContext1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
H A Dd3d11.h8960 #define ID3D11DeviceContext_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d11_2.h1686 #define ID3D11DeviceContext2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
H A Dd3d11_3.h3608 #define ID3D11DeviceContext3_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
5583 #define ID3D11DeviceContext4_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
H A Dd3d12.h3733 UINT ThreadGroupCountZ; member
5947 …ne ID3D12GraphicsCommandList_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
6606 …e ID3D12GraphicsCommandList1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
7276 …e ID3D12GraphicsCommandList2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
13944 …e ID3D12GraphicsCommandList3_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
14925 …e ID3D12GraphicsCommandList4_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
H A Dd3d11_1.h2239 #define ID3D11DeviceContext1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
H A Dd3d11.h9400 #define ID3D11DeviceContext_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d11_2.h1686 #define ID3D11DeviceContext2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
H A Dd3d11_3.h3608 #define ID3D11DeviceContext3_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
5583 #define ID3D11DeviceContext4_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
H A Dd3d12.h3733 UINT ThreadGroupCountZ; member
5947 …ne ID3D12GraphicsCommandList_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
6606 …e ID3D12GraphicsCommandList1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
7276 …e ID3D12GraphicsCommandList2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
13944 …e ID3D12GraphicsCommandList3_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
14925 …e ID3D12GraphicsCommandList4_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
H A Dd3d11_1.h2239 #define ID3D11DeviceContext1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
H A Dd3d11.h9400 #define ID3D11DeviceContext_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
/dports/graphics/vkd3d/vkd3d-1.2/include/
H A Dvkd3d_d3d12.h554 UINT ThreadGroupCountZ; member
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d12.h560 UINT ThreadGroupCountZ; member
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d12.h560 UINT ThreadGroupCountZ; member
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D12/
H A Dmod.rs901 pub ThreadGroupCountZ: u32, field
913 pub ThreadGroupCountZ: u32, field
/dports/multimedia/QtAV/QtAV-1.13.0/contrib/dxsdk/
H A Dd3d11.h9385 #define ID3D11DeviceContext_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ argument
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Graphics/Direct3D12/
H A Dmod.rs2391 pub ThreadGroupCountZ: u32, field
2419 pub ThreadGroupCountZ: u32, field